Add reasons to on_dieplayer and on_hpchange
parent
2323842dd3
commit
dfc8198349
|
@ -529,11 +529,11 @@ end
|
|||
|
||||
core.registered_on_player_hpchanges = { modifiers = { }, loggers = { } }
|
||||
|
||||
function core.registered_on_player_hpchange(player, hp_change)
|
||||
function core.registered_on_player_hpchange(player, hp_change, reason)
|
||||
local last = false
|
||||
for i = #core.registered_on_player_hpchanges.modifiers, 1, -1 do
|
||||
local func = core.registered_on_player_hpchanges.modifiers[i]
|
||||
hp_change, last = func(player, hp_change)
|
||||
hp_change, last = func(player, hp_change, reason)
|
||||
if type(hp_change) ~= "number" then
|
||||
local debuginfo = debug.getinfo(func)
|
||||
error("The register_on_hp_changes function has to return a number at " ..
|
||||
|
@ -544,7 +544,7 @@ function core.registered_on_player_hpchange(player, hp_change)
|
|||
end
|
||||
end
|
||||
for i, func in ipairs(core.registered_on_player_hpchanges.loggers) do
|
||||
func(player, hp_change)
|
||||
func(player, hp_change, reason)
|
||||
end
|
||||
return hp_change
|
||||
end
|
||||
|
|
|
@ -2779,8 +2779,6 @@ Call these functions only at load time!
|
|||
is a bit faster than usually.
|
||||
* `minetest.register_on_newplayer(func(ObjectRef))`
|
||||
* Called after a new player has been created
|
||||
* `minetest.register_on_dieplayer(func(ObjectRef))`
|
||||
* Called when a player dies
|
||||
* `minetest.register_on_punchplayer(func(player, hitter, time_from_last_punch, tool_capabilities, dir, damage))`
|
||||
* Called when a player is punched
|
||||
* `player` - ObjectRef - Player that was punched
|
||||
|
@ -2792,15 +2790,28 @@ Call these functions only at load time!
|
|||
the puncher to the punched.
|
||||
* `damage` - number that represents the damage calculated by the engine
|
||||
* should return `true` to prevent the default damage mechanism
|
||||
* `minetest.register_on_player_hpchange(func(player, hp_change), modifier)`
|
||||
* `minetest.register_on_player_hpchange(func(player, hp_change, reason), modifier)`
|
||||
* Called when the player gets damaged or healed
|
||||
* `player`: ObjectRef of the player
|
||||
* `hp_change`: the amount of change. Negative when it is damage.
|
||||
* `reason`: a PlayerHPChangeReason table.
|
||||
* The `type` field will have one of the following values:
|
||||
* `set_hp` - A mod or the engine called `set_hp` without
|
||||
giving a type - use this for custom damage types.
|
||||
* `punch` - Was punched. `reason.object` will hold the puncher, or nil if none.
|
||||
* `fall`
|
||||
* `node_damage` - damage_per_second from a neighbouring node.
|
||||
* `drown`
|
||||
* `respawn`
|
||||
* Any of the above types may have additional fields from mods.
|
||||
* `reason.from` will be `mod` or `engine`.
|
||||
* `modifier`: when true, the function should return the actual `hp_change`.
|
||||
Note: modifiers only get a temporary hp_change that can be modified by
|
||||
later modifiers. modifiers can return true as a second argument to stop
|
||||
the execution of further functions. Non-modifiers receive the final hp
|
||||
change calculated by the modifiers.
|
||||
Note: modifiers only get a temporary hp_change that can be modified by later modifiers.
|
||||
modifiers can return true as a second argument to stop the execution of further functions.
|
||||
Non-modifiers receive the final hp change calculated by the modifiers.
|
||||
* `minetest.register_on_dieplayer(func(ObjectRef, reason))`
|
||||
* Called when a player dies
|
||||
* `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||
* `minetest.register_on_respawnplayer(func(ObjectRef))`
|
||||
* Called when player is to be respawned
|
||||
* Called _before_ repositioning of player occurs
|
||||
|
@ -3939,7 +3950,8 @@ This is basically a reference to a C++ `ServerActiveObject`
|
|||
* `direction`: can be `nil`
|
||||
* `right_click(clicker)`; `clicker` is another `ObjectRef`
|
||||
* `get_hp()`: returns number of hitpoints (2 * number of hearts)
|
||||
* `set_hp(hp)`: set number of hitpoints (2 * number of hearts)
|
||||
* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
|
||||
* See reason in register_on_player_hpchange
|
||||
* `get_inventory()`: returns an `InvRef`
|
||||
* `get_wield_list()`: returns the name of the inventory list the wielded item
|
||||
is in.
