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Night sky: Fix brightness threshold for applying night colours (#7859)

Previously, 'time_brightness' never fell below the threshold so
night sky colours were not applied.

Increase the threshold value. But now also set it to a value less
sensitive to possible future small changes in 'time_brightness',
by setting it halfway between the 'time_brightness' values for
darkest night and first stage of dawn.
mutilcraft-mt53
Paramat 2018-11-12 22:25:35 +00:00 committed by GitHub
parent 98ee08904b
commit 85b01eacd2
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1 changed files with 4 additions and 4 deletions

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@ -610,9 +610,9 @@ void Sky::update(float time_of_day, float time_brightness,
}
m_clouds_visible = true;
float color_change_fraction = 0.98;
float color_change_fraction = 0.98f;
if (sunlight_seen) {
if (is_dawn) { // Dawn
if (is_dawn) { // Dawn
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
bgcolor_bright_dawn_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
@ -620,12 +620,12 @@ void Sky::update(float time_of_day, float time_brightness,
m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
cloudcolor_bright_dawn_f, color_change_fraction);
} else {
if (time_brightness < 0.07) { // Night
if (time_brightness < 0.13f) { // Night
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
bgcolor_bright_night_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
skycolor_bright_night_f, color_change_fraction);
} else { // Day
} else { // Day
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
bgcolor_bright_normal_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(