Add confirmation menu and make world deletion possible in GUI
parent
591527d878
commit
64232f0aec
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@ -180,6 +180,7 @@ set(minetest_SRCS
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guiDeathScreen.cpp
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guiChatConsole.cpp
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guiCreateWorld.cpp
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guiConfirmMenu.cpp
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client.cpp
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tile.cpp
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game.cpp
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@ -0,0 +1,191 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiConfirmMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "gettext.h"
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enum
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{
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GUI_ID_YES = 101,
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GUI_ID_NO,
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};
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GUIConfirmMenu::GUIConfirmMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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ConfirmDest *dest,
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std::wstring message_text
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_dest(dest),
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m_message_text(message_text)
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{
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}
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GUIConfirmMenu::~GUIConfirmMenu()
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{
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removeChildren();
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if(m_dest)
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delete m_dest;
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}
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void GUIConfirmMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIConfirmMenu::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 580/2,
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screensize.Y/2 - 300/2,
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screensize.X/2 + 580/2,
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screensize.Y/2 + 300/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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/*
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Add stuff
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*/
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{
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core::rect<s32> rect(0, 0, 300, 20);
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rect += v2s32(size.X/2-300/2, size.Y/2-30/2-25);
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Environment->addStaticText(m_message_text.c_str(),
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rect, false, true, this, -1);
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}
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changeCtype("");
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int bw = 100;
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{
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core::rect<s32> rect(0, 0, bw, 30);
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rect = rect + v2s32(size.X/2-bw/2-bw/2-5, size.Y/2-30/2+25);
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Environment->addButton(rect, this, GUI_ID_NO,
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wgettext("No"));
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}
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{
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core::rect<s32> rect(0, 0, bw, 30);
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rect = rect + v2s32(size.X/2-bw/2+bw/2+5, size.Y/2-30/2+25);
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Environment->addButton(rect, this, GUI_ID_YES,
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wgettext("Yes"));
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}
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changeCtype("C");
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}
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void GUIConfirmMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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void GUIConfirmMenu::acceptInput(bool answer)
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{
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if(m_dest)
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m_dest->answer(answer);
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}
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bool GUIConfirmMenu::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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acceptInput(false);
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
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{
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acceptInput(true);
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quitMenu();
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return true;
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}
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}
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if(event.EventType==EET_GUI_EVENT)
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{
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if(!canTakeFocus(event.GUIEvent.Element))
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{
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dstream<<"GUIConfirmMenu: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case GUI_ID_YES:
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acceptInput(true);
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quitMenu();
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// quitMenu deallocates menu
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return true;
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case GUI_ID_NO:
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acceptInput(false);
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quitMenu();
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// quitMenu deallocates menu
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return true;
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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@ -0,0 +1,57 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUICONFIRMMENU_HEADER
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#define GUICONFIRMMENU_HEADER
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#include "common_irrlicht.h"
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#include "modalMenu.h"
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#include "utility.h"
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#include <string>
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struct ConfirmDest
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{
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virtual void answer(bool answer) = 0;
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virtual ~ConfirmDest() {};
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};
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class GUIConfirmMenu : public GUIModalMenu
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{
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public:
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GUIConfirmMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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ConfirmDest *dest,
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std::wstring message_text);
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~GUIConfirmMenu();
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void removeChildren();
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// Remove and re-add (or reposition) stuff
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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void acceptInput(bool answer);
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bool OnEvent(const SEvent& event);
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private:
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ConfirmDest *m_dest;
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std::wstring m_message_text;
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};
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#endif
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiKeyChangeMenu.h"
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#include "guiCreateWorld.h"
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#include "guiMessageMenu.h"
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#include "guiConfirmMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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@ -47,6 +48,22 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
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GUIMainMenu *m_menu;
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};
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struct ConfirmDestDeleteWorld : public ConfirmDest
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{
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ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu):
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m_spec(spec),
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m_menu(menu)
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{}
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void answer(bool answer)
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{
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if(answer == false)
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return;
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m_menu->deleteWorld(m_spec);
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}
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WorldSpec m_spec;
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GUIMainMenu *m_menu;
