Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)mutilcraft-mt53
parent
d4f42938a5
commit
691b18c41b
|
@ -255,10 +255,11 @@ Client::Client(
|
||||||
m_inventory_updated(false),
|
m_inventory_updated(false),
|
||||||
m_inventory_from_server(NULL),
|
m_inventory_from_server(NULL),
|
||||||
m_inventory_from_server_age(0.0),
|
m_inventory_from_server_age(0.0),
|
||||||
m_show_hud(true),
|
m_show_highlighted(false),
|
||||||
m_animation_time(0),
|
m_animation_time(0),
|
||||||
m_crack_level(-1),
|
m_crack_level(-1),
|
||||||
m_crack_pos(0,0,0),
|
m_crack_pos(0,0,0),
|
||||||
|
m_highlighted_pos(0,0,0),
|
||||||
m_map_seed(0),
|
m_map_seed(0),
|
||||||
m_password(password),
|
m_password(password),
|
||||||
m_access_denied(false),
|
m_access_denied(false),
|
||||||
|
@ -2515,9 +2516,9 @@ int Client::getCrackLevel()
|
||||||
return m_crack_level;
|
return m_crack_level;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::setHighlighted(v3s16 pos, bool show_hud)
|
void Client::setHighlighted(v3s16 pos, bool show_highlighted)
|
||||||
{
|
{
|
||||||
m_show_hud = show_hud;
|
m_show_highlighted = show_highlighted;
|
||||||
v3s16 old_highlighted_pos = m_highlighted_pos;
|
v3s16 old_highlighted_pos = m_highlighted_pos;
|
||||||
m_highlighted_pos = pos;
|
m_highlighted_pos = pos;
|
||||||
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
|
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
|
||||||
|
@ -2607,7 +2608,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
||||||
// Debug: 1-6ms, avg=2ms
|
// Debug: 1-6ms, avg=2ms
|
||||||
data->fill(b);
|
data->fill(b);
|
||||||
data->setCrack(m_crack_level, m_crack_pos);
|
data->setCrack(m_crack_level, m_crack_pos);
|
||||||
data->setHighlighted(m_highlighted_pos, m_show_hud);
|
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
|
||||||
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
|
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -398,7 +398,7 @@ public:
|
||||||
int getCrackLevel();
|
int getCrackLevel();
|
||||||
void setCrack(int level, v3s16 pos);
|
void setCrack(int level, v3s16 pos);
|
||||||
|
|
||||||
void setHighlighted(v3s16 pos, bool show_hud);
|
void setHighlighted(v3s16 pos, bool show_higlighted);
|
||||||
v3s16 getHighlighted(){ return m_highlighted_pos; }
|
v3s16 getHighlighted(){ return m_highlighted_pos; }
|
||||||
|
|
||||||
u16 getHP();
|
u16 getHP();
|
||||||
|
@ -509,7 +509,7 @@ private:
|
||||||
float m_inventory_from_server_age;
|
float m_inventory_from_server_age;
|
||||||
std::set<v3s16> m_active_blocks;
|
std::set<v3s16> m_active_blocks;
|
||||||
PacketCounter m_packetcounter;
|
PacketCounter m_packetcounter;
|
||||||
bool m_show_hud;
|
bool m_show_highlighted;
|
||||||
// Block mesh animation parameters
|
// Block mesh animation parameters
|
||||||
float m_animation_time;
|
float m_animation_time;
|
||||||
int m_crack_level;
|
int m_crack_level;
|
||||||
|
|
|
@ -2697,7 +2697,8 @@ void Game::toggleHud(float *statustext_time, bool *flag)
|
||||||
*flag = !*flag;
|
*flag = !*flag;
|
||||||
*statustext_time = 0;
|
*statustext_time = 0;
|
||||||
statustext = msg[*flag];
|
statustext = msg[*flag];
|
||||||
client->setHighlighted(client->getHighlighted(), *flag);
|
if (g_settings->getBool("enable_node_highlighting"))
|
||||||
|
client->setHighlighted(client->getHighlighted(), *flag);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue