l_server, clientenvironment, clientiface: code modernization
* use range-based for loops * use refs on some exceptions & one settermutilcraft-mt53
parent
9c8fec83af
commit
3e80bf933f
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@ -52,14 +52,12 @@ ClientEnvironment::ClientEnvironment(ClientMap *map,
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ClientEnvironment::~ClientEnvironment()
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{
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// delete active objects
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for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
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i != m_active_objects.end(); ++i) {
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delete i->second;
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for (auto &active_object : m_active_objects) {
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delete active_object.second;
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}
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for(std::vector<ClientSimpleObject*>::iterator
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i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i) {
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delete *i;
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for (auto &simple_object : m_simple_objects) {
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delete simple_object;
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}
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// Drop/delete map
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@ -211,13 +209,11 @@ void ClientEnvironment::step(float dtime)
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//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
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for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
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i != player_collisions.end(); ++i) {
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CollisionInfo &info = *i;
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for (const CollisionInfo &info : player_collisions) {
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v3f speed_diff = info.new_speed - info.old_speed;;
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// Handle only fall damage
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// (because otherwise walking against something in fast_move kills you)
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if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
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if (speed_diff.Y < 0 || info.old_speed.Y >= 0)
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continue;
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// Get rid of other components
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speed_diff.X = 0;
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@ -225,8 +221,7 @@ void ClientEnvironment::step(float dtime)
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f32 pre_factor = 1; // 1 hp per node/s
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f32 tolerance = BS*14; // 5 without damage
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f32 post_factor = 1; // 1 hp per node/s
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if(info.type == COLLISION_NODE)
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{
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if (info.type == COLLISION_NODE) {
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const ContentFeatures &f = m_client->ndef()->
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get(m_map->getNodeNoEx(info.node_p));
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// Determine fall damage multiplier
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@ -343,14 +338,12 @@ void ClientEnvironment::step(float dtime)
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g_profiler->avg("CEnv: num of objects", m_active_objects.size());
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bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
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for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
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i != m_active_objects.end(); ++i) {
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ClientActiveObject* obj = i->second;
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for (auto &ao_it : m_active_objects) {
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ClientActiveObject* obj = ao_it.second;
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// Step object
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obj->step(dtime, this);
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if(update_lighting)
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{
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if (update_lighting) {
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// Update lighting
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u8 light = 0;
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bool pos_ok;
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@ -371,9 +364,8 @@ void ClientEnvironment::step(float dtime)
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Step and handle simple objects
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*/
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g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
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for(std::vector<ClientSimpleObject*>::iterator
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i = m_simple_objects.begin(); i != m_simple_objects.end();) {
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std::vector<ClientSimpleObject*>::iterator cur = i;
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for (auto i = m_simple_objects.begin(); i != m_simple_objects.end();) {
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auto cur = i;
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ClientSimpleObject *simple = *cur;
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simple->step(dtime);
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@ -397,13 +389,13 @@ GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
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ClientActiveObject *obj = getActiveObject(id);
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if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
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return (GenericCAO*) obj;
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else
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return NULL;
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return NULL;
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}
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ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
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{
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ClientActiveObjectMap::iterator n = m_active_objects.find(id);
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auto n = m_active_objects.find(id);
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if (n == m_active_objects.end())
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return NULL;
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return n->second;
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@ -412,10 +404,8 @@ ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
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bool isFreeClientActiveObjectId(const u16 id,
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ClientActiveObjectMap &objects)
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{
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if(id == 0)
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return false;
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return id != 0 && objects.find(id) == objects.end();
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return objects.find(id) == objects.end();
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}
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u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects)
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@ -580,18 +570,15 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
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void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
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std::vector<DistanceSortedActiveObject> &dest)
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{
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for (ClientActiveObjectMap::iterator i = m_active_objects.begin();
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i != m_active_objects.end(); ++i) {
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ClientActiveObject* obj = i->second;
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for (auto &ao_it : m_active_objects) {
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ClientActiveObject* obj = ao_it.second;
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f32 d = (obj->getPosition() - origin).getLength();
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if(d > max_d)
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if (d > max_d)
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continue;
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DistanceSortedActiveObject dso(obj, d);
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dest.push_back(dso);
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dest.emplace_back(obj, d);
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}
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}
