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Prevent suffocation in `plantlike` nodes

main-2-0-4
luk3yx 2023-07-31 04:57:03 +12:00 committed by GitHub
parent 9c5c0dcd3c
commit 73680423f5
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1 changed files with 1 additions and 1 deletions

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@ -177,7 +177,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If node generates drown
const bool noclip = m_privs.count("noclip") && (!m_is_singleplayer || g_settings->getBool("noclip"));
int drowning = (c.walkable && c.drawtype != NDT_NODEBOX && c.drawtype != NDT_AIRLIKE) ? 1 : c.drowning;
int drowning = (c.walkable && c.drawtype != NDT_NODEBOX && c.drawtype != NDT_AIRLIKE && c.drawtype != NDT_PLANTLIKE) ? 1 : c.drowning;
if (drowning > 0 && m_hp > 0 && !noclip) {
if (m_breath > 0)
setBreath(m_breath - 1);