Lessen the sky color glitch when quickly turning to look up after looking at ground that contains caves
parent
c50c9a10f1
commit
bc5db9b027
13
src/sky.cpp
13
src/sky.cpp
|
@ -433,9 +433,14 @@ void Sky::update(float time_of_day, float time_brightness,
|
|||
//video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44);
|
||||
video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
|
||||
|
||||
float cloud_color_change_fraction = 0.95;
|
||||
if(sunlight_seen){
|
||||
//m_brightness = m_brightness * 0.95 + direct_brightness * 0.05;
|
||||
m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
|
||||
if(fabs(time_brightness - m_brightness) < 0.2){
|
||||
m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
|
||||
} else {
|
||||
m_brightness = m_brightness * 0.80 + time_brightness * 0.20;
|
||||
cloud_color_change_fraction = 0.0;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(direct_brightness < m_brightness)
|
||||
|
@ -493,8 +498,8 @@ void Sky::update(float time_of_day, float time_brightness,
|
|||
} else {
|
||||
cloud_direct_brightness = direct_brightness;
|
||||
}
|
||||
m_cloud_brightness = m_cloud_brightness * 0.95 +
|
||||
cloud_direct_brightness * (1.0 - 0.95);
|
||||
m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction +
|
||||
cloud_direct_brightness * (1.0 - cloud_color_change_fraction);
|
||||
m_cloudcolor_f = video::SColorf(
|
||||
m_cloudcolor_bright_f.getRed() * m_cloud_brightness,
|
||||
m_cloudcolor_bright_f.getGreen() * m_cloud_brightness,
|
||||
|
|
Loading…
Reference in New Issue