Server list cleanup
This removes the hacky server_dedicated pseudo-setting.mutilcraft-mt53
parent
2cc518dcaf
commit
b8484ef24e
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@ -1899,7 +1899,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
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}
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server = new Server(map_dir, gamespec, simple_singleplayer_mode,
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bind_addr.isIPv6());
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bind_addr.isIPv6(), false);
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server->start(bind_addr);
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10
src/main.cpp
10
src/main.cpp
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@ -213,10 +213,6 @@ int main(int argc, char *argv[])
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infostream << "Using commanded world path ["
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<< game_params.world_path << "]" << std::endl;
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//Run dedicated server if asked to or no other option
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g_settings->set("server_dedicated",
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game_params.is_dedicated_server ? "true" : "false");
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if (game_params.is_dedicated_server)
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return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
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@ -852,8 +848,8 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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try {
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// Create server
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Server server(game_params.world_path,
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game_params.game_spec, false, bind_addr.isIPv6(), &iface);
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Server server(game_params.world_path, game_params.game_spec,
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false, bind_addr.isIPv6(), true, &iface);
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g_term_console.setup(&iface, &kill, admin_nick);
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@ -887,7 +883,7 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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try {
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// Create server
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Server server(game_params.world_path, game_params.game_spec, false,
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bind_addr.isIPv6());
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bind_addr.isIPv6(), true);
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server.start(bind_addr);
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// Run server
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@ -148,11 +148,13 @@ Server::Server(
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode,
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bool ipv6,
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bool dedicated,
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ChatInterface *iface
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):
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m_path_world(path_world),
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m_gamespec(gamespec),
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m_simple_singleplayer_mode(simple_singleplayer_mode),
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m_dedicated(dedicated),
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m_async_fatal_error(""),
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m_env(NULL),
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m_con(PROTOCOL_ID,
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@ -629,10 +631,10 @@ void Server::AsyncRunStep(bool initial_step)
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// send masterserver announce
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{
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float &counter = m_masterserver_timer;
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if(!isSingleplayer() && (!counter || counter >= 300.0) &&
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g_settings->getBool("server_announce"))
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{
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ServerList::sendAnnounce(counter ? "update" : "start",
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if (!isSingleplayer() && (!counter || counter >= 300.0) &&
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g_settings->getBool("server_announce")) {
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ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
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ServerList::AA_START,
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m_bind_addr.getPort(),
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m_clients.getPlayerNames(),
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m_uptime.get(),
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@ -640,7 +642,8 @@ void Server::AsyncRunStep(bool initial_step)
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m_lag,
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m_gamespec.id,
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Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
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m_mods);
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m_mods,
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m_dedicated);
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counter = 0.01;
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}
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counter += dtime;
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@ -3574,16 +3577,6 @@ void dedicated_server_loop(Server &server, bool &kill)
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}
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server.step(steplen);
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if(server.getShutdownRequested() || kill)
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{
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infostream<<"Dedicated server quitting"<<std::endl;
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#if USE_CURL
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if(g_settings->getBool("server_announce"))
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ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
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#endif
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break;
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}
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/*
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Profiler
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*/
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@ -3596,4 +3589,11 @@ void dedicated_server_loop(Server &server, bool &kill)
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}
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}
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}
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infostream << "Dedicated server quitting" << std::endl;
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#if USE_CURL
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if (g_settings->getBool("server_announce"))
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ServerList::sendAnnounce(ServerList::AA_DELETE,
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server.m_bind_addr.getPort());
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#endif
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}
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@ -148,6 +148,7 @@ public:
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode,
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bool ipv6,
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bool dedicated,
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ChatInterface *iface = NULL
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);
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~Server();
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@ -510,6 +511,8 @@ private:
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// functionality
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bool m_simple_singleplayer_mode;
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u16 m_max_chatmessage_length;
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// For "dedicated" server list flag
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bool m_dedicated;
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// Thread can set; step() will throw as ServerError
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MutexedVariable<std::string> m_async_fatal_error;
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@ -196,7 +196,7 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
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#if USE_CURL
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void sendAnnounce(const std::string &action,
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void sendAnnounce(AnnounceAction action,
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const u16 port,
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const std::vector<std::string> &clients_names,
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const double uptime,
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@ -204,15 +204,17 @@ void sendAnnounce(const std::string &action,
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const float lag,
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const std::string &gameid,
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const std::string &mg_name,
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const std::vector<ModSpec> &mods)
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const std::vector<ModSpec> &mods,
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bool dedicated)
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{
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static const char *aa_names[] = {"start", "update", "delete"};
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Json::Value server;
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server["action"] = action;
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server["action"] = aa_names[action];
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server["port"] = port;
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if (g_settings->exists("server_address")) {
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server["address"] = g_settings->get("server_address");
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}
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if (action != "delete") {
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if (action != AA_DELETE) {
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bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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@ -237,20 +239,19 @@ void sendAnnounce(const std::string &action,
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if (gameid != "") server["gameid"] = gameid;
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}
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if (action == "start") {
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server["dedicated"] = g_settings->getBool("server_dedicated");
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if (action == AA_START) {
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server["dedicated"] = dedicated;
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = mg_name;
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
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server["mods"] = Json::Value(Json::arrayValue);
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for (std::vector<ModSpec>::const_iterator it = mods.begin();
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it != mods.end();
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++it) {
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it != mods.end(); ++it) {
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server["mods"].append(it->name);
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}
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actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
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} else {
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} else if (action == AA_UPDATE) {
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if (lag)
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server["lag"] = lag;
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}
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@ -264,4 +265,5 @@ void sendAnnounce(const std::string &action,
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}
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#endif
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} //namespace ServerList
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} // namespace ServerList
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@ -29,22 +29,27 @@ typedef Json::Value ServerListSpec;
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namespace ServerList
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{
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std::vector<ServerListSpec> getLocal();
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std::vector<ServerListSpec> getOnline();
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bool deleteEntry(const ServerListSpec &server);
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bool insert(const ServerListSpec &server);
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std::vector<ServerListSpec> deSerialize(const std::string &liststring);
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const std::string serialize(const std::vector<ServerListSpec> &serverlist);
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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#if USE_CURL
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void sendAnnounce(const std::string &action, const u16 port,
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std::vector<ServerListSpec> getLocal();
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std::vector<ServerListSpec> getOnline();
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bool deleteEntry(const ServerListSpec &server);
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bool insert(const ServerListSpec &server);
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std::vector<ServerListSpec> deSerialize(const std::string &liststring);
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const std::string serialize(const std::vector<ServerListSpec> &serverlist);
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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#if USE_CURL
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enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
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void sendAnnounce(AnnounceAction, u16 port,
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const double uptime = 0, const u32 game_time = 0,
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const float lag = 0, const std::string &gameid = "",
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const std::string &mg_name = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>());
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#endif
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} // ServerList namespace
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double uptime = 0, u32 game_time = 0, float lag = 0,
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const std::string &gameid = "", const std::string &mg_name = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
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bool dedicated = false);
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#endif
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} // namespace ServerList
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#endif
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