Make player files saving again
parent
897c218b96
commit
3c5df42a17
|
@ -462,6 +462,7 @@ Player *ServerEnvironment::loadPlayer(const std::string &playername)
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
testplayer.deSerialize(is, path);
|
testplayer.deSerialize(is, path);
|
||||||
|
is.close();
|
||||||
if (testplayer.getName() == playername) {
|
if (testplayer.getName() == playername) {
|
||||||
*player = testplayer;
|
*player = testplayer;
|
||||||
found = true;
|
found = true;
|
||||||
|
|
|
@ -314,6 +314,7 @@ void RemotePlayer::save(std::string savedir)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
testplayer.deSerialize(is, path);
|
testplayer.deSerialize(is, path);
|
||||||
|
is.close();
|
||||||
if (strcmp(testplayer.getName(), m_name) == 0) {
|
if (strcmp(testplayer.getName(), m_name) == 0) {
|
||||||
// Open file and serialize
|
// Open file and serialize
|
||||||
std::ostringstream ss(std::ios_base::binary);
|
std::ostringstream ss(std::ios_base::binary);
|
||||||
|
|
Loading…
Reference in New Issue