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Add initial Lua biomedef support, fixed biome selection

mutilcraft-mt53
kwolekr 2012-12-18 13:23:16 -05:00 committed by Perttu Ahola
parent 11afcbff69
commit 96898c1794
8 changed files with 419 additions and 197 deletions

View File

@ -1586,6 +1586,82 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
minetest.register_biome_groups({
0.35, 0.30, 0.20
})
--
-- Register the biomes for the map generator
--
minetest.register_biome({
group_id = 0,
name = "Ocean",
terrain_type = "liquid",
node_top = "default:gravel",
node_filler = "default:stone",
num_top_nodes = 4,
height_min = -3000,
height_max = 3000,
heat_min = -20.0,
heat_max = 100.0,
humidity_min = 0.0,
humidity_max = 100.0,
scale = 10.0,
offset = -10.0,
})
minetest.register_biome({
group_id = 1,
name = "Beach",
terrain_type = "normal",
node_top = "default:sand",
node_filler = "default:stone",
num_top_nodes = 5,
height_min = -3000,
height_max = 3000,
heat_min = 60.0,
heat_max = 100.0,
humidity_min = 0.0,
humidity_max = 100.0,
scale = 5.0,
offset = 5.0,
})
minetest.register_biome({
group_id = 2,
name = "Land",
terrain_type = "normal",
node_top = "default:dirt_with_grass",
node_filler = "default:stone",
num_top_nodes = 5,
height_min = -3000,
height_max = 3000,
heat_min = -50.0,
heat_max = 100.0,
humidity_min = 0.0,
humidity_max = 100.0,
scale = 12.0,
offset = 10.0,
})
minetest.register_biome({
group_id = 3,
name = "Hills",
terrain_type = "normal",
node_top = "default:dirt",
node_filler = "default:stone",
num_top_nodes = 3,
height_min = -3000,
height_max = 3000,
heat_min = -50.0,
heat_max = 100.0,
humidity_min = 0.0,
humidity_max = 100.0,
scale = 70.0,
offset = 30.0,
})
-- Support old code
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)

