Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
parent
3ffb5f5761
commit
c0edb8e313
|
@ -70,6 +70,13 @@ enum GenNotifyType {
|
|||
NUM_GENNOTIFY_TYPES
|
||||
};
|
||||
|
||||
// TODO(hmmmm/paramat): make stone type selection dynamic
|
||||
enum MgStoneType {
|
||||
STONE,
|
||||
DESERT_STONE,
|
||||
SANDSTONE,
|
||||
};
|
||||
|
||||
struct GenNotifyEvent {
|
||||
GenNotifyType type;
|
||||
v3s16 pos;
|
||||
|
|
|
@ -84,6 +84,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|||
c_lava_source = ndef->getId("mapgen_lava_source");
|
||||
c_desert_stone = ndef->getId("mapgen_desert_stone");
|
||||
c_ice = ndef->getId("mapgen_ice");
|
||||
c_sandstone = ndef->getId("mapgen_sandstone");
|
||||
|
||||
c_cobble = ndef->getId("mapgen_cobble");
|
||||
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
|
||||
|
@ -98,9 +99,9 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|||
if (c_stair_cobble == CONTENT_IGNORE)
|
||||
c_stair_cobble = c_cobble;
|
||||
if (c_sandstonebrick == CONTENT_IGNORE)
|
||||
c_sandstonebrick = c_desert_stone;
|
||||
c_sandstonebrick = c_sandstone;
|
||||
if (c_stair_sandstonebrick == CONTENT_IGNORE)
|
||||
c_stair_sandstonebrick = c_sandstonebrick;
|
||||
c_stair_sandstonebrick = c_sandstone;
|
||||
}
|
||||
|
||||
|
||||
|
@ -236,7 +237,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
|
|||
noise_humidity->result, heightmap, biomemap);
|
||||
|
||||
// Actually place the biome-specific nodes
|
||||
bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
|
||||
MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result);
|
||||
|
||||
// Generate caves
|
||||
if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
|
||||
|
@ -250,7 +251,17 @@ void MapgenV5::makeChunk(BlockMakeData *data)
|
|||
dp.np_density = nparams_dungeon_density;
|
||||
dp.np_wetness = nparams_dungeon_wetness;
|
||||
dp.c_water = c_water_source;
|
||||
if (desert_stone) {
|
||||
if (stone_type == STONE) {
|
||||
dp.c_cobble = c_cobble;
|
||||
dp.c_moss = c_mossycobble;
|
||||
dp.c_stair = c_stair_cobble;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 3.0;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
} else if (stone_type == DESERT_STONE) {
|
||||
dp.c_cobble = c_desert_stone;
|
||||
dp.c_moss = c_desert_stone;
|
||||
dp.c_stair = c_desert_stone;
|
||||
|
@ -260,15 +271,15 @@ void MapgenV5::makeChunk(BlockMakeData *data)
|
|||
dp.holesize = v3s16(2, 3, 2);
|
||||
dp.roomsize = v3s16(2, 5, 2);
|
||||
dp.notifytype = GENNOTIFY_TEMPLE;
|
||||
} else {
|
||||
dp.c_cobble = c_cobble;
|
||||
dp.c_moss = c_mossycobble;
|
||||
dp.c_stair = c_stair_cobble;
|
||||
} else if (stone_type == SANDSTONE) {
|
||||
dp.c_cobble = c_sandstonebrick;
|
||||
dp.c_moss = c_sandstonebrick;
|
||||
dp.c_stair = c_sandstonebrick;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 3.0;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.mossratio = 0.0;
|
||||
dp.holesize = v3s16(2, 2, 2);
|
||||
dp.roomsize = v3s16(2, 0, 2);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
}
|
||||
|
||||
|
@ -383,14 +394,14 @@ int MapgenV5::generateBaseTerrain()
|
|||
}
|
||||
|
||||
|
||||
bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
|
||||
MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
|
||||
{
|
||||
if (node_max.Y < water_level)
|
||||
return false;
|
||||
return STONE;
|
||||
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
u32 index = 0;
|
||||
bool desert_stone = false;
|
||||
MgStoneType stone_type = STONE;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
|
@ -418,7 +429,9 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
|
|||
depth_water_top = biome->depth_water_top;
|
||||
|
||||
if (biome->c_stone == c_desert_stone)
|
||||
desert_stone = true;
|
||||
stone_type = DESERT_STONE;
|
||||
else if (biome->c_stone == c_sandstone)
|
||||
stone_type = SANDSTONE;
|
||||
}
|
||||
|
||||
if (c == c_stone && have_air) {
|
||||
|
@ -464,7 +477,7 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
|
|||
}
|
||||
}
|
||||
|
||||
return desert_stone;
|
||||
return stone_type;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -77,6 +77,7 @@ public:
|
|||
content_t c_lava_source;
|
||||
content_t c_desert_stone;
|
||||
content_t c_ice;
|
||||
content_t c_sandstone;
|
||||
|
||||
content_t c_cobble;
|
||||
content_t c_stair_cobble;
|
||||
|
@ -91,7 +92,7 @@ public:
|
|||
int getGroundLevelAtPoint(v2s16 p);
|
||||
void calculateNoise();
|
||||
int generateBaseTerrain();
|
||||
bool generateBiomes(float *heat_map, float *humidity_map);
