Fix background image scaling in MainMenu
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@ -474,9 +474,15 @@ void GUIEngine::drawBackground(video::IVideoDriver *driver)
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}
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}
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/* Draw background texture */
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/* Draw background texture */
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float aspectRatioScreen = (float) screensize.X / screensize.Y;
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float aspectRatioSource = (float) sourcesize.X / sourcesize.Y;
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int sourceX = aspectRatioSource > aspectRatioScreen ? (sourcesize.X - sourcesize.Y * aspectRatioScreen) / 2 : 0;
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int sourceY = aspectRatioSource < aspectRatioScreen ? (sourcesize.Y - sourcesize.X / aspectRatioScreen) / 2 : 0;
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draw2DImageFilterScaled(driver, texture,
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draw2DImageFilterScaled(driver, texture,
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core::rect<s32>(0, 0, screensize.X, screensize.Y),
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core::rect<s32>(0, 0, screensize.X, screensize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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core::rect<s32>(sourceX, sourceY, sourcesize.X - sourceX, sourcesize.Y - sourceY),
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NULL, NULL, true);
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NULL, NULL, true);
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}
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}
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