Add the option to bind to a specific address
parent
7f743178db
commit
85fe75d1cb
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@ -626,6 +626,9 @@ function tabbuilder.handle_server_buttons(fields)
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gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
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engine.setting_set("port",gamedata.port)
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if fields["te_serveraddr"] ~= nil then
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engine.setting_set("bind_address",fields["te_serveraddr"])
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end
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menu.update_last_game(gamedata.selected_world)
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engine.start()
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@ -950,11 +953,24 @@ function tabbuilder.tab_server()
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dump(engine.setting_getbool("enable_damage")) .. "]"..
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"checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
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dump(engine.setting_getbool("server_announce")) .. "]"..
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"field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
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"field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
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engine.setting_get("name") .. "]" ..
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"pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
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"field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
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engine.setting_get("port") .."]" ..
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"pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
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local bind_addr = engine.setting_get("bind_address")
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if bind_addr ~= nil and bind_addr ~= "" then
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retval = retval ..
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"field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
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engine.setting_get("bind_address") .."]" ..
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"field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
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engine.setting_get("port") .."]"
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else
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retval = retval ..
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"field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
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engine.setting_get("port") .."]"
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end
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retval = retval ..
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"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
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menu.render_world_list() ..
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";" .. index .. "]"
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@ -231,7 +231,9 @@
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# Server stuff
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#
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# Network port to listen (UDP)
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#port =
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#port = 30000
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# Bind address
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#bind_address =
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# Name of server
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#server_name = Minetest server
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# Description of server
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@ -1597,8 +1597,8 @@ void ConnectionSendThread::processNonReliableCommand(ConnectionCommand &c)
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return;
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case CONNCMD_SERVE:
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LOG(dout_con<<m_connection->getDesc()<<" UDP processing CONNCMD_SERVE port="
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<<c.port<<std::endl);
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serve(c.port);
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<<c.address.serializeString()<<std::endl);
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serve(c.address);
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return;
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case CONNCMD_CONNECT:
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LOG(dout_con<<m_connection->getDesc()<<" UDP processing CONNCMD_CONNECT"<<std::endl);
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@ -1631,11 +1631,12 @@ void ConnectionSendThread::processNonReliableCommand(ConnectionCommand &c)
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}
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}
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void ConnectionSendThread::serve(u16 port)
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void ConnectionSendThread::serve(Address bind_address)
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{
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LOG(dout_con<<m_connection->getDesc()<<"UDP serving at port "<<port<<std::endl);
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LOG(dout_con<<m_connection->getDesc()
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<<"UDP serving at port " << bind_address.serializeString() <<std::endl);
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try{
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m_connection->m_udpSocket.Bind(port);
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m_connection->m_udpSocket.Bind(bind_address);
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m_connection->SetPeerID(PEER_ID_SERVER);
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}
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catch(SocketException &e){
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@ -1658,7 +1659,14 @@ void ConnectionSendThread::connect(Address address)
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e.peerAdded(peer->id, peer->address);
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m_connection->putEvent(e);
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m_connection->m_udpSocket.Bind(0);
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Address bind_addr;
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if (address.isIPv6())
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bind_addr.setAddress((IPv6AddressBytes*) NULL);
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else
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bind_addr.setAddress(0,0,0,0);
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m_connection->m_udpSocket.Bind(bind_addr);
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// Send a dummy packet to server with peer_id = PEER_ID_INEXISTENT
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m_connection->SetPeerID(PEER_ID_INEXISTENT);
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@ -1716,7 +1724,8 @@ void ConnectionSendThread::send(u16 peer_id, u8 channelnum,
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assert(channelnum < CHANNEL_COUNT);
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PeerHelper peer = m_connection->getPeerNoEx(peer_id);
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if(!peer) {
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if(!peer)
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{
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LOG(dout_con<<m_connection->getDesc()<<" peer: peer_id="<<peer_id
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<< ">>>NOT<<< found on sending packet"
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<< ", channel " << (channelnum % 0xFF)
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@ -2766,10 +2775,10 @@ void Connection::putCommand(ConnectionCommand &c)
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}
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}
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void Connection::Serve(unsigned short port)
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void Connection::Serve(Address bind_addr)
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{
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ConnectionCommand c;
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c.serve(port);
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c.serve(bind_addr);
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putCommand(c);
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}
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@ -406,7 +406,6 @@ enum ConnectionCommandType{
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struct ConnectionCommand
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{
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enum ConnectionCommandType type;
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u16 port;
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Address address;
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u16 peer_id;
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u8 channelnum;
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@ -416,10 +415,10 @@ struct ConnectionCommand
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ConnectionCommand(): type(CONNCMD_NONE), peer_id(PEER_ID_INEXISTENT), reliable(false), raw(false) {}
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void serve(u16 port_)
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void serve(Address address_)
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{
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type = CONNCMD_SERVE;
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port = port_;