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};
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enum
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{
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GUI_ID_QUIT_BUTTON = 101,
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@ -312,9 +329,9 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_WORLD_LISTBOX);
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e->setDrawBackground(true);
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for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin();
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for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
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i != m_data->worlds.end(); i++){
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e->addItem(i->c_str());
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e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
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}
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e->setSelected(m_data->selected_world);
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}
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@ -458,9 +475,21 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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return true;
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}
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case GUI_ID_DELETE_WORLD_BUTTON: {
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acceptInput();
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m_data->delete_world = true;
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quitMenu();
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MainMenuData cur;
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readInput(&cur);
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if(cur.selected_world == -1){
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(new GUIMessageMenu(env, parent, -1, menumgr,
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wgettext("Cannot delete world: Nothing selected"))
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)->drop();
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} else {
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WorldSpec spec = m_data->worlds[cur.selected_world];
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ConfirmDestDeleteWorld *dest = new
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ConfirmDestDeleteWorld(spec, this);
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(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
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(std::wstring(wgettext("Delete world "))
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+L"\""+narrow_to_wide(spec.name)+L"\"?").c_str()
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))->drop();
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}
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return true;
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}
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case GUI_ID_CREATE_WORLD_BUTTON: {
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@ -516,3 +545,12 @@ void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
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quitMenu();
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}
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void GUIMainMenu::deleteWorld(WorldSpec spec)
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{
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if(!spec.isValid())
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return;
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acceptInput();
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m_data->delete_world_spec = spec;
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quitMenu();
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}
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@ -44,11 +44,11 @@ struct MainMenuData
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bool enable_damage;
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int selected_world;
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// Actions
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bool delete_world;
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WorldSpec delete_world_spec;
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std::wstring create_world_name;
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std::string create_world_gameid;
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std::list<std::wstring> worlds;
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std::vector<WorldSpec> worlds;
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std::vector<SubgameSpec> games;
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MainMenuData():
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@ -58,9 +58,7 @@ struct MainMenuData
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// Server opts
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creative_mode(false),
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enable_damage(false),
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selected_world(0),
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// Actions
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delete_world(false)
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selected_world(0)
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{}
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};
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@ -84,6 +82,7 @@ public:
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{ return m_accepted; }
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bool OnEvent(const SEvent& event);
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void createNewWorld(std::wstring name, std::string gameid);
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void deleteWorld(WorldSpec spec);
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private:
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MainMenuData *m_data;
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28
src/main.cpp
28
src/main.cpp
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@ -1271,14 +1271,10 @@ int main(int argc, char *argv[])
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menudata.opaque_water = g_settings->getBool("opaque_water");
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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// Get world listing for the menu
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
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i != worldspecs.end(); i++)
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menudata.worlds.push_back(narrow_to_wide(
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i->name + " [" + i->gameid + "]"));
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// Default to selecting nothing
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menudata.selected_world = -1;
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// Get world listing for the menu
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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// If there is only one world, select it
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if(worldspecs.size() == 1){
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menudata.selected_world = 0;
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gameid = g_settings->get("default_game");
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WorldSpec spec(commanded_world, "--world", gameid);
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worldspecs.push_back(spec);
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menudata.worlds.push_back(narrow_to_wide(spec.name)
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+L" ["+narrow_to_wide(spec.gameid)+L"]");
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menudata.selected_world = menudata.worlds.size()-1;
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}
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// Copy worldspecs to menu
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menudata.worlds = worldspecs;
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if(skip_main_menu == false)
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{
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@ -1364,22 +1360,14 @@ int main(int argc, char *argv[])
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}
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// Delete world if requested
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if(menudata.delete_world)
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if(menudata.delete_world_spec.isValid())
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{
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if(menudata.selected_world == -1){
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error_message = L"Cannot delete world: "
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L"no world selected";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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continue;
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}
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/*bool r = fs::RecursiveDeleteContent(worldspec.path);
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bool r = fs::RecursiveDeleteContent(
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menudata.delete_world_spec.path);
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if(r == false){
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error_message = L"World delete failed";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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}*/
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// TODO: Some kind of a yes/no dialog is needed.
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error_message = L"This doesn't do anything currently.";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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}
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continue;
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}
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