Fix UpdateBonePosition() breaking animations (#9577)
parent
bc60e44d80
commit
e1fc72c6f3
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@ -890,6 +890,11 @@ void GenericCAO::updateNodePos()
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void GenericCAO::step(float dtime, ClientEnvironment *env)
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void GenericCAO::step(float dtime, ClientEnvironment *env)
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{
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{
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if (m_animated_meshnode) {
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m_animated_meshnode->animateJoints();
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updateBonePosition();
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}
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// Handle model animations and update positions instantly to prevent lags
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// Handle model animations and update positions instantly to prevent lags
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if (m_is_local_player) {
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if (m_is_local_player) {
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LocalPlayer *player = m_env->getLocalPlayer();
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LocalPlayer *player = m_env->getLocalPlayer();
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@ -1360,16 +1365,41 @@ void GenericCAO::updateBonePosition()
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return;
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return;
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m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
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m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
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for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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for (auto &it : m_bone_position) {
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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std::string bone_name = it.first;
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std::string bone_name = (*ii).first;
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v3f bone_pos = (*ii).second.X;
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v3f bone_rot = (*ii).second.Y;
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irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
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irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
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if(bone)
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if (bone) {
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{
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bone->setPosition(it.second.X);
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bone->setPosition(bone_pos);
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bone->setRotation(it.second.Y);
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}
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}
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// search through bones to find mistakenly rotated bones due to bug in Irrlicht
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for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
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irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
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if (!bone)
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continue;
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//If bone is manually positioned there is no need to perform the bug check
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bool skip = false;
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for (auto &it : m_bone_position) {
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if (it.first == bone->getName()) {
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skip = true;
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break;
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}
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}
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if (skip)
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continue;
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// Workaround for Irrlicht bug
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// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
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// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
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// and update the bones transformation.
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v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
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float offset = fabsf(bone_rot.X - bone->getRotation().X);
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if (offset > 179.9f && offset < 180.1f) {
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bone->setRotation(bone_rot);
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bone->setRotation(bone_rot);
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bone->updateAbsolutePosition();
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}
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}
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}
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}
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}
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}
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@ -1583,7 +1613,7 @@ void GenericCAO::processMessage(const std::string &data)
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v3f rotation = readV3F32(is);
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v3f rotation = readV3F32(is);
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
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updateBonePosition();
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// updateBonePosition(); now called every step
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} else if (cmd == AO_CMD_ATTACH_TO) {
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} else if (cmd == AO_CMD_ATTACH_TO) {
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u16 parent_id = readS16(is);
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u16 parent_id = readS16(is);
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std::string bone = deSerializeString(is);
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std::string bone = deSerializeString(is);
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