View File

@ -64,11 +64,14 @@ int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESE
float bg5_temps[] = {5.0, 40.0};
int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
NoiseParams np_default = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
this->m_gamedef = gamedef;
this->ndef = gamedef->ndef();
bgroups.push_back(new std::vector<Biome *>); //the initial biome group
//addDefaultBiomes(); //can't do this in the ctor, too early
}
@ -79,19 +82,51 @@ BiomeDefManager::~BiomeDefManager() {
}
void BiomeDefManager::addBiome() {
Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
switch (btt) {
case BIOME_TERRAIN_NORMAL:
return new Biome;
case BIOME_TERRAIN_LIQUID:
return new BiomeLiquid;
case BIOME_TERRAIN_NETHER:
return new BiomeHell;
case BIOME_TERRAIN_AETHER:
return new BiomeAether;
case BIOME_TERRAIN_FLAT:
return new BiomeSuperflat;
}
}
NoiseParams npmtdef = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
void BiomeDefManager::addBiomeGroup(float freq) {
int size = bgroup_freqs.size();
float newfreq = freq;
if (size)
newfreq += bgroup_freqs[size - 1];
bgroup_freqs.push_back(newfreq);
bgroups.push_back(new std::vector<Biome *>);
printf("added biome with freq %f\n", newfreq);
}
void BiomeDefManager::addBiome(int groupid, Biome *b) {
std::vector<Biome *> *bgroup;
if (groupid >= bgroups.size()) {
printf("blahblahblah");
return;
}
bgroup = bgroups[groupid];
bgroup->push_back(b);
}
void BiomeDefManager::addDefaultBiomes() {
std::vector<Biome *> *bgroup;
Biome *b;
//bgroup = new std::vector<Biome *>;
b = new Biome;
b->name = "Default";
b->n_top = MapNode(ndef->getId("mapgen_stone"));
@ -103,30 +138,25 @@ void BiomeDefManager::addDefaultBiomes() {
b->heat_max = FLT_MAX;
b->humidity_min = FLT_MIN;
b->humidity_max = FLT_MAX;
b->np = &npmtdef;
b->np = &np_default;
biome_default = b;
//bgroup->push_back(b);
//bgroups.push_back(bgroup);
}
Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
std::vector<Biome *> bgroup;
std::vector<Biome *> *bgroup;
Biome *b;
int i;
int ngroups = bgroup_freqs.size();
if (!ngroups)
return biome_default;
for (i = 0; (i != ngroups - 1) && (bgfreq > bgroup_freqs[i]); i++);
bgroup = *(bgroups[i]);
for (i = 0; (i != ngroups) && (bgfreq > bgroup_freqs[i]); i++);
bgroup = bgroups[i];
int nbiomes = bgroup.size();
if (!nbiomes)
return biome_default;
for (i = 0; i != nbiomes - 1; i++) {
b = bgroup[i];
int nbiomes = bgroup->size();
for (i = 0; i != nbiomes; i++) {
b = bgroup->operator[](i);///////////////////////////
if (heat >= b->heat_min && heat <= b->heat_max &&
humidity >= b->humidity_min && humidity <= b->humidity_max)
return b;
@ -145,13 +175,11 @@ int Biome::getSurfaceHeight(float noise_terrain) {
void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
//printf("(%d, %d): %f\n", x, z, mg->map_terrain[z * mg->ystride + x]);
//int surfaceh = 4;
int surfaceh = np->offset + np->scale * mg->map_terrain[(z - mg->node_min.Z) * 80 /*THIS IS TEMPORARY mg->ystride*/ + (x - mg->node_min.X)];
//printf("gen column %f\n", );
int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
int surfaceh = np->offset + np->scale * mg->map_terrain[i];
int y = y1;
int i = mg->vmanip->m_area.index(x, y, z); //z * mg->zstride + x + (y - mg->vmanip->m_area.MinEdge.Y) * mg->ystride;
i = mg->vmanip->m_area.index(x, y, z);
for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_filler;
for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
@ -166,16 +194,18 @@ void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
void BiomeOcean::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
int y, i = 0;
void BiomeLiquid::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
int surfaceh = np->offset + np->scale * mg->map_terrain[i];
int y = y1;
int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x];
i = z * mg->zstride + x;
for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
i = mg->vmanip->m_area.index(x, y, z);
for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_filler;
for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_top;
for (; y <= mg->water_level && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = mg->n_water;
for (; y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = mg->n_air;
}
@ -190,22 +220,23 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
void BiomeHell::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
int y, i = 0;
int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x];
i = z * mg->zstride + x;
for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_filler;
for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_top;
for (; y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = mg->n_air;
}
///////////////////////////// [ Aether biome ] ////////////////////////////////
int BiomeAether::getSurfaceHeight(float noise_terrain) {
return np->offset + np->scale * noise_terrain;
}
void BiomeAether::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
}
/////////////////////////// [ Superflat biome ] ///////////////////////////////
@ -215,15 +246,5 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
void BiomeSuperflat::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
int y, i = 0;
int surfaceh = ntopnodes;
i = z * mg->zstride + x;
for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_filler;
for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = n_top;
for (; y <= y2; y++, i += mg->ystride)
mg->vmanip->m_data[i] = mg->n_air;
}

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@ -20,12 +20,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef BIOME_HEADER
#define BIOME_HEADER
#include <string>
#include "nodedef.h"
#include "gamedef.h"
#include "mapnode.h"
#include "noise.h"
#include "mapgen.h"
enum BiomeTerrainType
{
BIOME_TERRAIN_NORMAL,
BIOME_TERRAIN_LIQUID,
BIOME_TERRAIN_NETHER,
BIOME_TERRAIN_AETHER,
BIOME_TERRAIN_FLAT
};
class Biome {
public:
MapNode n_top;
@ -38,14 +49,14 @@ public:
float heat_max;
float humidity_min;
float humidity_max;
const char *name;
std::string name;
NoiseParams *np;
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeOcean : public Biome {
class BiomeLiquid : public Biome {
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
};
@ -54,6 +65,11 @@ class BiomeHell : public Biome {
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeAether : public Biome {
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
};
class BiomeSuperflat : public Biome {
virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
virtual int getSurfaceHeight(float noise_terrain);
@ -70,9 +86,11 @@ public:
BiomeDefManager(IGameDef *gamedef);
~BiomeDefManager();
Biome *createBiome(BiomeTerrainType btt);
Biome *getBiome(float bgfreq, float heat, float humidity);
void addBiome();
void addBiomeGroup(float freq);
void addBiome(int groupid, Biome *b);
void addDefaultBiomes();
};

