Fix misc. MinGW and Valgrind warnings
parent
ad5ac39d8d
commit
6f95bb1ef3
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@ -42,6 +42,7 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
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last_pitch(0),
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last_yaw(0),
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last_keyPressed(0),
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camera_impact(0.f),
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last_animation(NO_ANIM),
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hotbar_image(""),
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hotbar_selected_image(""),
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@ -216,6 +216,8 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
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this->m_shdrsrc = client->getShaderSource();
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this->m_ndef = client->getNodeDefManager();
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m_angle = 0.f;
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// Initialize static settings
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_surface_mode_scan_height =
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@ -264,7 +264,8 @@ DWORD WINAPI Thread::threadProc(LPVOID param)
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thr->m_running = false;
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g_logger.deregisterThread();
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return NULL;
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// 0 is returned here to avoid an unnecessary ifdef clause
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return 0;
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}
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@ -229,7 +229,7 @@ std::string deSerializeLongString(std::istream &is)
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Buffer<char> buf2(s_size);
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is.read(&buf2[0], s_size);
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if (is.gcount() != s_size)
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if ((u32)is.gcount() != s_size)
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throw SerializationError("deSerializeLongString: couldn't read all chars");
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s.reserve(s_size);
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