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Set event receiver to null before the receiver object is deleted

* Merge branch 'master' into minenux
This commit is contained in:
mckaygerhard 2024-06-03 11:32:32 -04:00
commit acbd75d2bc

View File

@ -70,6 +70,11 @@ static void dump_start_data(const GameStartData &data)
ClientLauncher::~ClientLauncher()
{
RenderingEngine *rendering_engine = RenderingEngine::get_instance();
if (rendering_engine && rendering_engine->get_raw_device())
rendering_engine->get_raw_device()->setEventReceiver(nullptr);
delete receiver;
delete input;
@ -77,7 +82,7 @@ ClientLauncher::~ClientLauncher()
delete g_fontengine;
delete g_gamecallback;
delete RenderingEngine::get_instance();
delete rendering_engine;
#if USE_SOUND
deleteSoundManagerSingleton(g_sound_manager_singleton);