Add tab keybind
This commit is contained in:
parent
fd02603860
commit
9a733f881b
@ -408,6 +408,10 @@ keymap_slot31 (Hotbar slot 31 key) key
|
|||||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||||
keymap_slot32 (Hotbar slot 32 key) key
|
keymap_slot32 (Hotbar slot 32 key) key
|
||||||
|
|
||||||
|
# Key for use by mods.
|
||||||
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||||
|
keymap_tabb (Tab key) key KEY_TAB
|
||||||
|
|
||||||
# Key for toggling the display of the HUD.
|
# Key for toggling the display of the HUD.
|
||||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||||
keymap_toggle_hud (HUD toggle key) key KEY_F1
|
keymap_toggle_hud (HUD toggle key) key KEY_F1
|
||||||
|
@ -6547,7 +6547,7 @@ object you are working with still exists.
|
|||||||
* `get_player_control()`: returns table with player pressed keys
|
* `get_player_control()`: returns table with player pressed keys
|
||||||
* The table consists of fields with the following boolean values
|
* The table consists of fields with the following boolean values
|
||||||
representing the pressed keys: `up`, `down`, `left`, `right`, `jump`,
|
representing the pressed keys: `up`, `down`, `left`, `right`, `jump`,
|
||||||
`aux1`, `sneak`, `dig`, `place`, `LMB`, `RMB`, and `zoom`.
|
`aux1`, `sneak`, `dig`, `place`, `LMB`, `RMB`, `zoom`, and `tabb`.
|
||||||
* The fields `LMB` and `RMB` are equal to `dig` and `place` respectively,
|
* The fields `LMB` and `RMB` are equal to `dig` and `place` respectively,
|
||||||
and exist only to preserve backwards compatibility.
|
and exist only to preserve backwards compatibility.
|
||||||
* `get_player_control_bits()`: returns integer with bit packed player pressed
|
* `get_player_control_bits()`: returns integer with bit packed player pressed
|
||||||
@ -6562,6 +6562,7 @@ object you are working with still exists.
|
|||||||
* 7 - dig
|
* 7 - dig
|
||||||
* 8 - place
|
* 8 - place
|
||||||
* 9 - zoom
|
* 9 - zoom
|
||||||
|
* 10 - tabb
|
||||||
* `set_physics_override(override_table)`
|
* `set_physics_override(override_table)`
|
||||||
* `override_table` is a table with the following fields:
|
* `override_table` is a table with the following fields:
|
||||||
* `speed`: multiplier to default walking speed value (default: `1`)
|
* `speed`: multiplier to default walking speed value (default: `1`)
|
||||||
|
@ -449,6 +449,11 @@
|
|||||||
# type: key
|
# type: key
|
||||||
# keymap_slot32 =
|
# keymap_slot32 =
|
||||||
|
|
||||||
|
# Key for use by mods.
|
||||||
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||||
|
# type: key
|
||||||
|
# keymap_tabb = KEY_TAB
|
||||||
|
|
||||||
# Key for toggling the display of the HUD.
|
# Key for toggling the display of the HUD.
|
||||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||||
# type: key
|
# type: key
|
||||||
|
@ -2530,6 +2530,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
|
|||||||
isKeyDown(KeyType::SPECIAL1),
|
isKeyDown(KeyType::SPECIAL1),
|
||||||
isKeyDown(KeyType::SNEAK),
|
isKeyDown(KeyType::SNEAK),
|
||||||
isKeyDown(KeyType::ZOOM),
|
isKeyDown(KeyType::ZOOM),
|
||||||
|
isKeyDown(KeyType::TABB),
|
||||||
isKeyDown(KeyType::DIG),
|
isKeyDown(KeyType::DIG),
|
||||||
isKeyDown(KeyType::PLACE),
|
isKeyDown(KeyType::PLACE),
|
||||||
cam.camera_pitch,
|
cam.camera_pitch,
|
||||||
@ -2553,7 +2554,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
|
|||||||
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
|
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
|
||||||
( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
|
( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
|
||||||
( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |
|
( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |
|
||||||
( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
|
( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9) |
|
||||||
|
( (u32)(isKeyDown(KeyType::TABB) & 0x1) << 10)
|
||||||
);
|
);
|
||||||
|
|
||||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||||
