Update minetest.conf.example
parent
ae92bbe508
commit
a57f951e02
|
@ -698,7 +698,7 @@
|
|||
# type: int min: 20 max: 4000
|
||||
# viewing_range = 100
|
||||
|
||||
# Camera near plane distance in nodes, between 0 and 0.5
|
||||
# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
|
||||
# Most users will not need to change this.
|
||||
# Increasing can reduce artifacting on weaker GPUs.
|
||||
# 0.1 = Default, 0.25 = Good value for weaker tablets.
|
||||
|
@ -735,7 +735,7 @@
|
|||
|
||||
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
||||
# This setting is for the client only and is ignored by the server.
|
||||
# type: float min: 0.5 max: 3
|
||||
# type: float min: 0.5 max: 10
|
||||
# display_gamma = 1.0
|
||||
|
||||
# Gradient of light curve at minimum light level.
|
||||
|
@ -1280,7 +1280,7 @@
|
|||
# Format of player chat messages. The following strings are valid placeholders:
|
||||
# @name, @message, @timestamp (optional)
|
||||
# type: string
|
||||
chat_message_format = <@name> @message
|
||||
# chat_message_format = <@name> @message
|
||||
|
||||
# A message to be displayed to all clients when the server shuts down.
|
||||
# type: string
|
||||
|
@ -1331,7 +1331,7 @@ chat_message_format = <@name> @message
|
|||
|
||||
# Time of day when a new world is started, in millihours (0-23999).
|
||||
# type: int min: 0 max: 23999
|
||||
# world_start_time = 5250
|
||||
# world_start_time = 6125
|
||||
|
||||
# Interval of saving important changes in the world, stated in seconds.
|
||||
# type: float
|
||||
|
@ -1351,39 +1351,55 @@ chat_message_format = <@name> @message
|
|||
|
||||
### Physics
|
||||
|
||||
# Horizontal and vertical acceleration on ground or when climbing,
|
||||
# in nodes per second per second.
|
||||
# type: float
|
||||
# movement_acceleration_default = 3
|
||||
|
||||
# Horizontal acceleration in air when jumping or falling,
|
||||
# in nodes per second per second.
|
||||
# type: float
|
||||
# movement_acceleration_air = 2
|
||||
|
||||
# Horizontal and vertical acceleration in fast mode,
|
||||
# in nodes per second per second.
|
||||
# type: float
|
||||
# movement_acceleration_fast = 10
|
||||
|
||||
# Walking and flying speed, in nodes per second.
|
||||
# type: float
|
||||
# movement_speed_walk = 4
|
||||
|
||||
# Sneaking speed, in nodes per second.
|
||||
# type: float
|
||||
# movement_speed_crouch = 1.35
|
||||
|
||||
# Walking, flying and climbing speed in fast mode, in nodes per second.
|
||||
# type: float
|
||||
# movement_speed_fast = 20
|
||||
|
||||
# Vertical climbing speed, in nodes per second.
|
||||
# type: float
|
||||
# movement_speed_climb = 3
|
||||
|
||||
# Initial vertical speed when jumping, in nodes per second.
|
||||
# type: float
|
||||
# movement_speed_jump = 6.5
|
||||
|
||||
# Decrease this to increase liquid resistence to movement.
|
||||
# type: float
|
||||
# movement_liquid_fluidity = 1
|
||||
|
||||
# Maximum liquid resistence. Controls deceleration when entering liquid at
|
||||
# high speed.
|
||||
# type: float
|
||||
# movement_liquid_fluidity_smooth = 0.5
|
||||
|
||||
# Controls sinking speed in liquid.
|
||||
# type: float
|
||||
# movement_liquid_sink = 10
|
||||
|
||||
# Acceleration of gravity, in nodes per second per second.
|
||||
# type: float
|
||||
# movement_gravity = 9.81
|
||||
|
||||
|
@ -1585,6 +1601,13 @@ chat_message_format = <@name> @message
|
|||
# type: enum values: , none, error, warning, action, info, verbose
|
||||
# debug_log_level = action
|
||||
|
||||
# If the file size of debug.txt exceeds the number of megabytes specified in
|
||||
# this setting when it is opened, the file is moved to debug.txt.1,
|
||||
# deleting an older debug.txt.1 if it exists.
|
||||
# debug.txt is only moved if this setting is positive.
|
||||
# type: int
|
||||
# debug_log_size_max = 50
|
||||
|
||||
# IPv6 support.
|
||||
# type: bool
|
||||
# enable_ipv6 = true
|
||||
|
@ -1634,11 +1657,9 @@ chat_message_format = <@name> @message
|
|||
|
||||
# Name of map generator to be used when creating a new world.
|
||||
# Creating a world in the main menu will override this.
|
||||
# Current stable mapgens:
|
||||
# v5, v6, v7 (except floatlands), singlenode.
|
||||
