Fix various damage related bugs (client-side)
E.g. spawning or teleporting into lava to become invinsiblemutilcraft-mt53
parent
34c5a5b377
commit
c552d293fa
|
@ -2563,16 +2563,10 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
|
|||
LocalPlayer *lplayer = getLocalPlayer();
|
||||
assert(lplayer);
|
||||
|
||||
if(handle_hp) {
|
||||
// Don't damage a dead player
|
||||
if (lplayer->isDead())
|
||||
return;
|
||||
|
||||
if(lplayer->hp > damage)
|
||||
lplayer->hp -= damage;
|
||||
else
|
||||
lplayer->hp = 0;
|
||||
}
|
||||
if (handle_hp && lplayer->hp > damage)
|
||||
lplayer->hp -= damage;
|
||||
else
|
||||
lplayer->hp = 0;
|
||||
|
||||
ClientEnvEvent event;
|
||||
event.type = CEE_PLAYER_DAMAGE;
|
||||
|
|
Loading…
Reference in New Issue