Slow down the "key repeat" touch speed for some Android controls
Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttonsmutilcraft-mt53
parent
732d7b9a7c
commit
9fbc3a8ca3
|
@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include <ISceneCollisionManager.h>
|
||||
|
||||
// Very slow button repeat frequency (in seconds)
|
||||
#define SLOW_BUTTON_REPEAT (1.0f)
|
||||
|
||||
using namespace irr::core;
|
||||
|
||||
extern Settings *g_settings;
|
||||
|
@ -121,6 +124,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver)
|
|||
for (unsigned int i=0; i < after_last_element_id; i++) {
|
||||
m_buttons[i].guibutton = 0;
|
||||
m_buttons[i].repeatcounter = -1;
|
||||
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
|
||||
}
|
||||
|
||||
m_screensize = m_device->getVideoDriver()->getScreenSize();
|
||||
|
@ -141,13 +145,14 @@ void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path)
|
|||
}
|
||||
|
||||
void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
std::wstring caption, bool immediate_release )
|
||||
std::wstring caption, bool immediate_release, float repeat_delay)
|
||||
{
|
||||
|
||||
button_info* btn = &m_buttons[id];
|
||||
btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
|
||||
btn->guibutton->grab();
|
||||
btn->repeatcounter = -1;
|
||||
btn->repeatdelay = repeat_delay;
|
||||
btn->keycode = id2keycode(id);
|
||||
btn->immediate_release = immediate_release;
|
||||
btn->ids.clear();
|
||||
|
@ -240,25 +245,25 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
|
|||
rect<s32>(m_screensize.X - (0.75*button_size),
|
||||
m_screensize.Y - (2.25*button_size),
|
||||
m_screensize.X, m_screensize.Y - (button_size*1.5)),
|
||||
L"fly", true);
|
||||
L"fly", false, SLOW_BUTTON_REPEAT);
|
||||
|
||||
/* init noclip button */
|
||||
initButton(noclip_id,
|
||||
rect<s32>(m_screensize.X - (0.75*button_size), 2.25*button_size,
|
||||
m_screensize.X, 3*button_size),
|
||||
L"clip", true);
|
||||
L"clip", false, SLOW_BUTTON_REPEAT);
|
||||
|
||||
/* init fast button */
|
||||
initButton(fast_id,
|
||||
rect<s32>(m_screensize.X - (0.75*button_size), 1.5*button_size,
|
||||
m_screensize.X, 2.25*button_size),
|
||||
L"fast", true);
|
||||
L"fast", false, SLOW_BUTTON_REPEAT);
|
||||
|
||||
/* init debug button */
|
||||
initButton(debug_id,
|
||||
rect<s32>(m_screensize.X - (0.75*button_size), 0.75*button_size,
|
||||
m_screensize.X, 1.5*button_size),
|
||||
L"dbg", true);
|
||||
L"dbg", false, SLOW_BUTTON_REPEAT);
|
||||
|
||||
/* init chat button */
|
||||
initButton(chat_id,
|
||||
|
@ -270,13 +275,13 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
|
|||
initButton(camera_id,
|
||||
rect<s32>(m_screensize.X - (1.5*button_size), 0,
|
||||
m_screensize.X - (0.75*button_size), 0.75*button_size),
|
||||
L"cam", true);
|
||||
L"cam", false, SLOW_BUTTON_REPEAT);
|
||||
|
||||
/* init rangeselect button */
|
||||
initButton(range_id,
|
||||
rect<s32>(m_screensize.X - (2.25*button_size), 0,
|
||||
m_screensize.X - (1.5*button_size), 0.75*button_size),
|
||||
L"far", true);
|
||||
L"far", false, SLOW_BUTTON_REPEAT);
|
||||
}
|
||||
|
||||
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
|
||||
|
@ -687,7 +692,7 @@ void TouchScreenGUI::step(float dtime)
|
|||
if (m_move_id != -1)
|
||||
m_move_has_really_moved = true;
|
||||
|
||||
if (btn->repeatcounter < 0.2) continue;
|
||||
if (btn->repeatcounter < btn->repeatdelay) continue;
|
||||
|
||||
btn->repeatcounter = 0;
|
||||
SEvent translated;
|
||||
|
|
|
@ -54,6 +54,7 @@ typedef enum {
|
|||
|
||||
#define MIN_DIG_TIME_MS 500
|
||||
#define MAX_TOUCH_COUNT 64
|
||||
#define BUTTON_REPEAT_DELAY 0.2f
|
||||
|
||||
extern const char** touchgui_button_imagenames;
|
||||
|
||||
|
@ -105,6 +106,7 @@ private:
|
|||
|
||||
struct button_info {
|
||||
float repeatcounter;
|
||||
float repeatdelay;
|
||||
irr::EKEY_CODE keycode;
|
||||
std::vector<int> ids;
|
||||
IGUIButton* guibutton;
|
||||
|
@ -124,7 +126,8 @@ private:
|
|||
|
||||
/* initialize a button */
|
||||
void initButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
std::wstring caption, bool immediate_release );
|
||||
std::wstring caption, bool immediate_release,
|
||||
float repeat_delay = BUTTON_REPEAT_DELAY);
|
||||
|
||||
/* load texture */
|
||||
void loadButtonTexture(button_info* btn, const char* path);
|
||||
|
|
Loading…
Reference in New Issue