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Use raw pointer for sound manager (#107)

Use raw pointer for sound manager to avoid a crash in destructor after exit(0)
This commit is contained in:
Deve 2022-11-07 10:57:20 +01:00 committed by GitHub
parent 3ecb0895aa
commit 8535658791
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 24 additions and 13 deletions

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@ -80,7 +80,7 @@ ClientLauncher::~ClientLauncher()
delete RenderingEngine::get_instance();
#if USE_SOUND
g_sound_manager_singleton.reset();
deleteSoundManagerSingleton(g_sound_manager_singleton);
#endif
}
@ -101,8 +101,11 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
return RenderingEngine::print_video_modes();
#if USE_SOUND
if (g_settings->getBool("enable_sound"))
g_sound_manager_singleton = createSoundManagerSingleton();
if (g_settings->getBool("enable_sound")) {
// Check if it's already created just in case
if (!g_sound_manager_singleton)
g_sound_manager_singleton = createSoundManagerSingleton();
}
#endif
if (!init_engine()) {

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@ -1292,9 +1292,9 @@ bool Game::init(
bool Game::initSound()
{
#if USE_SOUND
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton) {
infostream << "Attempting to use OpenAL audio" << std::endl;
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
sound = createOpenALSoundManager(g_sound_manager_singleton, &soundfetcher);
if (!sound)
infostream << "Failed to initialize OpenAL audio" << std::endl;
} else

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@ -50,7 +50,7 @@ with this program; ifnot, write to the Free Software Foundation, Inc.,
#define BUFFER_SIZE 30000
std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
SoundManagerSingleton* g_sound_manager_singleton = nullptr;
typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
@ -707,15 +707,22 @@ public:
}
};
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
SoundManagerSingleton* createSoundManagerSingleton()
{
auto smg = std::make_shared<SoundManagerSingleton>();
auto smg = new SoundManagerSingleton();
if (!smg->init()) {
smg.reset();
delete smg;
smg = nullptr;
}
return smg;
}
void deleteSoundManagerSingleton(SoundManagerSingleton* smg)
{
delete smg;
smg = nullptr;
}
ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
{
return new OpenALSoundManager(smg, fetcher);

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@ -24,8 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound.h"
class SoundManagerSingleton;
extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
extern SoundManagerSingleton* g_sound_manager_singleton;
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton();
SoundManagerSingleton* createSoundManagerSingleton();
void deleteSoundManagerSingleton(SoundManagerSingleton* smg);
ISoundManager *createOpenALSoundManager(
SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);

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@ -150,8 +150,8 @@ GUIEngine::GUIEngine(JoystickController *joystick,
//create soundmanager
MenuMusicFetcher soundfetcher;
#if USE_SOUND
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton)
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton, &soundfetcher);
#endif
if (!m_sound_manager)
m_sound_manager = &dummySoundManager;