Fix drowning
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@ -184,7 +184,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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// No more breath, damage player
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// No more breath, damage player
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if (m_breath == 0) {
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if (m_breath == 0) {
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PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
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PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
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setHP(m_hp - c.drowning, reason);
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setHP(m_hp - drowning, reason);
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m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
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m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
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}
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}
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}
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}
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