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Clean up numeric.h and split FacePositionCache from it

I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
mutilcraft-mt53
ShadowNinja 2015-07-06 12:53:30 -04:00
parent b6f4a9c7e1
commit 77597c4ff3
17 changed files with 205 additions and 157 deletions

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@ -143,6 +143,7 @@ LOCAL_SRC_FILES := \
jni/src/dungeongen.cpp \
jni/src/emerge.cpp \
jni/src/environment.cpp \
jni/src/face_position_cache.cpp \
jni/src/filecache.cpp \
jni/src/filesys.cpp \
jni/src/fontengine.cpp \

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@ -388,6 +388,7 @@ set(common_SRCS
dungeongen.cpp
emerge.cpp
environment.cpp
face_position_cache.cpp
filesys.cpp
genericobject.cpp
gettext.cpp

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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "raycast.h"
#include "voxelalgorithms.h"
#include "settings.h"
#include <algorithm>
/*
ClientEnvironment

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@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <sstream>
#include "clientiface.h"
#include "util/numeric.h"
#include "remoteplayer.h"
#include "settings.h"
#include "mapblock.h"
@ -32,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "network/serveropcodes.h"
#include "util/srp.h"
#include "face_position_cache.h"
const char *ClientInterface::statenames[] = {
"Invalid",

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@ -44,6 +44,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h" // CameraModes
#include "wieldmesh.h"
#include "log.h"
#include <algorithm>
class Settings;
struct ToolCapabilities;

110
src/face_position_cache.cpp Normal file
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@ -0,0 +1,110 @@
/*
Minetest
Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "face_position_cache.h"
#include "threading/mutex_auto_lock.h"
UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::cache;
Mutex FacePositionCache::cache_mutex;
// Calculate the borders of a "d-radius" cube
const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d)
{
MutexAutoLock lock(cache_mutex);
UNORDERED_MAP<u16, std::vector<v3s16> >::iterator it = cache.find(d);
if (it != cache.end())
return it->second;
return generateFacePosition(d);
}
const std::vector<v3s16> &FacePositionCache::generateFacePosition(u16 d)
{
cache[d] = std::vector<v3s16>();
std::vector<v3s16> &c = cache[d];
if (d == 0) {
c.push_back(v3s16(0,0,0));
return c;
}
if (d == 1) {
// This is an optimized sequence of coordinates.
c.push_back(v3s16( 0, 1, 0)); // Top
c.push_back(v3s16( 0, 0, 1)); // Back
c.push_back(v3s16(-1, 0, 0)); // Left
c.push_back(v3s16( 1, 0, 0)); // Right
c.push_back(v3s16( 0, 0,-1)); // Front
c.push_back(v3s16( 0,-1, 0)); // Bottom
// 6
c.push_back(v3s16(-1, 0, 1)); // Back left
c.push_back(v3s16( 1, 0, 1)); // Back right
c.push_back(v3s16(-1, 0,-1)); // Front left
c.push_back(v3s16( 1, 0,-1)); // Front right
c.push_back(v3s16(-1,-1, 0)); // Bottom left
c.push_back(v3s16( 1,-1, 0)); // Bottom right
c.push_back(v3s16( 0,-1, 1)); // Bottom back
c.push_back(v3s16( 0,-1,-1)); // Bottom front
c.push_back(v3s16(-1, 1, 0)); // Top left
c.push_back(v3s16( 1, 1, 0)); // Top right
c.push_back(v3s16( 0, 1, 1)); // Top back
c.push_back(v3s16( 0, 1,-1)); // Top front
// 18
c.push_back(v3s16(-1, 1, 1)); // Top back-left
c.push_back(v3s16( 1, 1, 1)); // Top back-right
c.push_back(v3s16(-1, 1,-1)); // Top front-left
c.push_back(v3s16( 1, 1,-1)); // Top front-right
c.push_back(v3s16(-1,-1, 1)); // Bottom back-left
c.push_back(v3s16( 1,-1, 1)); // Bottom back-right
c.push_back(v3s16(-1,-1,-1)); // Bottom front-left
c.push_back(v3s16( 1,-1,-1)); // Bottom front-right
// 26
return c;
}
// Take blocks in all sides, starting from y=0 and going +-y
for (s16 y = 0; y <= d - 1; y++) {
// Left and right side, including borders
for (s16 z =- d; z <= d; z++) {
c.push_back(v3s16( d, y, z));
c.push_back(v3s16(-d, y, z));
if (y != 0) {
c.push_back(v3s16( d, -y, z));
c.push_back(v3s16(-d, -y, z));
}
}
// Back and front side, excluding borders
for (s16 x = -d + 1; x <= d - 1; x++) {
c.push_back(v3s16(x, y, d));
c.push_back(v3s16(x, y, -d));
if (y != 0) {
c.push_back(v3s16(x, -y, d));
c.push_back(v3s16(x, -y, -d));
}
}
}
// Take the bottom and top face with borders
// -d < x < d, y = +-d, -d < z < d
for (s16 x = -d; x <= d; x++)
for (s16 z = -d; z <= d; z++) {
c.push_back(v3s16(x, -d, z));
c.push_back(v3s16(x, d, z));
}
return c;
}

