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Fix remaining issues with mapgen scriptapi

mutilcraft-mt53
sfan5 2020-04-10 02:43:49 +02:00 committed by Loïc Blot
parent 3c65d1acec
commit c28fbd06a8
7 changed files with 26 additions and 22 deletions

View File

@ -44,6 +44,7 @@ class OreManager;
class DecorationManager;
class SchematicManager;
class Server;
class ModApiMapgen;
// Structure containing inputs/outputs for chunk generation
struct BlockMakeData {
@ -111,6 +112,11 @@ private:
};
class EmergeManager {
/* The mod API needs unchecked access to allow:
* - using decomgr or oremgr to place decos/ores
* - using schemmgr to load and place schematics
*/
friend class ModApiMapgen;
public:
const NodeDefManager *ndef;
bool enable_mapgen_debug_info;

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@ -123,7 +123,8 @@ float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity
// For BiomeGen type 'BiomeGenOriginal'
Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos) const
const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
float humidity, v3s16 pos) const
{
Biome *biome_closest = nullptr;
Biome *biome_closest_blend = nullptr;

View File

@ -90,6 +90,7 @@ struct BiomeParams {
s32 seed;
};
// WARNING: this class is not thread-safe
class BiomeGen {
public:
virtual ~BiomeGen() = default;
@ -233,7 +234,8 @@ public:
NoiseParams &np_heat_blend, u64 seed) const;
float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
NoiseParams &np_humidity_blend, u64 seed) const;
Biome *getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos) const;
const Biome *getBiomeFromNoiseOriginal(float heat, float humidity,
v3s16 pos) const;
private:
BiomeManager() {};

View File

@ -359,7 +359,7 @@ bool Schematic::deserializeFromMts(std::istream *is,
bool Schematic::serializeToMts(std::ostream *os,
const std::vector<std::string> &names)
const std::vector<std::string> &names) const
{
std::ostream &ss = *os;
@ -383,7 +383,8 @@ bool Schematic::serializeToMts(std::ostream *os,
bool Schematic::serializeToLua(std::ostream *os,
const std::vector<std::string> &names, bool use_comments, u32 indent_spaces)
const std::vector<std::string> &names, bool use_comments,
u32 indent_spaces) const
{
std::ostream &ss = *os;

View File

@ -106,9 +106,10 @@ public:
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
bool deserializeFromMts(std::istream *is, std::vector<std::string> *names);
bool serializeToMts(std::ostream *os, const std::vector<std::string> &names);
bool serializeToMts(std::ostream *os,
const std::vector<std::string> &names) const;
bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
bool use_comments, u32 indent_spaces);
bool use_comments, u32 indent_spaces) const;
void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);

View File

@ -66,6 +66,7 @@ protected:
// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
// so the same ObjDef instance must not be referenced multiple
// TODO: const correctness for getter methods
class ObjDefManager {
public:
ObjDefManager(IGameDef *gamedef, ObjDefType type);

View File

@ -490,7 +490,7 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
if (!bmgr)
return 0;
Biome *biome = (Biome *)bmgr->getByName(biome_str);
const Biome *biome = (Biome *)bmgr->getByName(biome_str);
if (!biome || biome->index == OBJDEF_INVALID_INDEX)
return 0;
@ -512,7 +512,7 @@ int ModApiMapgen::l_get_biome_name(lua_State *L)
if (!bmgr)
return 0;
Biome *b = (Biome *)bmgr->getRaw(biome_id);
const Biome *b = (Biome *)bmgr->getRaw(biome_id);
lua_pushstring(L, b->name.c_str());
return 1;
@ -551,8 +551,6 @@ int ModApiMapgen::l_get_heat(lua_State *L)
return 0;
float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
if (!heat)
return 0;
lua_pushnumber(L, heat);
@ -593,8 +591,6 @@ int ModApiMapgen::l_get_humidity(lua_State *L)
float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
np_humidity_blend, seed);
if (!humidity)
return 0;
lua_pushnumber(L, humidity);
@ -648,7 +644,7 @@ int ModApiMapgen::l_get_biome_data(lua_State *L)
if (!humidity)
return 0;
Biome *biome = (Biome *)bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos);
const Biome *biome = bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos);
if (!biome || biome->index == OBJDEF_INVALID_INDEX)
return 0;
@ -1516,8 +1512,7 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed);
OreManager *oremgr = (OreManager*) emerge->getOreManager(); // FIXME FIXME
oremgr->placeAllOres(&mg, blockseed, pmin, pmax);
emerge->oremgr->placeAllOres(&mg, blockseed, pmin, pmax);
return 0;
}
@ -1543,8 +1538,7 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed);
DecorationManager *decomgr = (DecorationManager*) emerge->getDecorationManager(); // FIXME FIXME
decomgr->placeAllDecos(&mg, blockseed, pmin, pmax);
emerge->decomgr->placeAllDecos(&mg, blockseed, pmin, pmax);
return 0;
}
@ -1624,8 +1618,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
GET_ENV_PTR;
ServerMap *map = &(env->getServerMap());
SchematicManager *schemmgr = (SchematicManager*)
getServer(L)->getEmergeManager()->getSchematicManager(); // FIXME FIXME
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
//// Read position
v3s16 p = check_v3s16(L, 1);
@ -1670,8 +1663,7 @@ int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SchematicManager *schemmgr = (SchematicManager*)
getServer(L)->getEmergeManager()->getSchematicManager(); // FIXME FIXME
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
//// Read VoxelManip object
MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;
@ -1727,7 +1719,7 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
//// Get schematic
bool was_loaded = false;
Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr);
const Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr);
if (!schem) {
schem = load_schematic(L, 1, NULL, NULL);
was_loaded = true;