Mobile: fix checkbox scaling
This commit is contained in:
parent
d07f0a660d
commit
d3ef0c30bc
@ -167,7 +167,8 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
|
|||||||
skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
|
skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
|
||||||
skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
|
skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
|
||||||
if (density > 1.5f) {
|
if (density > 1.5f) {
|
||||||
std::string sprite_path = porting::path_user + "/textures/base/pack/";
|
std::string sprite_path = porting::path_share + DIR_DELIM + "textures"
|
||||||
|
+ DIR_DELIM + "base" + DIR_DELIM + "pack" + DIR_DELIM;
|
||||||
if (density > 3.5f)
|
if (density > 3.5f)
|
||||||
sprite_path.append("checkbox_64.png");
|
sprite_path.append("checkbox_64.png");
|
||||||
else if (density > 2.0f)
|
else if (density > 2.0f)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user