|
||||
|
|
|
@ -9,3 +9,32 @@ assert(pseudo:next() == 22290)
|
|||
assert(pseudo:next() == 13854)
|
||||
|
||||
|
||||
--
|
||||
-- HP Change Reasons
|
||||
--
|
||||
local expect = nil
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
expect = { type = "set_hp", from = "mod" }
|
||||
player:set_hp(3)
|
||||
assert(expect == nil)
|
||||
|
||||
expect = { a = 234, type = "set_hp", from = "mod" }
|
||||
player:set_hp(10, { a= 234 })
|
||||
assert(expect == nil)
|
||||
|
||||
expect = { df = 3458973454, type = "fall", from = "mod" }
|
||||
player:set_hp(10, { type = "fall", df = 3458973454 })
|
||||
assert(expect == nil)
|
||||
end)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp, reason)
|
||||
for key, value in pairs(reason) do
|
||||
assert(expect[key] == value)
|
||||
end
|
||||
|
||||
for key, value in pairs(expect) do
|
||||
assert(reason[key] == value)
|
||||
end
|
||||
|
||||
expect = nil
|
||||
end)
|
||||
|
|
|
@ -921,8 +921,9 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
|
||||
// No more breath, damage player
|
||||
if (m_breath == 0) {
|
||||
setHP(m_hp - c.drowning);
|
||||
m_env->getGameDef()->SendPlayerHPOrDie(this);
|
||||
PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
|
||||
setHP(m_hp - c.drowning, reason);
|
||||
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -961,8 +962,9 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
|
||||
if (damage_per_second != 0 && m_hp > 0) {
|
||||
s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second);
|
||||
setHP(newhp);
|
||||
m_env->getGameDef()->SendPlayerHPOrDie(this);
|
||||
PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE);
|
||||
setHP(newhp, reason);
|
||||
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1208,7 +1210,8 @@ int PlayerSAO::punch(v3f dir,
|
|||
hitparams.hp);
|
||||
|
||||
if (!damage_handled) {
|
||||
setHP(getHP() - hitparams.hp);
|
||||
setHP(getHP() - hitparams.hp,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
||||
} else { // override client prediction
|
||||
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
std::string str = gob_cmd_punched(0, getHP());
|
||||
|
@ -1238,11 +1241,11 @@ s16 PlayerSAO::readDamage()
|
|||
return damage;
|
||||
}
|
||||
|
||||
void PlayerSAO::setHP(s16 hp)
|
||||
void PlayerSAO::setHP(s16 hp, const PlayerHPChangeReason &reason)
|
||||
{
|
||||
s16 oldhp = m_hp;
|
||||
|
||||
s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp);
|
||||
s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
|
||||
if (hp_change == 0)
|
||||
return;
|
||||
hp = oldhp + hp_change;
|
||||
|
|
|
@ -245,7 +245,7 @@ public:
|
|||
ServerActiveObject *puncher,
|
||||
float time_from_last_punch);
|
||||
void rightClick(ServerActiveObject *clicker) {}
|
||||
void setHP(s16 hp);
|
||||
void setHP(s16 hp, const PlayerHPChangeReason &reason);
|
||||
void setHPRaw(s16 hp) { m_hp = hp; }
|
||||
s16 readDamage();
|
||||
u16 getBreath() const { return m_breath; }
|
||||
|
@ -417,3 +417,64 @@ public:
|
|||
bool m_physics_override_new_move = true;
|
||||
bool m_physics_override_sent = false;
|
||||
};
|
||||
|
||||
|
||||
struct PlayerHPChangeReason {
|
||||
enum Type : u8 {
|
||||
SET_HP,
|
||||
PLAYER_PUNCH,
|
||||
FALL,
|
||||
NODE_DAMAGE,
|
||||
DROWNING,
|
||||
RESPAWN
|
||||
};
|
||||
|
||||
Type type = SET_HP;
|
||||
ServerActiveObject *object;
|
||||
bool from_mod = false;
|
||||
int lua_reference = -1;
|
||||
|
||||
bool setTypeFromString(const std::string &typestr)
|
||||
{
|
||||
if (typestr == "set_hp")
|
||||
type = SET_HP;
|
||||
else if (typestr == "punch")
|
||||
type = PLAYER_PUNCH;
|
||||
else if (typestr == "fall")
|
||||
type = FALL;
|
||||
else if (typestr == "node_damage")
|
||||
type = NODE_DAMAGE;
|
||||
else if (typestr == "drown")
|
||||
type = DROWNING;
|
||||
else if (typestr == "respawn")
|
||||
type = RESPAWN;
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string getTypeAsString() const
|
||||
{
|
||||
switch (type) {
|
||||