# 'stable' means the terrain shape in an existing world will not be changed
|
||||
# in the future. Note that biomes are defined by games and may still change.
|
||||
# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode
|
||||
# Current mapgens in a highly unstable state:
|
||||
# - The optional floatlands of v7 (disabled by default).
|
||||
# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
|
||||
# mg_name = v7
|
||||
|
||||
# Water surface level of the world.
|
||||
|
@ -1733,6 +1754,7 @@ chat_message_format = <@name> @message
|
|||
# type: int
|
||||
# mgv5_large_cave_depth = -256
|
||||
|
||||
# Deprecated, define and locate cave liquids using biome definitions instead.
|
||||
# Y of upper limit of lava in large caves.
|
||||
# type: int
|
||||
# mgv5_lava_depth = -256
|
||||
|
@ -1851,17 +1873,30 @@ chat_message_format = <@name> @message
|
|||
# flags = eased
|
||||
# }
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
# type: noise_params_3d
|
||||
# mgv5_np_dungeons = {
|
||||
# offset = 0.9,
|
||||
# scale = 0.5,
|
||||
# spread = (500, 500, 500),
|
||||
# seed = 0,
|
||||
# octaves = 2,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# }
|
||||
|
||||
## Mapgen V6
|
||||
|
||||
# Map generation attributes specific to Mapgen v6.
|
||||
# The 'snowbiomes' flag enables the new 5 biome system.
|
||||
# When the new biome system is enabled jungles are automatically enabled and
|
||||
# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
|
||||
# the 'jungles' flag is ignored.
|
||||
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
|
||||
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
|
||||
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
|
||||
|
||||
# Deserts occur when np_biome exceeds this value.
|
||||
# When the new biome system is enabled, this is ignored.
|
||||
# When the 'snowbiomes' flag is enabled, this is ignored.
|
||||
# type: float
|
||||
# mgv6_freq_desert = 0.45
|
||||
|
||||
|
@ -2041,6 +2076,7 @@ chat_message_format = <@name> @message
|
|||
# type: int
|
||||
# mgv7_large_cave_depth = -33
|
||||
|
||||
# Deprecated, define and locate cave liquids using biome definitions instead.
|
||||
# Y of upper limit of lava in large caves.
|
||||
# type: int
|
||||
# mgv7_lava_depth = -256
|
||||
|
@ -2273,16 +2309,41 @@ chat_message_format = <@name> @message
|
|||
# flags =
|
||||
# }
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
# type: noise_params_3d
|
||||
# mgv7_np_dungeons = {
|
||||
# offset = 0.9,
|
||||
# scale = 0.5,
|
||||
# spread = (500, 500, 500),
|
||||
# seed = 0,
|
||||
# octaves = 2,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# }
|
||||
|
||||
## Mapgen Carpathian
|
||||
|
||||
# Map generation attributes specific to Mapgen Carpathian.
|
||||
# type: flags possible values: caverns, nocaverns
|
||||
# mgcarpathian_spflags = caverns
|
||||
# type: flags possible values: caverns, nocaverns, rivers, norivers
|
||||
# mgcarpathian_spflags = caverns,norivers
|
||||
|
||||
# Defines the base ground level.
|
||||
# type: float
|
||||
# mgcarpathian_base_level = 12.0
|
||||
|
||||
# Defines the width of the river channel.
|
||||
# type: float
|
||||
# mgcarpathian_river_width = 0.05
|
||||
|
||||
# Defines the depth of the river channel.
|
||||
# type: float
|
||||
# mgcarpathian_river_depth = 24.0
|
||||
|
||||
# Defines the width of the river valley.
|
||||
# type: float
|
||||
# mgcarpathian_valley_width = 0.25
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# type: float
|
||||
# mgcarpathian_cave_width = 0.09
|
||||
|
@ -2291,6 +2352,7 @@ chat_message_format = <@name> @message
|
|||
# type: int
|
||||
# mgcarpathian_large_cave_depth = -33
|
||||
|
||||
# Deprecated, define and locate cave liquids using biome definitions instead.
|
||||
# Y of upper limit of lava in large caves.
|
||||
# type: int
|
||||
# mgcarpathian_lava_depth = -256
|
||||
|
@ -2460,6 +2522,19 @@ chat_message_format = <@name> @message
|
|||
# flags = eased
|
||||
# }
|
||||
|
||||
# 2D noise that locates the river valleys and channels.
|
||||
# type: noise_params_2d
|
||||
# mgcarpathian_np_rivers = {
|
||||
# offset = 0,
|
||||
# scale = 1,
|
||||
# spread = (1000, 1000, 1000),
|
||||
# seed = 85039,
|
||||
# octaves = 5,
|