View File

@ -35,9 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "treegen.h"
NoiseParams nparams_mtdefault =
{0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6}; //terrain
{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
NoiseParams nparams_def_bgroup =
{0.5, 1/(2*1.6), v3f(250., 250., 250.), 5923, 2, 0.60}; //0 to 1
{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
NoiseParams nparams_def_heat =
{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
NoiseParams nparams_def_humidity =
@ -139,9 +139,13 @@ void Mapgen::makeChunk(BlockMakeData *data) {
map_heat = noise_heat->perlinMap2D(x, z);
map_humidity = noise_humidity->perlinMap2D(x, z);
noise_bgroup->transformNoiseMap();
noise_heat->transformNoiseMap();
noise_humidity->transformNoiseMap();
int i = 0;
for (x = node_min.X; x <= node_max.X; x++) {
for (z = node_min.Z; z <= node_max.Z; z++) {
for (z = node_min.Z; z <= node_max.Z; z++) {
for (x = node_min.X; x <= node_max.X; x++) {
Biome *biome = biomedef->getBiome(map_bgroup[i], map_heat[i], map_humidity[i]);
biome->genColumn(this, x, z, y1, y2);
i++;
@ -153,7 +157,7 @@ void Mapgen::makeChunk(BlockMakeData *data) {
//genDungeon();
//add blobs of dirt and gravel underground
//decorateChunk();
//updateLiquid(full_node_min, full_node_max);
updateLiquid(full_node_min, full_node_max);
updateLighting(node_min, node_max);
this->generating = false;
@ -164,7 +168,6 @@ void Mapgen::makeChunk(BlockMakeData *data) {
void Mapgen::updateLiquid(v3s16 node_min, v3s16 node_max) {
bool isliquid, wasliquid;
u32 i;
content_t c;
for (s16 z = node_min.Z; z <= node_max.Z; z++) {
for (s16 x = node_min.X; x <= node_max.X; x++) {

View File

@ -287,7 +287,7 @@ Noise::Noise(NoiseParams *np, int seed, int sx, int sy) {
this->seed = seed;
this->sx = sx;
this->sy = sy;
this->sz = 0;
this->sz = 1;
this->noisebuf = new float[nlx * nly];
this->buf = new float[sx * sy];
this->result = new float[sx * sy];
@ -538,3 +538,16 @@ float *Noise::perlinMap3D(float x, float y, float z) {
return result;
}
void Noise::transformNoiseMap() {
int i = 0;
for (int z = 0; z != sz; z++) {
for (int y = 0; y != sy; y++) {
for (int x = 0; x != sx; x++) {
result[i] = result[i] * np->scale + np->offset;
i++;
}
}
}
}

View File

@ -95,6 +95,7 @@ public:
int seed);
float *perlinMap2D(float x, float y);
float *perlinMap3D(float x, float y, float z);
void transformNoiseMap();
};
// Return value: -1 ... 1

View File

@ -37,6 +37,7 @@ extern "C" {
#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
#include "itemdef.h"
#include "nodedef.h"
#include "biome.h"
#include "craftdef.h"
#include "main.h" // For g_settings
#include "settings.h" // For accessing g_settings
@ -436,6 +437,16 @@ struct EnumString es_TileAnimationType[] =
{0, NULL},
};
struct EnumString es_BiomeTerrainType[] =
{
{BIOME_TERRAIN_NORMAL, "normal"},
{BIOME_TERRAIN_LIQUID, "liquid"},
{BIOME_TERRAIN_NETHER, "nether"},
{BIOME_TERRAIN_AETHER, "aether"},
{BIOME_TERRAIN_FLAT, "flat"},
{0, NULL},
};
/*
C struct <-> Lua table converter functions
*/
@ -988,7 +999,7 @@ static void read_object_properties(lua_State *L, int index,
if(lua_istable(L, -1))
prop->initial_sprite_basepos = read_v2s16(L, -1);
lua_pop(L, 1);
getboolfield(L, -1, "is_visible", prop->is_visible);
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
@ -1032,7 +1043,7 @@ static ItemDefinition read_item_definition(lua_State *L, int index,
warn_if_field_exists(L, index, "tool_digging_properties",
"deprecated: use tool_capabilities");
lua_getfield(L, index, "tool_capabilities");
if(lua_istable(L, -1)){
def.tool_capabilities = new ToolCapabilities(
@ -1067,7 +1078,7 @@ static TileDef read_tiledef(lua_State *L, int index)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
TileDef tiledef;
// key at index -2 and value at index
@ -1113,7 +1124,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
index = lua_gettop(L) + 1 + index;
ContentFeatures f;
/* Cache existence of some callbacks */
lua_getfield(L, index, "on_construct");
if(!lua_isnil(L, -1)) f.has_on_construct = true;
@ -1138,7 +1149,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
NDT_NORMAL);
getfloatfield(L, index, "visual_scale", f.visual_scale);
// tiles = {}
lua_getfield(L, index, "tiles");
// If nil, try the deprecated name "tile_images" instead
@ -1173,7 +1184,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
}
}
lua_pop(L, 1);
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
// If nil, try the deprecated name "special_materials" instead
@ -1204,7 +1215,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
f.alpha = getintfield_default(L, index, "alpha", 255);
/* Other stuff */
lua_getfield(L, index, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
@ -1228,7 +1239,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
"deprecated: use 'drop' field");
warn_if_field_exists(L, index, "metadata_name",
"deprecated: use on_add and metadata callbacks");
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, index, "is_ground_content", f.is_ground_content);
f.light_propagates = (f.param_type == CPT_LIGHT);
@ -1264,7 +1275,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, index,
"damage_per_second", f.damage_per_second);
lua_getfield(L, index, "node_box");
if(lua_istable(L, -1))
f.node_box = read_nodebox(L, -1);
@ -1279,7 +1290,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
// Set to true if wall_mounted used to be set to true
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
// Sound table
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
@ -1368,7 +1379,7 @@ private:
static const luaL_reg methods[];
// Exported functions
// garbage collector
static int gc_object(lua_State *L)
{
@ -1621,7 +1632,7 @@ public:
{
return m_stack;
}
// LuaItemStack(itemstack or itemstring or table or nil)
// Creates an LuaItemStack and leaves it on top of stack
static int create_object(lua_State *L)
@ -1810,7 +1821,7 @@ private:
if(!ud) luaL_typerror(L, narg, className);
return *(InvRef**)ud; // unbox pointer
}
static Inventory* getinv(lua_State *L, InvRef *ref)
{
return get_server(L)->getInventory(ref->m_loc);
@ -1830,9 +1841,9 @@ private:
// Inform other things that the inventory has changed
get_server(L)->setInventoryModified(ref->m_loc);
}
// Exported functions
// garbage collector
static int gc_object(lua_State *L) {
InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
@ -2185,7 +2196,7 @@ private:
if(!ud) luaL_typerror(L, narg, className);
return *(NodeMetaRef**)ud; // unbox pointer
}
static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
{
NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
@ -2212,9 +2223,9 @@ private:
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"NodeMetaRef::reportMetadataChange");
}
// Exported functions
// garbage collector
static int gc_object(lua_State *L) {
NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
@ -2327,7 +2338,7 @@ private:
InvRef::createNodeMeta(L, ref->m_p);
return 1;
}
// to_table(self)
static int l_to_table(lua_State *L)
{
@ -2373,7 +2384,7 @@ private:
