Add support for limiting rotation of automatic face movement dir entitys
parent
06632205d8
commit
70ea5d552e
|
@ -1260,8 +1260,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|||
if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
|
||||
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
|
||||
{
|
||||
m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
|
||||
float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
|
||||
+ m_prop.automatic_face_movement_dir_offset;
|
||||
float max_rotation_delta =
|
||||
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
|
||||
|
||||
if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
|
||||
(fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
|
||||
|
||||
m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
|
||||
} else {
|
||||
m_yaw = optimal_yaw;
|
||||
}
|
||||
updateNodePos();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -283,8 +283,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
|||
}
|
||||
|
||||
if((m_prop.automatic_face_movement_dir) &&
|
||||
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)){
|
||||
m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset;
|
||||
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
|
||||
{
|
||||
float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
|
||||
+ m_prop.automatic_face_movement_dir_offset;
|
||||
float max_rotation_delta =
|
||||
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
|
||||
|
||||
if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
|
||||
(fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
|
||||
|
||||
m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
|
||||
} else {
|
||||
m_yaw = optimal_yaw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,8 @@ ObjectProperties::ObjectProperties():
|
|||
automatic_face_movement_dir_offset(0.0),
|
||||
backface_culling(true),
|
||||
nametag(""),
|
||||
nametag_color(255, 255, 255, 255)
|
||||
nametag_color(255, 255, 255, 255),
|
||||
automatic_face_movement_max_rotation_per_sec(-1)
|
||||
{
|
||||
textures.push_back("unknown_object.png");
|
||||
colors.push_back(video::SColor(255,255,255,255));
|
||||
|
@ -116,6 +117,8 @@ void ObjectProperties::serialize(std::ostream &os) const
|
|||
writeU8(os, backface_culling);
|
||||
os << serializeString(nametag);
|
||||
writeARGB8(os, nametag_color);
|
||||
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
|
||||
|
||||
// Add stuff only at the bottom.
|
||||
// Never remove anything, because we don't want new versions of this
|
||||
}
|
||||
|
@ -155,6 +158,7 @@ void ObjectProperties::deSerialize(std::istream &is)
|
|||
backface_culling = readU8(is);
|
||||
nametag = deSerializeString(is);
|
||||
nametag_color = readARGB8(is);
|
||||
automatic_face_movement_max_rotation_per_sec = readF1000(is);
|
||||
}catch(SerializationError &e){}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -50,7 +50,7 @@ struct ObjectProperties
|
|||
bool backface_culling;
|
||||
std::string nametag;
|
||||
video::SColor nametag_color;
|
||||
|
||||
f32 automatic_face_movement_max_rotation_per_sec;
|
||||
|
||||
ObjectProperties();
|
||||
std::string dump();
|
||||
|
|
|
@ -201,6 +201,7 @@ void read_object_properties(lua_State *L, int index,
|
|||
}
|
||||
lua_pop(L, 1);
|
||||
getboolfield(L, -1, "backface_culling", prop->backface_culling);
|
||||
|
||||
getstringfield(L, -1, "nametag", prop->nametag);
|
||||
lua_getfield(L, -1, "nametag_color");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
|
@ -208,6 +209,11 @@ void read_object_properties(lua_State *L, int index,
|
|||
if (read_color(L, -1, &color))
|
||||
prop->nametag_color = color;
|
||||
}
|
||||
|
||||
lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
|
||||
if (lua_isnumber(L, -1)) {
|
||||
prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue