might work good on cmake+msvc now
parent
95c88d258b
commit
a0e8f3afd3
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@ -77,12 +77,13 @@ set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
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if(WIN32)
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# For some reason these aren't copied otherwise
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if(BUILD_CLIENT)
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install(FILES bin/minetest.exe DESTINATION bin)
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endif()
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if(BUILD_SERVER)
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install(FILES bin/minetestserver.exe DESTINATION bin)
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endif()
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# NOTE: For some reason now it seems to work without these
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#if(BUILD_CLIENT)
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# install(FILES bin/minetest.exe DESTINATION bin)
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#endif()
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#if(BUILD_SERVER)
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# install(FILES bin/minetestserver.exe DESTINATION bin)
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#endif()
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
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@ -22,7 +22,7 @@ endif()
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FIND_PATH(IRRLICHT_INCLUDE_DIR NAMES irrlicht.h
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PATHS
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"${IRRLICHT_SOURCE_DIR_INCLUDE}"
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${IRRLICHT_SOURCE_DIR_INCLUDE}
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/usr/local/include/irrlicht
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/usr/include/irrlicht
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)
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@ -31,7 +31,7 @@ FIND_PATH(IRRLICHT_INCLUDE_DIR NAMES irrlicht.h
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FIND_LIBRARY(IRRLICHT_LIBRARY NAMES libIrrlicht.a Irrlicht
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PATHS
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"${IRRLICHT_SOURCE_DIR_LIBS}"
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${IRRLICHT_SOURCE_DIR_LIBS}
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/usr/local/lib
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/usr/lib
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)
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BIN
data/stone.png
BIN
data/stone.png
Binary file not shown.
Before Width: | Height: | Size: 951 B After Width: | Height: | Size: 1.5 KiB |
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@ -1,7 +1,7 @@
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Minetest-c55
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---------------
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2010 Perttu Ahola <celeron55@gmail.com>
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Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
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This is a development version:
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------------------------------
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@ -9,11 +9,6 @@ This is a development version:
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- Please report any bugs to me. That way I can fix them to the next release.
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- debug.txt is useful when the game crashes.
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Public servers:
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---------------
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kray.dy.fi :30000 (friend's server)
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celeron.55.lt :30000 (my own server)
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Controls:
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---------
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- See the in-game pause menu
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@ -22,7 +17,7 @@ Map directory:
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--------------
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- Map is stored in a directory, which can be removed to generate a new map.
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- There is a command-line option for it: --map-dir
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- As default, it is located in:
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- For a RUN_IN_PLACE build, it is located in:
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../map
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- Otherwise something like this:
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Windows: C:\Documents and Settings\user\Application Data\minetest\map
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@ -35,7 +30,7 @@ Configuration file:
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- Path to file can be passed as a parameter to the executable:
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--config <path-to-file>
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- Defaults:
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- If built with -DRUN_IN_PLACE:
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- If built with -DRUN_IN_PLACE=1:
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../minetest.conf
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../../minetest.conf
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- Otherwise something like this:
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@ -73,21 +68,89 @@ $ ./minetest
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- Note that the Debug build is considerably slower
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Compiling on Windows:
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- NOTE: Seems that the CMake build system produces executables that don't work
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for many people. The old build system is still included, but it's not
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documented anywhere.
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- You need CMake, Irrlicht, Zlib and Visual Studio or MinGW
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- you can get zlibwapi.lib from a file called zlib125dll.zip
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- NOTE: Probably it will not work easily and you will need to fix some stuff.
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---------------------
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- You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* MinGW or Visual Studio
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http://www.mingw.org/
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http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* And, of course, Minetest-c55:
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http://celeron.55.lt/~celeron55/minetest/download
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- Steps:
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- Select a directory called DIR hereafter in which you will operate.
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- Make sure you have CMake and a compiler installed.
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- Download all the other stuff to DIR and extract them into there. All those
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packages contain a nice base directory in them, which should end up being
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the direct subdirectories of DIR.
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- You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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- zlib-1.2.5.tar.gz
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- zlib125dll.zip
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- irrlicht-1.7.1.zip
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- 110214175330.zip (or whatever, this is the minetest source)
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+ zlib-1.2.5
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- zlib.h
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+ win32
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...
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+ zlib125dll
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- readme.txt
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+ dll32
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...
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+ irrlicht-1.7.1
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+ lib
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+ include
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...
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+ minetest
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+ src
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+ doc
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- CMakeLists.txt
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...