{
NodeMetaRef *ref = checkobject(L, 1);
int base = 2;
if(lua_isnil(L, base)){
// No metadata
ref->m_env->getMap().removeNodeMetadata(ref->m_p);
@ -2497,7 +2508,7 @@ public:
if(!ud) luaL_typerror(L, narg, className);
return *(ObjectRef**)ud; // unbox pointer
}
static ServerActiveObject* getobject(ObjectRef *ref)
{
ServerActiveObject *co = ref->m_object;
@ -2513,7 +2524,7 @@ private:
return NULL;
return (LuaEntitySAO*)obj;
}
static PlayerSAO* getplayersao(ObjectRef *ref)
{
ServerActiveObject *obj = getobject(ref);
@ -2523,7 +2534,7 @@ private:
return NULL;
return (PlayerSAO*)obj;
}
static Player* getplayer(ObjectRef *ref)
{
PlayerSAO *playersao = getplayersao(ref);
@ -2531,9 +2542,9 @@ private:
return NULL;
return playersao->getPlayer();
}
// Exported functions
// garbage collector
static int gc_object(lua_State *L) {
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
@ -2552,7 +2563,7 @@ private:
co->m_removed = true;
return 0;
}
// getpos(self)
// returns: {x=num, y=num, z=num}
static int l_getpos(lua_State *L)
@ -2570,7 +2581,7 @@ private:
lua_setfield(L, -2, "z");
return 1;
}
// setpos(self, pos)
static int l_setpos(lua_State *L)
{
@ -2584,7 +2595,7 @@ private:
co->setPos(pos);
return 0;
}
// moveto(self, pos, continuous=false)
static int l_moveto(lua_State *L)
{
@ -2856,7 +2867,7 @@ private:
co->setVelocity(pos);
return 0;
}
// getvelocity(self)
static int l_getvelocity(lua_State *L)
{
@ -2868,7 +2879,7 @@ private:
pushFloatPos(L, v);
return 1;
}
// setacceleration(self, {x=num, y=num, z=num})
static int l_setacceleration(lua_State *L)
{
@ -2881,7 +2892,7 @@ private:
co->setAcceleration(pos);
return 0;
}
// getacceleration(self)
static int l_getacceleration(lua_State *L)
{
@ -2893,7 +2904,7 @@ private:
pushFloatPos(L, v);
return 1;
}
// setyaw(self, radians)
static int l_setyaw(lua_State *L)
{
@ -2905,7 +2916,7 @@ private:
co->setYaw(yaw);
return 0;
}
// getyaw(self)
static int l_getyaw(lua_State *L)
{
@ -2917,7 +2928,7 @@ private:
lua_pushnumber(L, yaw);
return 1;
}
// settexturemod(self, mod)
static int l_settexturemod(lua_State *L)
{
@ -2929,7 +2940,7 @@ private:
co->setTextureMod(mod);
return 0;
}
// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
// select_horiz_by_yawpitch=false)
static int l_setsprite(lua_State *L)
@ -2966,7 +2977,7 @@ private:
lua_pushstring(L, name.c_str());
return 1;
}
// get_luaentity(self)
static int l_get_luaentity(lua_State *L)
{
@ -2977,7 +2988,7 @@ private:
luaentity_get(L, co->getId());
return 1;
}
/* Player-only */
// is_player(self)
@ -2988,7 +2999,7 @@ private:
lua_pushboolean(L, (player != NULL));
return 1;
}
// get_player_name(self)
static int l_get_player_name(lua_State *L)
{
@ -3002,7 +3013,7 @@ private:
lua_pushstring(L, player->getName());
return 1;
}
// get_look_dir(self)
static int l_get_look_dir(lua_State *L)
{
@ -3144,7 +3155,7 @@ public:
ObjectRef *o = checkobject(L, -1);
o->m_object = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
@ -3370,7 +3381,7 @@ private:
if(!ud) luaL_typerror(L, narg, className);
return *(NodeTimerRef**)ud; // unbox pointer
}
static int l_set(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
@ -3381,7 +3392,7 @@ private:
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
return 0;
}
static int l_start(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
@ -3391,7 +3402,7 @@ private:
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
return 0;
}
static int l_stop(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
@ -3400,7 +3411,7 @@ private:
env->getMap().removeNodeTimer(o->m_p);
return 0;
}
static int l_is_started(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
@ -3411,7 +3422,7 @@ private:
lua_pushboolean(L,(t.timeout != 0));
return 1;
}
static int l_get_timeout(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
@ -3422,7 +3433,7 @@ private:
lua_pushnumber(L,t.timeout);
return 1;
}
static int l_get_elapsed(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
@ -3460,7 +3471,7 @@ public:
NodeTimerRef *o = checkobject(L, -1);
o->m_env = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
@ -3525,7 +3536,7 @@ private:
if(!ud) luaL_typerror(L, narg, className);
return *(EnvRef**)ud; // unbox pointer
}
// Exported functions
// EnvRef:set_node(pos, node)
@ -3969,7 +3980,7 @@ private:
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(s16 x=minp.X; x<=maxp.X; x++)
@ -4094,7 +4105,7 @@ public:
EnvRef *o = checkobject(L, -1);
o->m_env = NULL;
}
static void Register(lua_State *L)
{
lua_newtable(L);
@ -4147,6 +4158,8 @@ const luaL_reg EnvRef::methods[] = {
method(EnvRef, find_node_near),