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@ -614,12 +601,13 @@ void ClientEnvironment::getSelectedActiveObjects(
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shootline_on_map.getLength() + 10.0f, allObjects);
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const v3f line_vector = shootline_on_map.getVector();
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for (u32 i = 0; i < allObjects.size(); i++) {
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ClientActiveObject *obj = allObjects[i].obj;
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for (const auto &allObject : allObjects) {
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ClientActiveObject *obj = allObject.obj;
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aabb3f selection_box;
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if (!obj->getSelectionBox(&selection_box))
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continue;
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v3f pos = obj->getPosition();
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const v3f &pos = obj->getPosition();
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aabb3f offsetted_box(selection_box.MinEdge + pos,
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selection_box.MaxEdge + pos);
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@ -627,9 +615,8 @@ void ClientEnvironment::getSelectedActiveObjects(
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v3s16 current_normal;
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if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
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¤t_intersection, ¤t_normal)) {
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objects.push_back(PointedThing(
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(s16) obj->getId(), current_intersection, current_normal,
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(current_intersection - shootline_on_map.start).getLengthSQ()));
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objects.emplace_back((s16) obj->getId(), current_intersection, current_normal,
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(current_intersection - shootline_on_map.start).getLengthSQ());
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}
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}
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}
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@ -139,7 +139,7 @@ public:
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const std::list<std::string> &getPlayerNames() { return m_player_names; }
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void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
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void removePlayerName(const std::string &name) { m_player_names.remove(name); }
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void updateCameraOffset(v3s16 camera_offset)
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void updateCameraOffset(const v3s16 &camera_offset)
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{ m_camera_offset = camera_offset; }
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v3s16 getCameraOffset() const { return m_camera_offset; }
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private:
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@ -205,7 +205,7 @@ enum ClientStateEvent
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*/
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struct PrioritySortedBlockTransfer
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{
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PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
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PrioritySortedBlockTransfer(float a_priority, const v3s16 &a_pos, u16 a_peer_id)
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{
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priority = a_priority;
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pos = a_pos;
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@ -246,8 +246,8 @@ public:
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bool isMechAllowed(AuthMechanism mech)
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{ return allowed_auth_mechs & mech; }
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RemoteClient() {}
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~RemoteClient() {}
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RemoteClient() = default;
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~RemoteClient() = default;
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/*
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Finds block that should be sent next to the client.
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@ -495,7 +495,6 @@ private:
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// Environment
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ServerEnvironment *m_env;
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std::mutex m_env_mutex;
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float m_print_info_timer;
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@ -103,10 +103,9 @@ int ModApiServer::l_get_player_privs(lua_State *L)
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lua_newtable(L);
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int table = lua_gettop(L);
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std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
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for(std::set<std::string>::const_iterator
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i = privs_s.begin(); i != privs_s.end(); ++i){
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for (const std::string &privs_ : privs_s) {
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lua_pushboolean(L, true);
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lua_setfield(L, table, i->c_str());
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lua_setfield(L, table, privs_.c_str());
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}
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lua_pushvalue(L, table);
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return 1;
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@ -129,9 +128,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
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std::string ip_str = addr.serializeString();
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lua_pushstring(L, ip_str.c_str());
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return 1;
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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} catch (const con::PeerNotFoundException &) {
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dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushnil(L); // error
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return 1;
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@ -154,9 +151,7 @@ int ModApiServer::l_get_player_information(lua_State *L)
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try
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{
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addr = getServer(L)->getPeerAddress(player->peer_id);
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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} catch(const con::PeerNotFoundException &) {
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dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushnil(L); // error
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return 1;
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@ -235,7 +230,7 @@ int ModApiServer::l_get_player_information(lua_State *L)
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lua_pushstring(L,"protocol_version");
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lua_pushnumber(L, prot_vers);
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lua_settable(L, table);
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#ifndef NDEBUG
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lua_pushstring(L,"serialization_version");
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lua_pushnumber(L, ser_vers);
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@ -299,9 +294,7 @@ int ModApiServer::l_ban_player(lua_State *L)
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dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->peer_id);
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std::string ip_str = addr.serializeString();
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getServer(L)->setIpBanned(ip_str, name);
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}
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catch(con::PeerNotFoundException) // unlikely
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{
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} catch(const con::PeerNotFoundException &) {
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dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushboolean(L, false); // error
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return 1;
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@ -478,7 +471,7 @@ int ModApiServer::l_is_singleplayer(lua_State *L)
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int ModApiServer::l_notify_authentication_modified(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string name = "";
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std::string name;
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if(lua_isstring(L, 1))
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name = lua_tostring(L, 1);
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getServer(L)->reportPrivsModified(name);
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