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Fix drowning

This commit is contained in:
luk3yx 2021-04-25 08:18:31 +12:00
parent 42d1394ea4
commit d90bcc66d8

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@ -184,7 +184,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// No more breath, damage player // No more breath, damage player
if (m_breath == 0) { if (m_breath == 0) {
PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING); PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
setHP(m_hp - c.drowning, reason); setHP(m_hp - drowning, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason); m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
} }
} }