method(EnvRef, find_nodes_in_area),
method(EnvRef, get_perlin),
//method{EnvRef, get_perlin_map_2d},
//method{EnvRef, get_perlin_map_3d},
method(EnvRef, clear_objects),
method(EnvRef, spawn_tree),
{0,0}
@ -4166,7 +4179,7 @@ private:
static const luaL_reg methods[];
// Exported functions
// garbage collector
static int gc_object(lua_State *L)
{
@ -4217,7 +4230,7 @@ public:
{
return m_pseudo;
}
// LuaPseudoRandom(seed)
// Creates an LuaPseudoRandom and leaves it on top of stack
static int create_object(lua_State *L)
@ -4321,7 +4334,7 @@ public:
u32 active_object_count, u32 active_object_count_wider)
{
lua_State *L = m_lua;
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
@ -4337,7 +4350,7 @@ public:
lua_gettable(L, registered_abms);
if(lua_isnil(L, -1))
assert(0);
// Call action
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "action");
@ -4442,6 +4455,77 @@ static int l_get_server_status(lua_State *L)
return 1;
}
// register_biome_groups({frequencies})
static int l_register_biome_groups(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
int index = 1;
if (!lua_istable(L, index)) {
return 0;
}
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
lua_pushnil(L);
for (int i = 1; lua_next(L, index) != 0; i++) {
bmgr->addBiomeGroup(lua_tonumber(L, -1));
lua_pop(L, 1);
}
lua_pop(L, 1);
return 0;
}
// register_biome({lots of stuff})
static int l_register_biome(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
int index = 1, groupid;
std::string nodename;
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
groupid = getintfield_default(L, index, "group_id", 0);
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
Biome *b = bmgr->createBiome(terrain);
b->name = getstringfield_default(L, index, "name", "");
if (getstringfield(L, index, "node_top", nodename))
b->n_top = MapNode(ndef->getId(nodename));
else
b->n_top = MapNode(CONTENT_IGNORE);
if (getstringfield(L, index, "node_filler", nodename))
b->n_filler = MapNode(ndef->getId(nodename));
else
b->n_filler = b->n_top;
b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
b->height_min = getintfield_default(L, index, "height_min", 0);
b->height_max = getintfield_default(L, index, "height_max", 0);
b->heat_min = getfloatfield_default(L, index, "heat_min", 0.);
b->heat_max = getfloatfield_default(L, index, "heat_max", 0.);
b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
//////hrm, what to do about the noiseparams...
b->np = new NoiseParams; /////just a hacky solution
getfloatfield(L, index, "scale", b->np->scale);
getfloatfield(L, index, "offset", b->np->offset);
//TODO: add configurable spread factor and octaves!?
//I'd have to create a Noise for every Biome...
bmgr->addBiome(groupid, b);
printf(" - added biome '%s' - %d %d\n", b->name.c_str(), b->n_top.param0, b->n_filler.param0);
return 0;
}
// register_item_raw({lots of stuff})
static int l_register_item_raw(lua_State *L)
{
@ -4481,7 +4565,7 @@ static int l_register_item_raw(lua_State *L)
else
def.node_placement_prediction = "";
}
// Register item definition
idef->registerItem(def);
@ -4504,9 +4588,9 @@ static int l_register_alias_raw(lua_State *L)
// Get the writable item definition manager from the server
IWritableItemDefManager *idef =
get_server(L)->getWritableItemDefManager();
idef->registerAlias(name, convert_to);
return 0; /* number of results */
}
@ -4615,7 +4699,7 @@ static int l_register_craft(lua_State *L)
// Get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef =
get_server(L)->getWritableCraftDefManager();
std::string type = getstringfield_default(L, table, "type", "shaped");
/*
@ -4899,7 +4983,7 @@ static int l_get_inventory(lua_State *L)
std::string name = checkstringfield(L, 1, "name");
loc.setDetached(name);
}
if(get_server(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
@ -5116,7 +5200,7 @@ static int l_get_craft_result(lua_State *L)
lua_getfield(L, input_i, "items");
std::vector<ItemStack> items = read_items(L, -1);
lua_pop(L, 1); // items
IGameDef *gdef = get_server(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input(method, width, items);
@ -5151,7 +5235,7 @@ static int l_get_craft_recipe(lua_State *L)
char tmp[20];
int input_i = 1;
std::string o_item = luaL_checkstring(L,input_i);
IGameDef *gdef = get_server(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input;
@ -5254,6 +5338,8 @@ static const struct luaL_Reg minetest_f [] = {
{"register_item_raw", l_register_item_raw},
{"register_alias_raw", l_register_alias_raw},
{"register_craft", l_register_craft},
{"register_biome", l_register_biome},
{"register_biome_groups", l_register_biome_groups},
