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Bugfix: don't highlight air nodes.

mutilcraft-mt53
RealBadAngel 2014-09-18 09:56:27 +02:00
parent 58e6d25e03
commit 86a0f5603b
1 changed files with 36 additions and 34 deletions

View File

@ -193,41 +193,43 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
(p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) { (p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) {
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p); MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
// Get selection mesh light level if(n.getContent() != CONTENT_AIR) {
static const v3s16 dirs[7] = { // Get selection mesh light level
v3s16( 0, 0, 0), static const v3s16 dirs[7] = {
v3s16( 0, 1, 0), v3s16( 0, 0, 0),
v3s16( 0,-1, 0), v3s16( 0, 1, 0),
v3s16( 1, 0, 0), v3s16( 0,-1, 0),
v3s16(-1, 0, 0), v3s16( 1, 0, 0),
v3s16( 0, 0, 1), v3s16(-1, 0, 0),
v3s16( 0, 0,-1) v3s16( 0, 0, 1),
}; v3s16( 0, 0,-1)
};
u16 l = 0; u16 l = 0;
u16 l1 = 0; u16 l1 = 0;
for (u8 i = 0; i < 7; i++) { for (u8 i = 0; i < 7; i++) {
MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]); MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
l1 = getInteriorLight(n1, -4, nodedef); l1 = getInteriorLight(n1, -4, nodedef);
if (l1 > l) if (l1 > l)
l = l1; l = l1;
} }
video::SColor c = MapBlock_LightColor(255, l, 0); video::SColor c = MapBlock_LightColor(255, l, 0);
data->m_highlight_mesh_color = c; data->m_highlight_mesh_color = c;
std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef); std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
TileSpec h_tile; TileSpec h_tile;
h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED; h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id); h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
v3f pos = intToFloat(p, BS); v3f pos = intToFloat(p, BS);
f32 d = 0.05 * BS; f32 d = 0.05 * BS;
for(std::vector<aabb3f>::iterator for(std::vector<aabb3f>::iterator
i = boxes.begin(); i = boxes.begin();
i != boxes.end(); i++) i != boxes.end(); i++)
{ {
aabb3f box = *i; aabb3f box = *i;
box.MinEdge += v3f(-d, -d, -d) + pos; box.MinEdge += v3f(-d, -d, -d) + pos;
box.MaxEdge += v3f(d, d, d) + pos; box.MaxEdge += v3f(d, d, d) + pos;
makeCuboid(&collector, box, &h_tile, 1, c, NULL); makeCuboid(&collector, box, &h_tile, 1, c, NULL);
}
} }
} }