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address = address_;
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}
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void connect(Address address_)
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{
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@ -912,7 +911,7 @@ private:
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void processReliableCommand (ConnectionCommand &c);
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void processNonReliableCommand (ConnectionCommand &c);
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void serve (u16 port);
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void serve (Address bind_address);
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void connect (Address address);
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void disconnect ();
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void disconnect_peer(u16 peer_id);
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@ -996,7 +995,7 @@ public:
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void putCommand(ConnectionCommand &c);
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void SetTimeoutMs(int timeout){ m_bc_receive_timeout = timeout; }
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void Serve(unsigned short port);
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void Serve(Address bind_addr);
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void Connect(Address address);
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bool Connected();
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void Disconnect();
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@ -175,6 +175,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("workaround_window_size","5");
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settings->setDefault("max_packets_per_iteration","1024");
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settings->setDefault("port", "30000");
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settings->setDefault("bind_address","");
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settings->setDefault("default_game", "minetest");
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "15");
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26
src/game.cpp
26
src/game.cpp
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@ -909,8 +909,8 @@ bool nodePlacementPrediction(Client &client,
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// Dont place node when player would be inside new node
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// NOTE: This is to be eventually implemented by a mod as client-side Lua
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if (!nodedef->get(n).walkable ||
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(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
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if (!nodedef->get(n).walkable ||
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(client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
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(nodedef->get(n).walkable &&
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neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
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neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
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@ -1029,7 +1029,27 @@ void the_game(
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infostream<<"Creating server"<<std::endl;
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server = new Server(map_dir, gamespec,
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simple_singleplayer_mode);
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server->start(port);
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std::string bind_str = g_settings->get("bind_address");
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Address bind_addr(0,0,0,0, port);
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if (bind_str != "")
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{
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try {
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bind_addr.Resolve(bind_str.c_str());
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address = bind_str;
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} catch (ResolveError &e) {
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infostream << "Resolving bind address \"" << bind_str
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<< "\" failed: " << e.what()
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<< " -- Listening on all addresses." << std::endl;
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if (g_settings->getBool("ipv6_server")) {
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bind_addr.setAddress((IPv6AddressBytes*) NULL);
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}
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}
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}
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server->start(bind_addr);
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}
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do{ // Client scope (breakable do-while(0))
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17
src/main.cpp
17
src/main.cpp
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@ -1024,6 +1024,21 @@ int main(int argc, char *argv[])
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if(port == 0)
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port = 30000;
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// Bind address
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std::string bind_str = g_settings->get("bind_address");
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Address bind_addr(0,0,0,0, port);
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try {
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bind_addr.Resolve(bind_str.c_str());
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} catch (ResolveError &e) {
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infostream << "Resolving bind address \"" << bind_str
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<< "\" failed: " << e.what()
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<< " -- Listening on all addresses." << std::endl;
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if (g_settings->getBool("ipv6_server")) {
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bind_addr.setAddress((IPv6AddressBytes*) NULL);
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}
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}
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// World directory
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std::string commanded_world = "";
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if(cmd_args.exists("world"))
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@ -1270,7 +1285,7 @@ int main(int argc, char *argv[])
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return 0;
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}
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server.start(port);
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server.start(bind_addr);
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// Run server
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dedicated_server_loop(server, kill);
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@ -452,17 +452,18 @@ Server::~Server()
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}
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}
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void Server::start(unsigned short port)
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void Server::start(Address bind_addr)
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{
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DSTACK(__FUNCTION_NAME);
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infostream<<"Starting server on port "<<port<<"..."<<std::endl;
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infostream<<"Starting server on "
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<< bind_addr.serializeString() <<"..."<<std::endl;
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// Stop thread if already running
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m_thread->Stop();
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// Initialize connection
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m_con.SetTimeoutMs(30);
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m_con.Serve(port);
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m_con.Serve(bind_addr);
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// Start thread
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m_thread->Start();
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@ -477,7 +478,8 @@ void Server::start(unsigned short port)
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<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
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actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
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actionstream<<"Server for gameid=\""<<m_gamespec.id
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<<"\" listening on port "<<port<<"."<<std::endl;
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<<"\" listening on "<<bind_addr.serializeString()<<":"
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<<bind_addr.getPort() << "."<<std::endl;
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}
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void Server::stop()
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@ -177,7 +177,7 @@ public:
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bool simple_singleplayer_mode
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);
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~Server();
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void start(unsigned short port);
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void start(Address bind_addr);
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void stop();
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// This is mainly a way to pass the time to the server.