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-----------------
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- Start up the CMake GUI
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- Select "Browse Source..." and select DIR/minetest
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- Now, if using MSVC:
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- Select "Browse Build..." and select DIR/minetest-build
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- Else if using MinGW:
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- Select "Browse Build..." and select DIR/minetest
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- Select "Configure"
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- Select your compiler
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- Hit "Configure"
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- Set up some options and paths
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- It will warn about missing stuff, ignore that at this point. (later don't)
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- Make sure the configuration is as follows
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(note that the versions may differ for you):
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-----------------
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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-----------------
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- Hit "Configure"
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- Hit "Generate"
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- MSVC: Open the generated .sln and build it
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MinGW: Browse to the build directory and run 'make'
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If using MSVC:
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- Open the generated minetest.sln
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- Build the ALL_BUILD project
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- Build the INSTALL project
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- You should now have a working game executable in
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DIR/minetest-install/bin/minetest.exe
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- Additionally you may create a zip package by building the PACKAGE project.
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If using MinGW:
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- Using a command line, browse to the build directory and run 'make'
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- You should now have a working game executable in
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DIR/minetest/bin/minetest.exe
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License of Minetest-c55
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-----------------------
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@ -26,6 +26,8 @@
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#new_style_water = true
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#new_style_leaves = true
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#frametime_graph = false
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#enable_texture_atlas = true
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#texture_path =
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# Server side stuff
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add_definitions ( -DRUN_IN_PLACE )
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endif(RUN_IN_PLACE)
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set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
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if(NOT MSVC)
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set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
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endif()
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# Use cmake_config.h
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
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CACHE PATH "Zlib include directory")
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set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE PATH "Path to zlibwapi.lib")
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CACHE FILEPATH "Path to zlibwapi.lib")
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set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE PATH "Path to zlibwapi.dll (for installation)")
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CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
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else()
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# Unix probably
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if(BUILD_CLIENT)
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@ -149,7 +151,7 @@ if(MSVC)
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if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
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COMPILE_FLAGS "/D SERVER")
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COMPILE_DEFINITIONS "/D SERVER")
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endif(BUILD_SERVER)
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else()
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@ -170,7 +172,7 @@ else()
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if(BUILD_SERVER)
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set_target_properties(minetestserver PROPERTIES
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COMPILE_FLAGS "-DSERVER")
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COMPILE_DEFINITIONS "-DSERVER")
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endif(BUILD_SERVER)
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endif()
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@ -42,6 +42,8 @@ void set_default_settings()
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g_settings.setDefault("new_style_water", "false");
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g_settings.setDefault("new_style_leaves", "true");
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g_settings.setDefault("frametime_graph", "false");
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g_settings.setDefault("enable_texture_atlas", "true");
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g_settings.setDefault("texture_path", "");
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g_settings.setDefault("free_move", "false");
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g_settings.setDefault("continuous_forward", "false");
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27
src/tile.cpp
27
src/tile.cpp
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#include "tile.h"
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#include "debug.h"
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#include "main.h" // for g_settings
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inline std::string getTexturePath(std::string filename)
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{
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std::string texture_path = g_settings.get("texture_path");
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if(texture_path == "")
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return porting::getDataPath(filename.c_str());
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else
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return texture_path + '/' + filename;
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}
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TextureSource::TextureSource(IrrlichtDevice *device):
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m_device(device),
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m_name_to_id[""] = 0;
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// Build main texture atlas
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buildMainAtlas();
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if(g_settings.getBool("enable_texture_atlas"))
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buildMainAtlas();
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else
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dstream<<"INFO: Not building texture atlas."<<std::endl;
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}
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TextureSource::~TextureSource()
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std::string name = sourcelist[i];
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/*video::IImage *img = driver->createImageFromFile(
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porting::getDataPath(name.c_str()).c_str());
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getTexturePath(name.c_str()).c_str());
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if(img == NULL)
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continue;
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Write image to file so that it can be inspected
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*/
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/*driver->writeImageToFile(atlas_img,
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porting::getDataPath("main_atlas.png").c_str());*/
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getTexturePath("main_atlas.png").c_str());*/
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}
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video::IImage* generate_image_from_scratch(std::string name,
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@ -596,7 +609,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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if(part_of_name[0] != '[')
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{
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// A normal texture; load it from a file
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std::string path = porting::getDataPath(part_of_name.c_str());
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std::string path = getTexturePath(part_of_name.c_str());
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dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
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<<"\""<<std::endl;
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@ -710,7 +723,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *crackimage = driver->createImageFromFile(
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porting::getDataPath("crack.png").c_str());
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getTexturePath("crack.png").c_str());
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if(crackimage)
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{
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@ -755,7 +768,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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<<"\" to combined ("<<x<<","<<y<<")"
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<<std::endl;
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video::IImage *img = driver->createImageFromFile(
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porting::getDataPath(filename.c_str()).c_str());
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getTexturePath(filename.c_str()).c_str());
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if(img)
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{
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core::dimension2d<u32> dim = img->getDimension();
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@ -814,7 +827,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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std::string filename = part_of_name.substr(9);
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std::string path = porting::getDataPath(filename.c_str());
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std::string path = getTexturePath(filename.c_str());
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dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
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<<"\""<<std::endl;
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Loading…
Reference in New Issue