Rats are now eatable. Also made their selection box move smoothly.
parent
4556c212db
commit
d62ae0e18b
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@ -187,7 +187,8 @@ public:
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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{return pos_translator.vect_show;}
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//{return m_position;}
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private:
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core::aabbox3d<f32> m_selection_box;
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@ -122,3 +122,18 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
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return NULL;
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}
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bool item_craft_is_eatable(const std::string &subname)
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{
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if(subname == "cooked_rat")
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return true;
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return false;
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}
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s16 item_craft_eat_hp_change(const std::string &subname)
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{
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if(subname == "cooked_rat")
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return 6; // 3 hearts
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return 0;
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}
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@ -37,6 +37,8 @@ ServerActiveObject* item_craft_create_object(const std::string &subname,
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s16 item_craft_get_drop_count(const std::string &subname);
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bool item_craft_is_cookable(const std::string &subname);
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InventoryItem* item_craft_create_cook_result(const std::string &subname);
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bool item_craft_is_eatable(const std::string &subname);
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s16 item_craft_eat_hp_change(const std::string &subname);
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#endif
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@ -215,6 +215,18 @@ InventoryItem * ItemSAO::createInventoryItem()
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}
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}
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void ItemSAO::rightClick(Player *player)
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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InventoryItem *item = createInventoryItem();
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if(item == NULL)
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return;
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bool to_be_deleted = item->use(m_env, player);
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if(to_be_deleted)
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m_removed = true;
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}
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/*
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RatSAO
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@ -51,6 +51,7 @@ public:
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std::string getStaticData();
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InventoryItem* createInventoryItem();
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InventoryItem* createPickedUpItem(){return createInventoryItem();}
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void rightClick(Player *player);
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private:
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std::string m_inventorystring;
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v3f m_speed_f;
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@ -1656,6 +1656,8 @@ void the_game(
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else if(input->getRightClicked())
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{
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std::cout<<DTIME<<"Right-clicked object"<<std::endl;
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client.clickActiveObject(1,
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selected_active_object->getId(), g_selected_item);
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}
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}
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else // selected_object == NULL
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_mapnode.h"
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#include "content_inventory.h"
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#include "content_sao.h"
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#include "player.h"
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/*
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InventoryItem
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@ -168,6 +169,20 @@ InventoryItem *CraftItem::createCookResult()
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return item_craft_create_cook_result(m_subname);
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}
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bool CraftItem::use(ServerEnvironment *env, Player *player)
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{
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if(item_craft_is_eatable(m_subname))
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{
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s16 hp_change = item_craft_eat_hp_change(m_subname);
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if(player->hp + hp_change > 20)
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player->hp = 20;
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else
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player->hp += hp_change;
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return true;
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}
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return false;
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}
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/*
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MapBlockObjectItem DEPRECATED
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TODO: Remove
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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ServerActiveObject;
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class ServerEnvironment;
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class Player;
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class InventoryItem
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{
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@ -99,12 +100,19 @@ public:
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/*
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Other properties
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*/
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// Whether it can be cooked
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virtual bool isCookable(){return false;}
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// Time of cooking
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virtual float getCookTime(){return 3.0;}
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// Result of cooking
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// Result of cooking (can randomize)
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virtual InventoryItem *createCookResult(){return NULL;}
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// Eat, press, activate, whatever.
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// Called when item is right-clicked when lying on ground.
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// If returns true, item shall be deleted.