44
src/face_position_cache.h Normal file
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@ -0,0 +1,44 @@
/*
Minetest
Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FACE_POSITION_CACHE_HEADER
#define FACE_POSITION_CACHE_HEADER
#include "irr_v3d.h"
#include "threading/mutex.h"
#include "util/cpp11_container.h"
#include <map>
#include <vector>
/*
* This class permits caching getFacePosition call results.
* This reduces CPU usage and vector calls.
*/
class FacePositionCache {
public:
static const std::vector<v3s16> &getFacePositions(u16 d);
private:
static const std::vector<v3s16> &generateFacePosition(u16 d);
static UNORDERED_MAP<u16, std::vector<v3s16> > cache;
static Mutex cache_mutex;
};
#endif

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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "log.h"
#include "util/numeric.h"
#include <algorithm>
FlagDesc flagdesc_deco[] = {
{"place_center_x", DECO_PLACE_CENTER_X},

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@ -20,9 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mg_ore.h"
#include "mapgen.h"
#include "noise.h"
#include "util/numeric.h"
#include "map.h"
#include "log.h"
#include <algorithm>
FlagDesc flagdesc_ore[] = {
{"absheight", OREFLAG_ABSHEIGHT},

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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "treegen.h"
#include "emerge.h"
#include "pathfinder.h"
#include "face_position_cache.h"
struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
{

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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "player.h"
#include "log.h"
#include <algorithm>
// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)

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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "nodedef.h"
#include <algorithm>
class TestNodeResolver : public TestBase {
public:

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@ -20,14 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef BASICMACROS_HEADER
#define BASICMACROS_HEADER
#include <algorithm>
#define ARRLEN(x) (sizeof(x) / sizeof((x)[0]))
#define MYMIN(a, b) ((a) < (b) ? (a) : (b))
#define MYMAX(a, b) ((a) > (b) ? (a) : (b))
// Requires <algorithm>
#define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end())
// To disable copy constructors and assignment operations for some class

