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core.rotate_node: Do not trigger after_place_node (#6900)

mutilcraft-mt53
SmallJoker 2018-03-29 21:44:13 +02:00 committed by GitHub
parent 376ed5cd3c
commit 8f827ee680
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 20 additions and 14 deletions

View File

@ -341,7 +341,7 @@ if INIT == "game" then
local dirs2 = {20, 23, 22, 21}
function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)
infinitestacks, orient_flags, prevent_after_place)
orient_flags = orient_flags or {}
local unode = core.get_node_or_nil(pointed_thing.under)
@ -394,7 +394,7 @@ if INIT == "game" then
local old_itemstack = ItemStack(itemstack)
local new_itemstack, removed = core.item_place_node(
itemstack, placer, pointed_thing, param2
itemstack, placer, pointed_thing, param2, prevent_after_place
)
return infinitestacks and old_itemstack or new_itemstack
end
@ -415,7 +415,7 @@ if INIT == "game" then
local invert_wall = placer and placer:get_player_control().sneak or false
core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative(name),
{invert_wall = invert_wall})
{invert_wall = invert_wall}, true)
return itemstack
end
end

View File

@ -261,7 +261,8 @@ local function make_log(name)
return name ~= "" and core.log or function() end
end
function core.item_place_node(itemstack, placer, pointed_thing, param2)
function core.item_place_node(itemstack, placer, pointed_thing, param2,
prevent_after_place)
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack, false
@ -375,7 +376,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
local take_item = true
-- Run callback
if def.after_place_node then
if def.after_place_node and not prevent_after_place then
-- Deepcopy place_to and pointed_thing because callback can modify it
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)

View File

@ -3461,9 +3461,11 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
### Defaults for the `on_*` item definition functions
These functions return the leftover itemstack.
* `minetest.item_place_node(itemstack, placer, pointed_thing, param2)`
* `minetest.item_place_node(itemstack, placer, pointed_thing[, param2, prevent_after_place])`
* Place item as a node
* `param2` overrides `facedir` and wallmounted `param2`
* `prevent_after_place`: if set to `true`, `after_place_node` is not called
for the newly placed node to prevent a callback and placement loop
* returns `itemstack, success`
* `minetest.item_place_object(itemstack, placer, pointed_thing)`
* Place item as-is
@ -3784,13 +3786,14 @@ These functions return the leftover itemstack.
* Like `minetest.is_protected`, this function may be extended or
overwritten by mods to provide a faster implementation to check the
cuboid for intersections.
* `minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)`
* `minetest.rotate_and_place(itemstack, placer, pointed_thing[, infinitestacks,
orient_flags, prevent_after_place])`
* Attempt to predict the desired orientation of the facedir-capable node
defined by `itemstack`, and place it accordingly (on-wall, on the floor,
or hanging from the ceiling). Stacks are handled normally if the
`infinitestacks` field is false or omitted (else, the itemstack is not
changed). `orient_flags` is an optional table containing extra tweaks to
the placement code:
or hanging from the ceiling).
* `infinitestacks`: if `true`, the itemstack is not changed. Otherwise the
stacks are handled normally.
* `orient_flags`: Optional table containing extra tweaks to the placement code:
* `invert_wall`: if `true`, place wall-orientation on the ground and
ground-orientation on the wall.
* `force_wall` : if `true`, always place the node in wall orientation.
@ -3800,10 +3803,12 @@ These functions return the leftover itemstack.
when placing on the floor or ceiling.
* The first four options are mutually-exclusive; the last in the list
takes precedence over the first.
* `prevent_after_place` is directly passed to `minetest.item_place_node`
* Returns the new itemstack after placement
* `minetest.rotate_node(itemstack, placer, pointed_thing)`
* calls `rotate_and_place()` with infinitestacks set according to the state
of the creative mode setting, and checks for "sneak" to set the
`invert_wall` parameter.
* calls `rotate_and_place()` with `infinitestacks` set according to the state
of the creative mode setting, checks for "sneak" to set the `invert_wall`
parameter and `prevent_after_place` set to `true`.
* `minetest.forceload_block(pos[, transient])`
* forceloads the position `pos`.