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fixed a segfault in case of wrong input from network on the server (reported by spongie)

mutilcraft-mt53
Perttu Ahola 2011-06-19 19:40:41 +03:00
parent bf947833e9
commit 748340fad5
1 changed files with 3 additions and 3 deletions

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@ -470,7 +470,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
//setDirty(true);
// If it is an empty position, it's an easy job.
InventoryItem *to_item = m_items[i];
InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
m_items[i] = newitem;
@ -502,7 +502,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
{
// If it is an empty position, it's an easy job.
InventoryItem *to_item = m_items[i];
InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
return true;
@ -528,7 +528,7 @@ InventoryItem * InventoryList::takeItem(u32 i, u32 count)
//setDirty(true);
InventoryItem *item = m_items[i];
InventoryItem *item = getItem(i);
// If it is an empty position, return NULL
if(item == NULL)
return NULL;