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@ -24,100 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../noise.h" // PseudoRandom, PcgRandom
#include "../threading/mutex_auto_lock.h"
#include <string.h>
#include <iostream>
UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::m_cache;
Mutex FacePositionCache::m_cache_mutex;
// Calculate the borders of a "d-radius" cube
// TODO: Make it work without mutex and data races, probably thread-local
std::vector<v3s16> FacePositionCache::getFacePositions(u16 d)
{
MutexAutoLock cachelock(m_cache_mutex);
if (m_cache.find(d) != m_cache.end())
return m_cache[d];
generateFacePosition(d);
return m_cache[d];
}
void FacePositionCache::generateFacePosition(u16 d)
{
m_cache[d] = std::vector<v3s16>();
if(d == 0) {
m_cache[d].push_back(v3s16(0,0,0));
return;
}
if(d == 1) {
/*
This is an optimized sequence of coordinates.
*/
m_cache[d].push_back(v3s16( 0, 1, 0)); // top
m_cache[d].push_back(v3s16( 0, 0, 1)); // back
m_cache[d].push_back(v3s16(-1, 0, 0)); // left
m_cache[d].push_back(v3s16( 1, 0, 0)); // right
m_cache[d].push_back(v3s16( 0, 0,-1)); // front
m_cache[d].push_back(v3s16( 0,-1, 0)); // bottom
// 6
m_cache[d].push_back(v3s16(-1, 0, 1)); // back left
m_cache[d].push_back(v3s16( 1, 0, 1)); // back right
m_cache[d].push_back(v3s16(-1, 0,-1)); // front left
m_cache[d].push_back(v3s16( 1, 0,-1)); // front right
m_cache[d].push_back(v3s16(-1,-1, 0)); // bottom left
m_cache[d].push_back(v3s16( 1,-1, 0)); // bottom right
m_cache[d].push_back(v3s16( 0,-1, 1)); // bottom back
m_cache[d].push_back(v3s16( 0,-1,-1)); // bottom front
m_cache[d].push_back(v3s16(-1, 1, 0)); // top left
m_cache[d].push_back(v3s16( 1, 1, 0)); // top right
m_cache[d].push_back(v3s16( 0, 1, 1)); // top back
m_cache[d].push_back(v3s16( 0, 1,-1)); // top front
// 18
m_cache[d].push_back(v3s16(-1, 1, 1)); // top back-left
m_cache[d].push_back(v3s16( 1, 1, 1)); // top back-right
m_cache[d].push_back(v3s16(-1, 1,-1)); // top front-left
m_cache[d].push_back(v3s16( 1, 1,-1)); // top front-right
m_cache[d].push_back(v3s16(-1,-1, 1)); // bottom back-left
m_cache[d].push_back(v3s16( 1,-1, 1)); // bottom back-right
m_cache[d].push_back(v3s16(-1,-1,-1)); // bottom front-left
m_cache[d].push_back(v3s16( 1,-1,-1)); // bottom front-right
// 26
return;
}
// Take blocks in all sides, starting from y=0 and going +-y
for(s16 y=0; y<=d-1; y++) {
// Left and right side, including borders
for(s16 z=-d; z<=d; z++) {
m_cache[d].push_back(v3s16(d,y,z));
m_cache[d].push_back(v3s16(-d,y,z));
if(y != 0) {
m_cache[d].push_back(v3s16(d,-y,z));
m_cache[d].push_back(v3s16(-d,-y,z));
}
}
// Back and front side, excluding borders
for(s16 x=-d+1; x<=d-1; x++) {
m_cache[d].push_back(v3s16(x,y,d));
m_cache[d].push_back(v3s16(x,y,-d));
if(y != 0) {
m_cache[d].push_back(v3s16(x,-y,d));
m_cache[d].push_back(v3s16(x,-y,-d));
}
}
}
// Take the bottom and top face with borders
// -d<x<d, y=+-d, -d<z<d
for(s16 x=-d; x<=d; x++)
for(s16 z=-d; z<=d; z++) {
m_cache[d].push_back(v3s16(x,-d,z));
m_cache[d].push_back(v3s16(x,d,z));
}
}
/*
myrand
*/
// myrand
PcgRandom g_pcgrand;