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// Actual processing is done in an another thread.
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@ -92,24 +92,27 @@ void sockets_cleanup()
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Address::Address()
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{
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m_addr_family = 0;
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memset(&m_address, 0, sizeof m_address);
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memset(&m_address, 0, sizeof(m_address));
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m_port = 0;
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}
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Address::Address(u32 address, u16 port)
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{
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memset(&m_address, 0, sizeof(m_address));
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setAddress(address);
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setPort(port);
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}
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Address::Address(u8 a, u8 b, u8 c, u8 d, u16 port)
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{
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memset(&m_address, 0, sizeof(m_address));
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setAddress(a, b, c, d);
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setPort(port);
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}
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Address::Address(const IPv6AddressBytes * ipv6_bytes, u16 port)
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{
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memset(&m_address, 0, sizeof(m_address));
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setAddress(ipv6_bytes);
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setPort(port);
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}
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@ -334,12 +337,20 @@ UDPSocket::~UDPSocket()
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#endif
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}
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void UDPSocket::Bind(u16 port)
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void UDPSocket::Bind(Address addr)
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{
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if(socket_enable_debug_output)
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{
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dstream << "UDPSocket(" << (int) m_handle << ")::Bind(): "
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<< "port=" << port << std::endl;
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<< addr.serializeString() << ":"
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<< addr.getPort() << std::endl;
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}
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if (addr.getFamily() != m_addr_family)
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{
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char errmsg[] = "Socket and bind address families do not match";
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errorstream << "Bind failed: " << errmsg << std::endl;
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throw SocketException(errmsg);
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}
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if(m_addr_family == AF_INET6)
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@ -347,12 +358,12 @@ void UDPSocket::Bind(u16 port)
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struct sockaddr_in6 address;
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memset(&address, 0, sizeof(address));
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address = addr.getAddress6();
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address.sin6_family = AF_INET6;
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address.sin6_addr = in6addr_any;
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address.sin6_port = htons(port);
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address.sin6_port = htons(addr.getPort());
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if(bind(m_handle, (const struct sockaddr *) &address,
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sizeof(struct sockaddr_in6)) < 0)
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sizeof(struct sockaddr_in6)) < 0)
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{
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dstream << (int) m_handle << ": Bind failed: "
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<< strerror(errno) << std::endl;
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@ -364,9 +375,9 @@ void UDPSocket::Bind(u16 port)
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struct sockaddr_in address;
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memset(&address, 0, sizeof(address));
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address = addr.getAddress();
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = htons(port);
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address.sin_port = htons(addr.getPort());
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if(bind(m_handle, (const struct sockaddr *) &address,
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sizeof(struct sockaddr_in)) < 0)
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@ -115,7 +115,7 @@ class UDPSocket
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public:
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UDPSocket(bool ipv6);
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~UDPSocket();
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void Bind(unsigned short port);
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void Bind(Address addr);
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//void Close();
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//bool IsOpen();
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void Send(const Address & destination, const void * data, int size);
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@ -1506,11 +1506,13 @@ struct TestSocket: public TestBase
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void Run()
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{
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const int port = 30003;
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Address address(0,0,0,0, port);
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Address address6((IPv6AddressBytes*) NULL, port);
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// IPv6 socket test
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{
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UDPSocket socket6(true);
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socket6.Bind(port);
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socket6.Bind(address6);
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const char sendbuffer[] = "hello world!";
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IPv6AddressBytes bytes;
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@ -1536,7 +1538,7 @@ struct TestSocket: public TestBase
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// IPv4 socket test
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{
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UDPSocket socket(false);
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socket.Bind(port);
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socket.Bind(address);
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const char sendbuffer[] = "hello world!";
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socket.Send(Address(127,0,0,1,port), sendbuffer, sizeof(sendbuffer));
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@ -1656,7 +1658,8 @@ struct TestConnection: public TestBase
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infostream<<"** Creating server Connection"<<std::endl;
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con::Connection server(proto_id, 512, 5.0, false, &hand_server);
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server.Serve(30001);
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Address address(0,0,0,0, 30001);
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server.Serve(address);
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infostream<<"** Creating client Connection"<<std::endl;
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con::Connection client(proto_id, 512, 5.0, false, &hand_client);
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