||||
# persistence = 0.6,
|
||||
# lacunarity = 2.0,
|
||||
# flags = eased
|
||||
# }
|
||||
|
||||
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
|
||||
# type: noise_params_3d
|
||||
# mgcarpathian_np_mnt_var = {
|
||||
|
@ -2512,6 +2587,19 @@ chat_message_format = <@name> @message
|
|||
# flags =
|
||||
# }
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
# type: noise_params_3d
|
||||
# mgcarpathian_np_dungeons = {
|
||||
# offset = 0.9,
|
||||
# scale = 0.5,
|
||||
# spread = (500, 500, 500),
|
||||
# seed = 0,
|
||||
# octaves = 2,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# }
|
||||
|
||||
## Mapgen Flat
|
||||
|
||||
# Map generation attributes specific to Mapgen flat.
|
||||
|
@ -2527,6 +2615,7 @@ chat_message_format = <@name> @message
|
|||
# type: int
|
||||
# mgflat_large_cave_depth = -33
|
||||
|
||||
# Deprecated, define and locate cave liquids using biome definitions instead.
|
||||
# Y of upper limit of lava in large caves.
|
||||
# type: int
|
||||
# mgflat_lava_depth = -256
|
||||
|
@ -2617,8 +2706,27 @@ chat_message_format = <@name> @message
|
|||
# flags =
|
||||
# }
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
# type: noise_params_3d
|
||||
# mgflat_np_dungeons = {
|
||||
# offset = 0.9,
|
||||
# scale = 0.5,
|
||||
# spread = (500, 500, 500),
|
||||
# seed = 0,
|
||||
# octaves = 2,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# }
|
||||
|
||||
## Mapgen Fractal
|
||||
|
||||
# Map generation attributes specific to Mapgen flat.
|
||||
# 'terrain' enables the generation of non-fractal terrain:
|
||||
# ocean, islands and underground.
|
||||
# type: flags possible values: terrain, noterrain
|
||||
# mgfractal_spflags = terrain
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# type: float
|
||||
# mgfractal_cave_width = 0.09
|
||||
|
@ -2627,6 +2735,7 @@ chat_message_format = <@name> @message
|
|||
# type: int
|
||||
# mgfractal_large_cave_depth = -33
|
||||
|
||||
# Deprecated, define and locate cave liquids using biome definitions instead.
|
||||
# Y of upper limit of lava in large caves.
|
||||
# type: int
|
||||
# mgfractal_lava_depth = -256
|
||||
|
@ -2780,6 +2889,19 @@ chat_message_format = <@name> @message
|
|||
# flags =
|
||||
# }
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
# type: noise_params_3d
|
||||
# mgfractal_np_dungeons = {
|
||||
# offset = 0.9,
|
||||
# scale = 0.5,
|
||||
# spread = (500, 500, 500),
|
||||
# seed = 0,
|
||||
# octaves = 2,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# }
|
||||
|
||||
## Mapgen Valleys
|
||||
|
||||
# Map generation attributes specific to Mapgen Valleys.
|
||||
|
@ -2788,7 +2910,7 @@ chat_message_format = <@name> @message
|
|||
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
||||
# to become shallower and occasionally dry.
|
||||
# 'altitude_dry': Reduces humidity with altitude.
|
||||
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
|
||||
# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry
|
||||
# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
|
||||
|
||||
# The vertical distance over which heat drops by 20 if 'altitude_chill' is
|
||||
|
@ -2801,6 +2923,7 @@ chat_message_format = <@name> @message
|
|||
# type: int
|
||||
# mgvalleys_large_cave_depth = -33
|
||||
|
||||
# Deprecated, define and locate cave liquids using biome definitions instead.
|
||||
# Y of upper limit of lava in large caves.
|
||||
# type: int
|
||||
# mgvalleys_lava_depth = 1
|
||||
|
@ -2969,6 +3092,19 @@ chat_message_format = <@name> @message
|
|||
# flags = eased
|
||||
# }
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
# type: noise_params_3d
|
||||
# mgvalleys_np_dungeons = {
|
||||
# offset = 0.9,
|
||||
# scale = 0.5,
|
||||
# spread = (500, 500, 500),
|
||||
# seed = 0,
|
||||
# octaves = 2,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# }
|
||||
|
||||
## Advanced
|
||||
|
||||
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
|
||||
|
@ -3030,3 +3166,4 @@ chat_message_format = <@name> @message
|
|||
# so see a full list at https://content.minetest.net/help/content_flags/
|
||||
# type: string
|
||||
# contentdb_flag_blacklist = nonfree, desktop_default
|
||||
|
||||
|
|
Loading…
Reference in New Issue