case PlayerHPChangeReason::SET_HP:
|
||||
return "set_hp";
|
||||
case PlayerHPChangeReason::PLAYER_PUNCH:
|
||||
return "punch";
|
||||
case PlayerHPChangeReason::FALL:
|
||||
return "fall";
|
||||
case PlayerHPChangeReason::NODE_DAMAGE:
|
||||
return "node_damage";
|
||||
case PlayerHPChangeReason::DROWNING:
|
||||
return "drown";
|
||||
case PlayerHPChangeReason::RESPAWN:
|
||||
return "respawn";
|
||||
default:
|
||||
return "?";
|
||||
}
|
||||
}
|
||||
|
||||
PlayerHPChangeReason(Type type, ServerActiveObject *object=NULL):
|
||||
type(type), object(object)
|
||||
{}
|
||||
};
|
||||
|
|
|
@ -812,8 +812,9 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
|
|||
<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
|
||||
<< std::endl;
|
||||
|
||||
playersao->setHP(playersao->getHP() - damage);
|
||||
SendPlayerHPOrDie(playersao);
|
||||
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
|
||||
playersao->setHP(playersao->getHP() - damage, reason);
|
||||
SendPlayerHPOrDie(playersao, reason);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1175,12 +1176,14 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
// If the object is a player and its HP changed
|
||||
if (src_original_hp != pointed_object->getHP() &&
|
||||
pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
SendPlayerHPOrDie((PlayerSAO *)pointed_object);
|
||||
SendPlayerHPOrDie((PlayerSAO *)pointed_object,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
|
||||
}
|
||||
|
||||
// If the puncher is a player and its HP changed
|
||||
if (dst_origin_hp != playersao->getHP())
|
||||
SendPlayerHPOrDie(playersao);
|
||||
SendPlayerHPOrDie(playersao,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
|
||||
}
|
||||
|
||||
} // action == 0
|
||||
|
|
|
@ -43,6 +43,7 @@ extern "C" {
|
|||
#include <cstdio>
|
||||
#include <cstdarg>
|
||||
#include "script/common/c_content.h"
|
||||
#include "content_sao.h"
|
||||
#include <sstream>
|
||||
|
||||
|
||||
|
@ -381,6 +382,26 @@ void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)
|
||||
{
|
||||
if (reason.lua_reference >= 0) {
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, reason.lua_reference);
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
|
||||
} else
|
||||
lua_newtable(L);
|
||||
|
||||
lua_pushstring(L, reason.getTypeAsString().c_str());
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
lua_pushstring(L, reason.from_mod ? "mod" : "engine");
|
||||
lua_setfield(L, -2, "from");
|
||||
|
||||
if (reason.object) {
|
||||
objectrefGetOrCreate(L, reason.object);
|
||||
lua_setfield(L, -2, "object");
|
||||
}
|
||||
}
|
||||
|
||||
Server* ScriptApiBase::getServer()
|
||||
{
|
||||
return dynamic_cast<Server *>(m_gamedef);
|
||||
|
|
|
@ -72,6 +72,7 @@ class IGameDef;
|
|||
class Environment;
|
||||
class GUIEngine;
|
||||
class ServerActiveObject;
|
||||
class PlayerHPChangeReason;
|
||||
|
||||
class ScriptApiBase {
|
||||
public:
|
||||
|
@ -139,6 +140,8 @@ protected:
|
|||
|
||||
void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
|
||||
|
||||
void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason& reason);
|
||||
|
||||
std::recursive_mutex m_luastackmutex;
|
||||
std::string m_last_run_mod;
|
||||
bool m_secure = false;
|
||||
|
|
|
@ -36,16 +36,20 @@ void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
|||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
|
||||
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
// Get core.registered_on_dieplayers
|
||||
// Get callback table
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_dieplayers");
|
||||
// Call callbacks
|
||||
|
||||
// Push arguments
|
||||
objectrefGetOrCreate(L, player);
|
||||
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
|
||||
pushPlayerHPChangeReason(L, reason);
|
||||
|
||||
// Run callbacks
|
||||
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
|
||||
|
@ -71,7 +75,7 @@ bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
|
|||
}
|
