Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)mutilcraft-mt53
parent
b1965ac209
commit
b9bc8dadb2
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@ -1621,17 +1621,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::SColor c = MapBlock_LightColor(255, l, f.light_source);
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video::SColor c = MapBlock_LightColor(255, l, f.light_source);
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float d = (float)BS/64;
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float d = (float)BS/64;
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float s = BS/2;
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char g=-1;
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short g = -1;
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if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1])
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if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1])
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g=1; //Object is at a slope
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g = 1; //Object is at a slope
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video::S3DVertex vertices[4] =
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video::S3DVertex vertices[4] =
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{
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{
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video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(-s, -s+d,-s, 0,0,0, c,0,1),
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video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, 1,1),
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video::S3DVertex( s, -s+d,-s, 0,0,0, c,1,1),
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video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex( s, g*s+d, s, 0,0,0, c,1,0),
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video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c, 0,0),
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video::S3DVertex(-s, g*s+d, s, 0,0,0, c,0,0),
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};
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};
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for(s32 i=0; i<4; i++)
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for(s32 i=0; i<4; i++)
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