l_get_modnames: Compare using std::sort instead of a custom function which does same work
parent
c00eed90d3
commit
40c2c18a3f
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@ -367,34 +367,18 @@ int ModApiServer::l_get_modnames(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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NO_MAP_LOCK_REQUIRED;
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// Get a list of mods
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// Get a list of mods
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std::vector<std::string> mods_unsorted;
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std::vector<std::string> modlist;
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std::list<std::string> mods_sorted;
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getServer(L)->getModNames(modlist);
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getServer(L)->getModNames(mods_unsorted);
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// Take unsorted items from mods_unsorted and sort them into
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// Take unsorted items from mods_unsorted and sort them into
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// mods_sorted; not great performance but the number of mods on a
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// mods_sorted; not great performance but the number of mods on a
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// server will likely be small.
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// server will likely be small.
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for(std::vector<std::string>::iterator i = mods_unsorted.begin();
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std::sort(modlist.begin(), modlist.end());
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i != mods_unsorted.end(); ++i) {
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bool added = false;
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for(std::list<std::string>::iterator x = mods_sorted.begin();
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x != mods_sorted.end(); ++x) {
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// I doubt anybody using Minetest will be using
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// anything not ASCII based :)
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if(i->compare(*x) <= 0) {
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mods_sorted.insert(x, *i);
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added = true;
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break;
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}
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}
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if(!added)
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mods_sorted.push_back(*i);
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}
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// Package them up for Lua
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// Package them up for Lua
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lua_createtable(L, mods_sorted.size(), 0);
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lua_createtable(L, modlist.size(), 0);
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std::list<std::string>::iterator iter = mods_sorted.begin();
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std::vector<std::string>::iterator iter = modlist.begin();
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for (u16 i = 0; iter != mods_sorted.end(); iter++) {
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for (u16 i = 0; iter != modlist.end(); iter++) {
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lua_pushstring(L, iter->c_str());
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lua_pushstring(L, iter->c_str());
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lua_rawseti(L, -2, ++i);
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lua_rawseti(L, -2, ++i);
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}
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}
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