||||
|
||||
s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
|
||||
s16 hp_change)
|
||||
s16 hp_change, const PlayerHPChangeReason &reason)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
|
@ -82,9 +86,13 @@ s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
|
|||
lua_getfield(L, -1, "registered_on_player_hpchange");
|
||||
lua_remove(L, -2);
|
||||
|
||||
// Push arguments
|
||||
objectrefGetOrCreate(L, player);
|
||||
lua_pushnumber(L, hp_change);
|
||||
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
|
||||
pushPlayerHPChangeReason(L, reason);
|
||||
|
||||
// Call callbacks
|
||||
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
|
||||
hp_change = lua_tointeger(L, -1);
|
||||
lua_pop(L, 2); // Pop result and error handler
|
||||
return hp_change;
|
||||
|
|
|
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/string.h"
|
||||
|
||||
struct ToolCapabilities;
|
||||
struct PlayerHPChangeReason;
|
||||
|
||||
class ScriptApiPlayer : virtual public ScriptApiBase
|
||||
{
|
||||
|
@ -31,7 +32,7 @@ public:
|
|||
virtual ~ScriptApiPlayer() = default;
|
||||
|
||||
void on_newplayer(ServerActiveObject *player);
|
||||
void on_dieplayer(ServerActiveObject *player);
|
||||
void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
|
||||
bool on_respawnplayer(ServerActiveObject *player);
|
||||
bool on_prejoinplayer(const std::string &name, const std::string &ip,
|
||||
std::string *reason);
|
||||
|
@ -42,7 +43,8 @@ public:
|
|||
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
|
||||
float time_from_last_punch, const ToolCapabilities *toolcap,
|
||||
v3f dir, s16 damage);
|
||||
s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
|
||||
s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change,
|
||||
const PlayerHPChangeReason &reason);
|
||||
void on_playerReceiveFields(ServerActiveObject *player,
|
||||
const std::string &formname, const StringMap &fields);
|
||||
void on_auth_failure(const std::string &name, const std::string &ip);
|
||||
|
|
|
@ -194,13 +194,14 @@ int ObjectRef::l_punch(lua_State *L)
|
|||
// If the punched is a player, and its HP changed
|
||||
if (src_original_hp != co->getHP() &&
|
||||
co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
||||
}
|
||||
|
||||
// If the puncher is a player, and its HP changed
|
||||
if (dst_origin_hp != puncher->getHP() &&
|
||||
puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher);
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -226,17 +227,36 @@ int ObjectRef::l_right_click(lua_State *L)
|
|||
int ObjectRef::l_set_hp(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get Object
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
luaL_checknumber(L, 2);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL) return 0;
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
|
||||
// Get HP
|
||||
int hp = lua_tonumber(L, 2);
|
||||
/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
|
||||
<<" hp="<<hp<<std::endl;*/
|
||||
|
||||
// Get Reason
|
||||
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
|
||||
reason.from_mod = true;
|
||||
if (lua_istable(L, 3)) {
|
||||
lua_pushvalue(L, 3);
|
||||
|
||||
lua_getfield(L, -1, "type");
|
||||
if (lua_isstring(L, -1) && !reason.setTypeFromString(lua_tostring(L, -1))) {
|
||||
errorstream << "Bad type given!" << std::endl;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
}
|
||||
|
||||
// Do it
|
||||
co->setHP(hp);
|
||||
co->setHP(hp, reason);
|
||||
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
|
||||
|
||||
// Return
|
||||
return 0;
|
||||
|
@ -729,9 +749,10 @@ int ObjectRef::l_set_properties(lua_State *L)
|
|||
return 0;
|
||||
read_object_properties(L, 2, prop, getServer(L)->idef());
|
||||
if (prop->hp_max < co->getHP()) {
|
||||
co->setHP(prop->hp_max);
|
||||
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
|
||||
co->setHP(prop->hp_max, reason);
|
||||
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
|