|
||||
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
|
||||
void generateCaves(int max_stone_y);
|
||||
void dustTopNodes();
|
||||
};
|
||||
|
|
|
@ -93,6 +93,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|||
c_lava_source = ndef->getId("mapgen_lava_source");
|
||||
c_desert_stone = ndef->getId("mapgen_desert_stone");
|
||||
c_ice = ndef->getId("mapgen_ice");
|
||||
c_sandstone = ndef->getId("mapgen_sandstone");
|
||||
|
||||
c_cobble = ndef->getId("mapgen_cobble");
|
||||
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
|
||||
|
@ -107,9 +108,9 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|||
if (c_stair_cobble == CONTENT_IGNORE)
|
||||
c_stair_cobble = c_cobble;
|
||||
if (c_sandstonebrick == CONTENT_IGNORE)
|
||||
c_sandstonebrick = c_desert_stone;
|
||||
c_sandstonebrick = c_sandstone;
|
||||
if (c_stair_sandstonebrick == CONTENT_IGNORE)
|
||||
c_stair_sandstonebrick = c_sandstonebrick;
|
||||
c_stair_sandstonebrick = c_sandstone;
|
||||
}
|
||||
|
||||
|
||||
|
@ -260,7 +261,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
|
|||
noise_humidity->result, heightmap, biomemap);
|
||||
|
||||
// Actually place the biome-specific nodes
|
||||
bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
|
||||
MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result);
|
||||
|
||||
if (flags & MG_CAVES)
|
||||
generateCaves(stone_surface_max_y);
|
||||
|
@ -272,7 +273,17 @@ void MapgenV7::makeChunk(BlockMakeData *data)
|
|||
dp.np_density = nparams_dungeon_density;
|
||||
dp.np_wetness = nparams_dungeon_wetness;
|
||||
dp.c_water = c_water_source;
|
||||
if (desert_stone) {
|
||||
if (stone_type == STONE) {
|
||||
dp.c_cobble = c_cobble;
|
||||
dp.c_moss = c_mossycobble;
|
||||
dp.c_stair = c_stair_cobble;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 3.0;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
} else if (stone_type == DESERT_STONE) {
|
||||
dp.c_cobble = c_desert_stone;
|
||||
dp.c_moss = c_desert_stone;
|
||||
dp.c_stair = c_desert_stone;
|
||||
|
@ -282,15 +293,15 @@ void MapgenV7::makeChunk(BlockMakeData *data)
|
|||
dp.holesize = v3s16(2, 3, 2);
|
||||
dp.roomsize = v3s16(2, 5, 2);
|
||||
dp.notifytype = GENNOTIFY_TEMPLE;
|
||||
} else {
|
||||
dp.c_cobble = c_cobble;
|
||||
dp.c_moss = c_mossycobble;
|
||||
dp.c_stair = c_stair_cobble;
|
||||
} else if (stone_type == SANDSTONE) {
|
||||
dp.c_cobble = c_sandstonebrick;
|
||||
dp.c_moss = c_sandstonebrick;
|
||||
dp.c_stair = c_sandstonebrick;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 3.0;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.mossratio = 0.0;
|
||||
dp.holesize = v3s16(2, 2, 2);
|
||||
dp.roomsize = v3s16(2, 0, 2);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
}
|
||||
|
||||
|
@ -578,14 +589,14 @@ void MapgenV7::generateRidgeTerrain()
|
|||
}
|
||||
|
||||
|
||||
bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
|
||||
MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
|
||||
{
|
||||
if (node_max.Y < water_level)
|
||||
return false;
|
||||
return STONE;
|
||||
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
u32 index = 0;
|
||||
bool desert_stone = false;
|
||||
MgStoneType stone_type = STONE;
|
||||
|
||||
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
||||
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
||||
|
@ -613,7 +624,9 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
|
|||
depth_water_top = biome->depth_water_top;
|
||||
|
||||
if (biome->c_stone == c_desert_stone)
|
||||
desert_stone = true;
|
||||
stone_type = DESERT_STONE;
|
||||
else if (biome->c_stone == c_sandstone)
|
||||
stone_type = SANDSTONE;
|
||||
}
|
||||
|
||||
if (c == c_stone && have_air) {
|
||||
|
@ -659,7 +672,7 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
|
|||
}
|
||||
}
|
||||
|
||||
return desert_stone;
|
||||
return stone_type;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -88,6 +88,7 @@ public:
|
|||
content_t c_lava_source;
|
||||
content_t c_desert_stone;
|
||||
content_t c_ice;
|
||||
content_t c_sandstone;
|
||||
|
||||
content_t c_cobble;
|
||||
content_t c_stair_cobble;
|
||||
|
@ -114,7 +115,7 @@ public:
|
|||
int generateMountainTerrain(int ymax);
|
||||
void generateRidgeTerrain();
|
||||
|
||||
bool generateBiomes(float *heat_map, float *humidity_map);
|
||||
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
|
||||
void dustTopNodes();
|
||||
|
||||
//void addTopNodes();
|
||||
|
|
Loading…
Reference in New Issue