{"setting_set", l_setting_set},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
@ -5304,7 +5390,7 @@ void scriptapi_export(lua_State *L, Server *server)
lua_newtable(L);
luaL_register(L, NULL, minetest_f);
lua_setglobal(L, "minetest");
// Get the main minetest table
lua_getglobal(L, "minetest");
@ -5337,7 +5423,7 @@ bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
return false;
}
bool success = false;
try{
@ -5381,7 +5467,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
@ -5432,7 +5518,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
LuaABM *abm = new LuaABM(L, id, trigger_contents,
required_neighbors, trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
@ -5476,7 +5562,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
@ -5495,7 +5581,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
@ -5759,7 +5845,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
get_auth_handler(L);
lua_getfield(L, -1, "get_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
@ -5767,12 +5853,12 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
lua_pushstring(L, playername.c_str());
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
// nil = login not allowed
if(lua_isnil(L, -1))
return false;
luaL_checktype(L, -1, LUA_TTABLE);
std::string password;
bool found = getstringfield(L, -1, "password", password);
if(!found)
@ -5787,7 +5873,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
if(dst_privs)
read_privileges(L, -1, *dst_privs);
lua_pop(L, 1);
return true;
}
@ -5797,7 +5883,7 @@ void scriptapi_create_auth(lua_State *L, const std::string &playername,
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
get_auth_handler(L);
lua_getfield(L, -1, "create_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
@ -5814,7 +5900,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
get_auth_handler(L);
lua_getfield(L, -1, "set_password");
if(lua_type(L, -1) != LUA_TFUNCTION)
@ -5830,7 +5916,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
player
*/
void scriptapi_on_player_receive_fields(lua_State *L,
void scriptapi_on_player_receive_fields(lua_State *L,
ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields)
@ -6097,7 +6183,7 @@ bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
script_error(L, "error: %s", lua_tostring(L, -1));
if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
return true;
return false;
}
@ -6111,7 +6197,7 @@ void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
@ -6679,7 +6765,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
@ -6694,7 +6780,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
}
int prototype_table = lua_gettop(L);
//dump2(L, "prototype_table");
// Create entity object
lua_newtable(L);
int object = lua_gettop(L);
@ -6702,7 +6788,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
// Set object metatable
lua_pushvalue(L, prototype_table);
lua_setmetatable(L, -2);
// Add object reference
// This should be userdata with metatable ObjectRef
objectref_get(L, id);
@ -6718,7 +6804,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, -3);
return true;
}
@ -6729,11 +6815,11 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// Get on_activate function
lua_pushvalue(L, object);
lua_getfield(L, -1, "on_activate");
@ -6760,12 +6846,12 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Set luaentities[id] = nil
lua_pushnumber(L, id); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
lua_pop(L, 2); // pop luaentities, minetest
}
@ -6779,20 +6865,20 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
// Get minetest.luaentities[id]
luaentity_get(L, id);
int object = lua_gettop(L);
// Get get_staticdata function
lua_pushvalue(L, object);
lua_getfield(L, -1, "get_staticdata");
if(lua_isnil(L, -1))
return "";
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error running function get_staticdata: %s\n",
lua_tostring(L, -1));
size_t len=0;
const char *s = lua_tolstring(L, -1, &len);
return std::string(s, len);
@ -6812,9 +6898,9 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
// Set default values that differ from ObjectProperties defaults
prop->hp_max = 10;
/* Read stuff */
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
getboolfield(L, -1, "physical", prop->physical);
@ -6829,10 +6915,10 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
getstringfield(L, -1, "visual", prop->visual);
getstringfield(L, -1, "mesh", prop->mesh);
// Deprecated: read object properties directly
read_object_properties(L, -1, prop);
// Read initial_properties
lua_getfield(L, -1, "initial_properties");
read_object_properties(L, -1, prop);