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virtual bool use(ServerEnvironment *env,
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Player *player){return false;}
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protected:
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u16 m_count;
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@ -298,11 +306,16 @@ public:
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return 0;
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return QUANTITY_ITEM_MAX_COUNT - m_count;
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}
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/*
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Other properties
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*/
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bool isCookable();
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InventoryItem *createCookResult();
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bool use(ServerEnvironment *env, Player *player);
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/*
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Special methods
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*/
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127
src/server.cpp
127
src/server.cpp
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@ -2368,76 +2368,93 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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return;
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}
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// Skip if object has been removed
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if(obj->m_removed)
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return;
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//TODO: Check that object is reasonably close
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// Left click, pick object up (usually)
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if(button == 0)
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{
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InventoryList *ilist = player->inventory.getList("main");
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if(g_settings.getBool("creative_mode") == false && ilist != NULL)
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{
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/*
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Try creating inventory item
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*/
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InventoryItem *item = obj->createPickedUpItem();
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// Skip if inventory has no free space
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if(ilist->getUsedSlots() == ilist->getSize())
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if(item)
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{
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if(g_settings.getBool("creative_mode") == false)
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{
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dout_server<<"Player inventory has no free space"<<std::endl;
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return;
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}
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// Skip if object has been removed
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if(obj->m_removed)
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return;
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/*
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Create the inventory item
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*/
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InventoryItem *item = obj->createPickedUpItem();
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if(item)
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{
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// Add to inventory and send inventory
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ilist->addItem(item);
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UpdateCrafting(player->peer_id);
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SendInventory(player->peer_id);
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// Remove object from environment
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obj->m_removed = true;
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}
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else
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{
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/*
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Item cannot be picked up. Punch it instead.
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*/
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ToolItem *titem = NULL;
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std::string toolname = "";
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InventoryList *mlist = player->inventory.getList("main");
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if(mlist != NULL)
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InventoryList *ilist = player->inventory.getList("main");
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if(ilist != NULL)
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{
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InventoryItem *item = mlist->getItem(item_i);
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if(item && (std::string)item->getName() == "ToolItem")
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// Skip if inventory has no free space
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if(ilist->getUsedSlots() == ilist->getSize())
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{
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titem = (ToolItem*)item;
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toolname = titem->getToolName();
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dout_server<<"Player inventory has no free space"<<std::endl;
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return;
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}
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}
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v3f playerpos = player->getPosition();
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v3f objpos = obj->getBasePosition();
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v3f dir = (objpos - playerpos).normalize();
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u16 wear = obj->punch(toolname, dir);
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if(titem)
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{
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bool weared_out = titem->addWear(wear);
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if(weared_out)
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mlist->deleteItem(item_i);
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// Add to inventory and send inventory
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ilist->addItem(item);
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UpdateCrafting(player->peer_id);
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SendInventory(player->peer_id);
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// Remove object from environment
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obj->m_removed = true;
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}
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}
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}
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else
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{
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/*
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Item cannot be picked up. Punch it instead.
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*/
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ToolItem *titem = NULL;
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std::string toolname = "";
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InventoryList *mlist = player->inventory.getList("main");
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if(mlist != NULL)
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{
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InventoryItem *item = mlist->getItem(item_i);
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if(item && (std::string)item->getName() == "ToolItem")
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{
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titem = (ToolItem*)item;
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toolname = titem->getToolName();
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}
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}
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v3f playerpos = player->getPosition();
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v3f objpos = obj->getBasePosition();
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v3f dir = (objpos - playerpos).normalize();
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u16 wear = obj->punch(toolname, dir);
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if(titem)
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{
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bool weared_out = titem->addWear(wear);
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if(weared_out)
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mlist->deleteItem(item_i);
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SendInventory(player->peer_id);
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}
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}
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}
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// Right click, do something with object
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if(button == 1)
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{
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// Track hp changes super-crappily
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u16 oldhp = player->hp;
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// Do stuff
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obj->rightClick(player);
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// Send back stuff
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if(player->hp != oldhp)
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{
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SendPlayerHP(player);
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}
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}
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}
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else if(command == TOSERVER_GROUND_ACTION)
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@ -42,6 +42,7 @@ Some planning
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class ServerEnvironment;
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class InventoryItem;
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class Player;
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class ServerActiveObject : public ActiveObject
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{
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@ -105,6 +106,10 @@ public:
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*/
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virtual u16 punch(const std::string &toolname, v3f dir)
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{return 0;}
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/*
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*/
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virtual void rightClick(Player *player){}
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/*
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Number of players which know about this object. Object won't be
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