||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
|
||||
}
|
||||
co->notifyObjectPropertiesModified();
|
||||
return 0;
|
||||
|
|
|
@ -1029,7 +1029,8 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
|
|||
if (playersao->isDead())
|
||||
SendDeathscreen(peer_id, false, v3f(0,0,0));
|
||||
else
|
||||
SendPlayerHPOrDie(playersao);
|
||||
SendPlayerHPOrDie(playersao,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
|
||||
|
||||
// Send Breath
|
||||
SendPlayerBreath(playersao);
|
||||
|
@ -1392,7 +1393,7 @@ void Server::SendMovement(session_t peer_id)
|
|||
Send(&pkt);
|
||||
}
|
||||
|
||||
void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
|
||||
void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
|
||||
{
|
||||
if (!g_settings->getBool("enable_damage"))
|
||||
return;
|
||||
|
@ -1403,7 +1404,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
|
|||
if (is_alive)
|
||||
SendPlayerHP(peer_id);
|
||||
else
|
||||
DiePlayer(peer_id);
|
||||
DiePlayer(peer_id, reason);
|
||||
}
|
||||
|
||||
void Server::SendHP(session_t peer_id, u16 hp)
|
||||
|
@ -2493,7 +2494,7 @@ void Server::sendDetachedInventories(session_t peer_id)
|
|||
Something random
|
||||
*/
|
||||
|
||||
void Server::DiePlayer(session_t peer_id)
|
||||
void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
|
||||
{
|
||||
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
||||
// In some rare cases this can be NULL -- if the player is disconnected
|
||||
|
@ -2505,10 +2506,10 @@ void Server::DiePlayer(session_t peer_id)
|
|||
<< playersao->getPlayer()->getName()
|
||||
<< " dies" << std::endl;
|
||||
|
||||
playersao->setHP(0);
|
||||
playersao->setHP(0, reason);
|
||||
|
||||
// Trigger scripted stuff
|
||||
m_script->on_dieplayer(playersao);
|
||||
m_script->on_dieplayer(playersao, reason);
|
||||
|
||||
SendPlayerHP(peer_id);
|
||||
SendDeathscreen(peer_id, false, v3f(0,0,0));
|
||||
|
@ -2523,7 +2524,8 @@ void Server::RespawnPlayer(session_t peer_id)
|
|||
<< playersao->getPlayer()->getName()
|
||||
<< " respawns" << std::endl;
|
||||
|
||||
playersao->setHP(playersao->accessObjectProperties()->hp_max);
|
||||
playersao->setHP(playersao->accessObjectProperties()->hp_max,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
|
||||
playersao->setBreath(playersao->accessObjectProperties()->breath_max);
|
||||
|
||||
bool repositioned = m_script->on_respawnplayer(playersao);
|
||||
|
|
|
@ -53,6 +53,7 @@ class Inventory;
|
|||
class ModChannelMgr;
|
||||
class RemotePlayer;
|
||||
class PlayerSAO;
|
||||
struct PlayerHPChangeReason;
|
||||
class IRollbackManager;
|
||||
struct RollbackAction;
|
||||
class EmergeManager;
|
||||
|
@ -328,7 +329,7 @@ public:
|
|||
|
||||
void printToConsoleOnly(const std::string &text);
|
||||
|
||||
void SendPlayerHPOrDie(PlayerSAO *player);
|
||||
void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
|
||||
void SendPlayerBreath(PlayerSAO *sao);
|
||||
void SendInventory(PlayerSAO* playerSAO);
|
||||
void SendMovePlayer(session_t peer_id);
|
||||
|
@ -451,7 +452,7 @@ private:
|
|||
Something random
|
||||
*/
|
||||
|
||||
void DiePlayer(session_t peer_id);
|
||||
void DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason);
|
||||
void RespawnPlayer(session_t peer_id);
|
||||
void DeleteClient(session_t peer_id, ClientDeletionReason reason);
|
||||
void UpdateCrafting(RemotePlayer *player);
|
||||
|
|
|
@ -46,6 +46,7 @@ class ServerEnvironment;
|
|||
struct ItemStack;
|
||||
struct ToolCapabilities;
|
||||
struct ObjectProperties;
|
||||
struct PlayerHPChangeReason;
|
||||
|
||||
class ServerActiveObject : public ActiveObject
|
||||
{
|
||||
|
@ -139,7 +140,7 @@ public:
|
|||
{ return 0; }
|
||||
virtual void rightClick(ServerActiveObject *clicker)
|
||||
{}
|
||||
virtual void setHP(s16 hp)
|
||||
virtual void setHP(s16 hp, const PlayerHPChangeReason &reason)
|
||||
{}
|
||||
virtual s16 getHP() const
|
||||
{ return 0; }
|
||||
|
|
Loading…
Reference in New Issue