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@ -26,28 +26,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../irr_v3d.h"
#include "../irr_aabb3d.h"
#include "../threading/mutex.h"
#include "cpp11_container.h"
#include <list>
#include <vector>
#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d) > (max) ? (max) : (d)))
#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1)
// The naive swap performs better than the xor version
#define SWAP(t, x, y) do { \
t temp = x; \
x = y; \
y = temp; \
} while (0)
/*
* This class permits to cache getFacePosition call results
* This reduces CPU usage and vector calls
*/
class FacePositionCache
{
public:
static std::vector<v3s16> getFacePositions(u16 d);
private:
static void generateFacePosition(u16 d);
static UNORDERED_MAP<u16, std::vector<v3s16> > m_cache;
static Mutex m_cache_mutex;
};
inline s16 getContainerPos(s16 p, s16 d)
{
return (p>=0 ? p : p-d+1) / d;
return (p >= 0 ? p : p - d + 1) / d;
}
inline v2s16 getContainerPos(v2s16 p, s16 d)
@ -130,16 +122,6 @@ inline bool isInArea(v3s16 p, v3s16 d)
);
}
#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d)))
#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1)
// The naive swap performs better than the xor version
#define SWAP(t, x, y) do { \
t temp = x; \
x = y; \
y = temp; \
} while (0)
inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) {
if (p1.X > p2.X)
SWAP(s16, p1.X, p2.X);
@ -266,11 +248,10 @@ inline s32 myround(f32 f)
*/
inline v3s16 floatToInt(v3f p, f32 d)
{
v3s16 p2(
(p.X + (p.X>0 ? d/2 : -d/2))/d,
(p.Y + (p.Y>0 ? d/2 : -d/2))/d,
(p.Z + (p.Z>0 ? d/2 : -d/2))/d);
return p2;
return v3s16(
(p.X + (p.X > 0 ? d / 2 : -d / 2)) / d,
(p.Y + (p.Y > 0 ? d / 2 : -d / 2)) / d,
(p.Z + (p.Z > 0 ? d / 2 : -d / 2)) / d);
}
/*
@ -278,34 +259,31 @@ inline v3s16 floatToInt(v3f p, f32 d)
*/
inline v3f intToFloat(v3s16 p, f32 d)
{
v3f p2(
return v3f(
(f32)p.X * d,
(f32)p.Y * d,
(f32)p.Z * d
);
return p2;
}
// Random helper. Usually d=BS
inline aabb3f getNodeBox(v3s16 p, float d)
{
return aabb3f(
(float)p.X * d - 0.5*d,
(float)p.Y * d - 0.5*d,
(float)p.Z * d - 0.5*d,
(float)p.X * d + 0.5*d,
(float)p.Y * d + 0.5*d,
(float)p.Z * d + 0.5*d
(float)p.X * d - 0.5 * d,
(float)p.Y * d - 0.5 * d,
(float)p.Z * d - 0.5 * d,
(float)p.X * d + 0.5 * d,
(float)p.Y * d + 0.5 * d,
(float)p.Z * d + 0.5 * d
);
}
class IntervalLimiter
{
public:
IntervalLimiter():
m_accumulator(0)
{
}
IntervalLimiter() : m_accumulator(0) {}
/*
dtime: time from last call to this method
wanted_interval: interval wanted
@ -316,15 +294,17 @@ public:
bool step(float dtime, float wanted_interval)
{
m_accumulator += dtime;
if(m_accumulator < wanted_interval)
if (m_accumulator < wanted_interval)
return false;
m_accumulator -= wanted_interval;
return true;
}
protected:
private:
float m_accumulator;
};
/*
Splits a list into "pages". For example, the list [1,2,3,4,5] split
into two pages would be [1,2,3],[4,5]. This function computes the
@ -340,29 +320,21 @@ protected:
*/
inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex)
{
if(length < 1 || pagecount < 1 || page < 1 || page > pagecount)
{
if (length < 1 || pagecount < 1 || page < 1 || page > pagecount) {
// Special cases or invalid parameters
minindex = maxindex = 0;
}
else if(pagecount <= length)
{
} else if(pagecount <= length) {
// Less pages than entries in the list:
// Each page contains at least one entry
minindex = (length * (page-1) + (pagecount-1)) / pagecount;
maxindex = (length * page + (pagecount-1)) / pagecount;
}
else
{
} else {
// More pages than entries in the list:
// Make sure the empty pages are at the end
if(page < length)
{
if (page < length) {
minindex = page-1;
maxindex = page;
}
else
{
} else {
minindex = 0;
maxindex = 0;
}
@ -371,14 +343,14 @@ inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxi
inline float cycle_shift(float value, float by = 0, float max = 1)
{
if (value + by < 0) return max + by + value;
if (value + by < 0) return value + by + max;
if (value + by > max) return value + by - max;
return value + by;
}
inline bool is_power_of_two(u32 n)
{
return n != 0 && (n & (n-1)) == 0;
return n != 0 && (n & (n - 1)) == 0;
}
// Compute next-higher power of 2 efficiently, e.g. for power-of-2 texture sizes.

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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hex.h"
#include "../porting.h"
#include <algorithm>
#include <sstream>
#include <iomanip>
#include <map>

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@ -72,6 +72,8 @@ src/environment.cpp
src/event.h
src/event_manager.h
src/exceptions.h
src/face_position_cache.cpp
src/face_position_cache.h
src/filecache.cpp
src/filesys.cpp
src/filesys.h