Code modernization: src/m* (part 3)
* empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variablemutilcraft-mt53
parent
b5f7249a7e
commit
d382483fa7
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@ -1925,9 +1925,8 @@ void ServerMap::save(ModifiedState save_level)
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// Don't do anything with sqlite unless something is really saved
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bool save_started = false;
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for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
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i != m_sectors.end(); ++i) {
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ServerMapSector *sector = (ServerMapSector*)i->second;
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for (auto §or_it : m_sectors) {
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ServerMapSector *sector = (ServerMapSector*) sector_it.second;
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assert(sector->getId() == MAPSECTOR_SERVER);
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if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
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@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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#include "settings.h" // For g_settings
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@ -455,7 +455,7 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
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}
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else // NODEBOX_REGULAR
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{
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boxes.push_back(aabb3f(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2));
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boxes.emplace_back(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2);
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}
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}
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@ -764,7 +764,7 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
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/*
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Legacy serialization
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*/
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void MapNode::deSerialize_pre22(u8 *source, u8 version)
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void MapNode::deSerialize_pre22(const u8 *source, u8 version)
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{
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if(version <= 1)
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{
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@ -300,5 +300,5 @@ struct MapNode
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private:
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// Deprecated serialization methods
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void deSerialize_pre22(u8 *source, u8 version);
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void deSerialize_pre22(const u8 *source, u8 version);
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};
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@ -32,7 +32,7 @@ struct CachedMapBlockData
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int refcount_from_queue = 0;
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std::time_t last_used_timestamp = std::time(0);
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CachedMapBlockData() {}
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CachedMapBlockData() = default;
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~CachedMapBlockData();
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};
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@ -45,7 +45,7 @@ struct QueuedMeshUpdate
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v3s16 crack_pos;
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MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
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QueuedMeshUpdate(){};
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QueuedMeshUpdate() = default;
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~QueuedMeshUpdate();
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};
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@ -105,7 +105,7 @@ struct MeshUpdateResult
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MapBlockMesh *mesh = nullptr;
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bool ack_block_to_server = false;
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MeshUpdateResult() {}
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MeshUpdateResult() = default;
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};
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class MeshUpdateThread : public UpdateThread
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@ -18,12 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "metadata.h"
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#include "exceptions.h"
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#include "gamedef.h"
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#include "log.h"
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#include <sstream>
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#include "constants.h" // MAP_BLOCKSIZE
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#include <sstream>
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/*
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Metadata
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@ -36,7 +31,7 @@ void Metadata::clear()
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bool Metadata::empty() const
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{
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return m_stringvars.size() == 0;
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return m_stringvars.empty();
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}
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size_t Metadata::size() const
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@ -54,10 +49,9 @@ bool Metadata::operator==(const Metadata &other) const
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if (size() != other.size())
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return false;
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for (StringMap::const_iterator it = m_stringvars.begin();
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it != m_stringvars.end(); ++it) {
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if (!other.contains(it->first) ||
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other.getString(it->first) != it->second)
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for (const auto &sv : m_stringvars) {
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if (!other.contains(sv.first) ||
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other.getString(sv.first) != sv.second)
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return false;
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}
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@ -102,7 +96,7 @@ const std::string &Metadata::resolveString(const std::string &str, u16 recursion
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{
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if (recursion <= 1 && str.substr(0, 2) == "${" && str[str.length() - 1] == '}') {
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return getString(str.substr(2, str.length() - 3), recursion + 1);
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} else {
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return str;
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}
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return str;
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}
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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Metadata
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{
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public:
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virtual ~Metadata() {}
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virtual ~Metadata() = default;
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virtual void clear();
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virtual bool empty() const;
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@ -64,7 +64,7 @@ public:
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Noise *noise = nullptr;
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std::unordered_set<u8> biomes;
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Ore() {};
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Ore() = default;;
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virtual ~Ore();
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virtual void resolveNodeNames();
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@ -136,7 +136,7 @@ public:
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class OreManager : public ObjDefManager {
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public:
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OreManager(IGameDef *gamedef);
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virtual ~OreManager() {}
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virtual ~OreManager() = default;
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const char *getObjectTitle() const
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{
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@ -56,7 +56,7 @@ void SchematicManager::clear()
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DecoSchematic *dschem = dynamic_cast<DecoSchematic *>(deco);
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if (dschem)
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dschem->schematic = NULL;
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} catch (std::bad_cast) {
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} catch (const std::bad_cast &) {
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}
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}
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@ -68,8 +68,7 @@ void SchematicManager::clear()
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Schematic::Schematic()
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{
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}
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= default;
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Schematic::~Schematic()
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@ -115,7 +115,6 @@ void MinimapUpdateThread::doUpdate()
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void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
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{
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v3s16 region(size, 0, size);
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v3s16 pos_min(pos.X - size / 2, pos.Y - height / 2, pos.Z - size / 2);
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v3s16 pos_max(pos_min.X + size - 1, pos.Y + height / 2, pos_min.Z + size - 1);
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v3s16 blockpos_min = getNodeBlockPos(pos_min);
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@ -19,13 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cctype>
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#include <fstream>
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#include <json/json.h>
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#include "mods.h"
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#include "filesys.h"
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#include "log.h"
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#include "subgame.h"
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#include "settings.h"
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#include "convert_json.h"
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#include "exceptions.h"
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#include "porting.h"
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static bool parseDependsLine(std::istream &is,
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