Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
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17dde5ddd0
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dcbf1b3ce5
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@ -382,12 +382,6 @@ Noise::Noise(NoiseParams *np_, int seed, int sx, int sy, int sz)
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this->gradient_buf = NULL;
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this->result = NULL;
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if (np.flags & NOISE_FLAG_DEFAULTS) {
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// By default, only 2d noise is eased.
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if (sz <= 1)
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np.flags |= NOISE_FLAG_EASED;
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}
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allocBuffers();
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}
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@ -493,7 +487,8 @@ void Noise::gradientMap2D(
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int index, i, j, x0, y0, noisex, noisey;
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int nlx, nly;
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Interp2dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
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bool eased = np.flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED);
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Interp2dFxn interpolate = eased ?
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biLinearInterpolation : biLinearInterpolationNoEase;
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x0 = floor(x);
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