|
@ -90,6 +90,8 @@ void KeyCache::populate()
|
|||||||
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
|
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
|
||||||
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
|
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
|
||||||
|
|
||||||
|
key[KeyType::TABB] = getKeySetting("keymap_tabb");
|
||||||
|
|
||||||
for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
|
for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
|
||||||
std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
|
std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
|
||||||
key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
|
key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
|
||||||
|
@ -76,6 +76,8 @@ public:
|
|||||||
QUICKTUNE_INC,
|
QUICKTUNE_INC,
|
||||||
QUICKTUNE_DEC,
|
QUICKTUNE_DEC,
|
||||||
|
|
||||||
|
TABB,
|
||||||
|
|
||||||
// hotbar
|
// hotbar
|
||||||
SLOT_1,
|
SLOT_1,
|
||||||
SLOT_2,
|
SLOT_2,
|
||||||
|
@ -159,6 +159,8 @@ void set_default_settings()
|
|||||||
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
|
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
|
||||||
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
|
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
|
||||||
|
|
||||||
|
settings->setDefault("keymap_tabb", "KEY_TAB");
|
||||||
|
|
||||||
// Visuals
|
// Visuals
|
||||||
#ifdef NDEBUG
|
#ifdef NDEBUG
|
||||||
settings->setDefault("show_debug", "false");
|
settings->setDefault("show_debug", "false");
|
||||||
|
@ -525,6 +525,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
|
|||||||
player->control.dig = (keyPressed & (0x1 << 7));
|
player->control.dig = (keyPressed & (0x1 << 7));
|
||||||
player->control.place = (keyPressed & (0x1 << 8));
|
player->control.place = (keyPressed & (0x1 << 8));
|
||||||
player->control.zoom = (keyPressed & (0x1 << 9));
|
player->control.zoom = (keyPressed & (0x1 << 9));
|
||||||
|
player->control.tabb = (keyPressed & (0x1 << 10));
|
||||||
|
|
||||||
if (playersao->checkMovementCheat()) {
|
if (playersao->checkMovementCheat()) {
|
||||||
// Call callbacks
|
// Call callbacks
|
||||||
|
@ -57,6 +57,7 @@ struct PlayerControl
|
|||||||
bool a_aux1,
|
bool a_aux1,
|
||||||
bool a_sneak,
|
bool a_sneak,
|
||||||
bool a_zoom,
|
bool a_zoom,
|
||||||
|
bool a_tabb,
|
||||||
bool a_dig,
|
bool a_dig,
|
||||||
bool a_place,
|
bool a_place,
|
||||||
float a_pitch,
|
float a_pitch,
|
||||||
@ -73,6 +74,7 @@ struct PlayerControl
|
|||||||
aux1 = a_aux1;
|
aux1 = a_aux1;
|
||||||
sneak = a_sneak;
|
sneak = a_sneak;
|
||||||
zoom = a_zoom;
|
zoom = a_zoom;
|
||||||
|
tabb = a_tabb;
|
||||||
dig = a_dig;
|
dig = a_dig;
|
||||||
place = a_place;
|
place = a_place;
|
||||||
pitch = a_pitch;
|
pitch = a_pitch;
|
||||||
@ -88,6 +90,7 @@ struct PlayerControl
|
|||||||
bool aux1 = false;
|
bool aux1 = false;
|
||||||
bool sneak = false;
|
bool sneak = false;
|
||||||
bool zoom = false;
|
bool zoom = false;
|
||||||
|
bool tabb = false;
|
||||||
bool dig = false;
|
bool dig = false;
|
||||||
bool place = false;
|
bool place = false;
|
||||||
float pitch = 0.0f;
|
float pitch = 0.0f;
|
||||||
|
@ -231,6 +231,7 @@ int LuaLocalPlayer::l_get_control(lua_State *L)
|
|||||||
set("aux1", c.aux1);
|
set("aux1", c.aux1);
|
||||||
set("sneak", c.sneak);
|
set("sneak", c.sneak);
|
||||||
set("zoom", c.zoom);
|
set("zoom", c.zoom);
|
||||||
|
set("tabb", c.tabb);
|
||||||
set("dig", c.dig);
|
set("dig", c.dig);
|
||||||
set("place", c.place);
|
set("place", c.place);
|
||||||
|
|
||||||
|
@ -1417,6 +1417,8 @@ int ObjectRef::l_get_player_control(lua_State *L)
|
|||||||
lua_setfield(L, -2, "RMB");
|
lua_setfield(L, -2, "RMB");
|
||||||
lua_pushboolean(L, control.zoom);
|
lua_pushboolean(L, control.zoom);
|
||||||
lua_setfield(L, -2, "zoom");
|
lua_setfield(L, -2, "zoom");
|
||||||
|
lua_pushboolean(L, control.tabb);
|
||||||
|
lua_setfield(L, -2, "tabb");
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user