View File

@ -103,14 +103,14 @@ public:
delete q;
}
}
/*
peer_id=0 adds with nobody to send to
*/
void addBlock(u16 peer_id, v3s16 pos, u8 flags)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock lock(m_mutex);
if(peer_id != 0)
@ -130,7 +130,7 @@ public:
}
}
}
/*
Add the block
*/
@ -160,7 +160,7 @@ public:
JMutexAutoLock lock(m_mutex);
return m_queue.size();
}
u32 peerItemCount(u16 peer_id)
{
JMutexAutoLock lock(m_mutex);
@ -238,7 +238,7 @@ struct PlayerInfo
/*
Used for queueing and sorting block transfers in containers
Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
@ -303,7 +303,7 @@ struct ServerSoundParams
max_hear_distance(32*BS),
loop(false)
{}
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};
@ -347,7 +347,7 @@ public:
~RemoteClient()
{
}
/*
Finds block that should be sent next to the client.
Environment should be locked when this is called.
@ -367,7 +367,7 @@ public:
{
return m_blocks_sending.size();
}
// Increments timeouts and removes timed-out blocks from list
// NOTE: This doesn't fix the server-not-sending-block bug
// because it is related to emerging, not sending.
@ -386,13 +386,13 @@ public:
// Time from last placing or removing blocks
float m_time_from_building;
/*JMutex m_dig_mutex;
float m_dig_time_remaining;
// -1 = not digging
s16 m_dig_tool_item;
v3s16 m_dig_position;*/
/*
List of active objects that the client knows of.
Value is dummy.
@ -405,7 +405,7 @@ private:
- These don't have to be sent again.
- A block is cleared from here when client says it has
deleted it from it's memory
Key is position, value is dummy.
No MapBlock* is stored here because the blocks can get deleted.
*/
@ -413,7 +413,7 @@ private:
s16 m_nearest_unsent_d;
v3s16 m_last_center;
float m_nearest_unsent_reset_timer;
/*
Blocks that are currently on the line.
This is used for throttling the sending of blocks.
@ -432,7 +432,7 @@ private:
This is resetted by PrintInfo()
*/
u32 m_excess_gotblocks;
// CPU usage optimization
u32 m_nothing_to_send_counter;
float m_nothing_to_send_pause_timer;
@ -446,7 +446,7 @@ public:
/*
NOTE: Every public method should be thread-safe
*/
Server(
const std::string &path_world,
const std::string &path_config,
@ -477,7 +477,7 @@ public:
{
return m_shutdown_requested;
}
/*
Shall be called with the environment locked.
This is accessed by the map, which is inside the environment,
@ -503,7 +503,7 @@ public:
// Envlock + conlock
s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
void stopSound(s32 handle);
// Envlock + conlock
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
bool checkPriv(const std::string &name, const std::string &priv);
@ -534,26 +534,30 @@ public:
{
return m_con.GetPeerAddress(peer_id);
}
// Envlock and conlock should be locked when calling this
void notifyPlayer(const char *name, const std::wstring msg);
void notifyPlayers(const std::wstring msg);
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
// Envlock and conlock should be locked when using Lua
lua_State *getLua(){ return m_lua; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
//TODO: determine what should be locked when accessing the emerge manager
EmergeManager *getEmergeManager(){ return m_emerge; }
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
std::list<std::string> *log);
// IGameDef interface
// Under envlock
virtual IItemDefManager* getItemDefManager();
@ -565,7 +569,7 @@ public:
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
virtual IRollbackReportSink* getRollbackReportSink();
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
@ -573,7 +577,7 @@ public:
const ModSpec* getModSpec(const std::string &modname);
void getModNames(core::list<std::string> &modlist);
std::string getBuiltinLuaPath();
std::string getWorldPath(){ return m_path_world; }
bool isSingleplayer(){ return m_simple_singleplayer_mode; }
@ -591,11 +595,11 @@ private:
// As of now, these create and remove clients and players.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
/*
Static send methods
*/
static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
static void SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason);
@ -605,7 +609,7 @@ private:
IItemDefManager *itemdef);
static void SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef, u16 protocol_version);
/*
Non-static send methods.
Conlock should be always used.
@ -633,18 +637,18 @@ private:
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
core::list<u16> *far_players=NULL, float far_d_nodes=100);
void setBlockNotSent(v3s16 p);
// Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
void fillMediaCache();
void sendMediaAnnouncement(u16 peer_id);
void sendRequestedMedia(u16 peer_id,
const core::list<MediaRequest> &tosend);
void sendDetachedInventory(const std::string &name, u16 peer_id);
void sendDetachedInventoryToAll(const std::string &name);
void sendDetachedInventories(u16 peer_id);
@ -652,15 +656,15 @@ private:
/*
Something random
*/
void DiePlayer(u16 peer_id);
void RespawnPlayer(u16 peer_id);
void UpdateCrafting(u16 peer_id);
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
// When called, environment mutex should be locked
std::string getPlayerName(u16 peer_id)
{
@ -687,7 +691,7 @@ private:
Call with env and con locked.
*/
PlayerSAO *emergePlayer(const char *name, u16 peer_id);
// Locks environment and connection by its own
struct PeerChange;
void handlePeerChange(PeerChange &c);
@ -696,7 +700,7 @@ private:
/*
Variables
*/
// World directory
std::string m_path_world;
// Path to user's configuration file ("" = no configuration file)
@ -709,7 +713,7 @@ private:
// Thread can set; step() will throw as ServerError
MutexedVariable<std::string> m_async_fatal_error;
// Some timers
float m_liquid_transform_timer;
float m_print_info_timer;
@ -717,14 +721,14 @@ private:
float m_emergethread_trigger_timer;
float m_savemap_timer;
IntervalLimiter m_map_timer_and_unload_interval;
// NOTE: If connection and environment are both to be locked,
// environment shall be locked first.
// Environment
ServerEnvironment *m_env;
JMutex m_env_mutex;
// Connection
con::Connection m_con;
JMutex m_con_mutex;
@ -748,23 +752,23 @@ private:
// Item definition manager
IWritableItemDefManager *m_itemdef;
// Node definition manager
IWritableNodeDefManager *m_nodedef;
// Craft definition manager
IWritableCraftDefManager *m_craftdef;
// Event manager
EventManager *m_event;
// Mods
std::vector<ModSpec> m_mods;
/*
Threads
*/
// A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime;
@ -776,7 +780,7 @@ private:
EmergeThread m_emergethread;
// Queue of block coordinates to be processed by the emerge thread
BlockEmergeQueue m_emerge_queue;
/*
Time related stuff
*/
@ -785,7 +789,7 @@ private:
float m_time_of_day_send_timer;
// Uptime of server in seconds
MutexedVariable<double> m_uptime;
/*
Peer change queue.
Queues stuff from peerAdded() and deletingPeer() to
@ -807,7 +811,7 @@ private:
/*
Random stuff
*/
// Mod parent directory paths
core::list<std::string> m_modspaths;