Builtin/../falling.lua: Code optimisation
parent
0ad40fd484
commit
a468acce2c
|
@ -52,10 +52,9 @@ core.register_entity(":__builtin:falling_node", {
|
||||||
local bcn = core.get_node(bcp)
|
local bcn = core.get_node(bcp)
|
||||||
local bcd = core.registered_nodes[bcn.name]
|
local bcd = core.registered_nodes[bcn.name]
|
||||||
-- Note: walkable is in the node definition, not in item groups
|
-- Note: walkable is in the node definition, not in item groups
|
||||||
if not bcd or
|
if not bcd or bcd.walkable or
|
||||||
(bcd.walkable or
|
|
||||||
(core.get_item_group(self.node.name, "float") ~= 0 and
|
(core.get_item_group(self.node.name, "float") ~= 0 and
|
||||||
bcd.liquidtype ~= "none")) then
|
bcd.liquidtype ~= "none") then
|
||||||
if bcd and bcd.leveled and
|
if bcd and bcd.leveled and
|
||||||
bcn.name == self.node.name then
|
bcn.name == self.node.name then
|
||||||
local addlevel = self.node.level
|
local addlevel = self.node.level
|
||||||
|
@ -75,20 +74,20 @@ core.register_entity(":__builtin:falling_node", {
|
||||||
local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z}
|
local np = {x = bcp.x, y = bcp.y + 1, z = bcp.z}
|
||||||
-- Check what's here
|
-- Check what's here
|
||||||
local n2 = core.get_node(np)
|
local n2 = core.get_node(np)
|
||||||
|
local nd = core.registered_nodes[n2.name]
|
||||||
-- If it's not air or liquid, remove node and replace it with
|
-- If it's not air or liquid, remove node and replace it with
|
||||||
-- it's drops
|
-- it's drops
|
||||||
if n2.name ~= "air" and (not core.registered_nodes[n2.name] or
|
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
|
||||||
core.registered_nodes[n2.name].liquidtype == "none") then
|
|
||||||
core.remove_node(np)
|
core.remove_node(np)
|
||||||
if core.registered_nodes[n2.name].buildable_to == false then
|
if nd.buildable_to == false then
|
||||||
-- Add dropped items
|
-- Add dropped items
|
||||||
local drops = core.get_node_drops(n2.name, "")
|
local drops = core.get_node_drops(n2.name, "")
|
||||||
for _, dropped_item in ipairs(drops) do
|
for _, dropped_item in pairs(drops) do
|
||||||
core.add_item(np, dropped_item)
|
core.add_item(np, dropped_item)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Run script hook
|
-- Run script hook
|
||||||
for _, callback in ipairs(core.registered_on_dignodes) do
|
for _, callback in pairs(core.registered_on_dignodes) do
|
||||||
callback(np, n2)
|
callback(np, n2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -116,7 +115,7 @@ end
|
||||||
function drop_attached_node(p)
|
function drop_attached_node(p)
|
||||||
local nn = core.get_node(p).name
|
local nn = core.get_node(p).name
|
||||||
core.remove_node(p)
|
core.remove_node(p)
|
||||||
for _, item in ipairs(core.get_node_drops(nn, "")) do
|
for _, item in pairs(core.get_node_drops(nn, "")) do
|
||||||
local pos = {
|
local pos = {
|
||||||
x = p.x + math.random()/2 - 0.25,
|
x = p.x + math.random()/2 - 0.25,
|
||||||
y = p.y + math.random()/2 - 0.25,
|
y = p.y + math.random()/2 - 0.25,
|
||||||
|
@ -156,14 +155,15 @@ function nodeupdate_single(p)
|
||||||
if core.get_item_group(n.name, "falling_node") ~= 0 then
|
if core.get_item_group(n.name, "falling_node") ~= 0 then
|
||||||
local p_bottom = {x = p.x, y = p.y - 1, z = p.z}
|
local p_bottom = {x = p.x, y = p.y - 1, z = p.z}
|
||||||
local n_bottom = core.get_node(p_bottom)
|
local n_bottom = core.get_node(p_bottom)
|
||||||
|
local d_bottom = core.registered_nodes[n_bottom.name]
|
||||||
-- Note: walkable is in the node definition, not in item groups
|
-- Note: walkable is in the node definition, not in item groups
|
||||||
if core.registered_nodes[n_bottom.name] and
|
if d_bottom and
|
||||||
(core.get_item_group(n.name, "float") == 0 or
|
(core.get_item_group(n.name, "float") == 0 or
|
||||||
core.registered_nodes[n_bottom.name].liquidtype == "none") and
|
d_bottom.liquidtype == "none") and
|
||||||
(n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and
|
(n.name ~= n_bottom.name or (d_bottom.leveled and
|
||||||
core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
|
core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
|
||||||
(not core.registered_nodes[n_bottom.name].walkable or
|
(not d_bottom.walkable or
|
||||||
core.registered_nodes[n_bottom.name].buildable_to) then
|
d_bottom.buildable_to) then
|
||||||
n.level = core.get_node_level(p)
|
n.level = core.get_node_level(p)
|
||||||
core.remove_node(p)
|
core.remove_node(p)
|
||||||
spawn_falling_node(p, n)
|
spawn_falling_node(p, n)
|
||||||
|
|
Loading…
Reference in New Issue