CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled. Move the CSM death formspec code to a dedicated file.mutilcraft-mt53
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a969635322
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2e37ee9565
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@ -0,0 +1,16 @@
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-- CSM death formspec. Only used when clientside modding is enabled, otherwise
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-- handled by the engine.
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core.register_on_death(function()
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core.display_chat_message("You died.")
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local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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"label[4.85,1.35;" .. fgettext("You died") ..
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"]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
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core.show_formspec("bultin:death", formspec)
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end)
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core.register_on_formspec_input(function(formname, fields)
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if formname == "bultin:death" then
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core.send_respawn()
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end
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end)
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@ -8,16 +8,4 @@ dofile(commonpath .. "after.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(clientpath .. "chatcommands.lua")
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dofile(commonpath .. "vector.lua")
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core.register_on_death(function()
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core.display_chat_message("You died.")
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local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
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"label[4.85,1.35;" .. fgettext("You died.") .. "]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
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core.show_formspec("bultin:death", formspec)
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end)
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core.register_on_formspec_input(function(formname, fields)
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if formname == "bultin:death" then
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core.send_respawn()
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end
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end)
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dofile(clientpath .. "death_formspec.lua")
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@ -110,36 +110,37 @@ Client::Client(
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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m_modding_enabled = g_settings->getBool("enable_client_modding");
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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m_script->setEnv(&m_env);
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}
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void Client::loadBuiltin()
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{
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// Load builtin
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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// Only create the client script environment if client modding is enabled
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if (m_modding_enabled) {
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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m_script->setEnv(&m_env);
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}
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}
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void Client::loadMods()
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{
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// Don't permit to load mods twice
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// Don't load mods twice
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if (m_mods_loaded) {
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return;
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}
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// If modding is not enabled or CSM restrictions disable it
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// don't load CSM mods, only builtin
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// If client modding is not enabled, don't load client-provided CSM mods or
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// builtin.
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if (!m_modding_enabled) {
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warningstream << "Client side mods are disabled by configuration." << std::endl;
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return;
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}
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// Load builtin
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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// If the server has disabled client-provided CSM mod loading, don't load
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// client-provided CSM mods. Builtin is loaded so needs verfying.
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if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
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warningstream << "Client side mods are disabled by server." << std::endl;
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// If mods loading is disabled and builtin integrity is wrong, disconnect user.
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// If builtin integrity is wrong, disconnect user
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if (!checkBuiltinIntegrity()) {
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// @TODO disconnect user
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}
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@ -227,8 +228,8 @@ const ModSpec* Client::getModSpec(const std::string &modname) const
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void Client::Stop()
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{
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m_shutdown = true;
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// Don't disable this part when modding is disabled, it's used in builtin
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m_script->on_shutdown();
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if (m_modding_enabled)
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m_script->on_shutdown();
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//request all client managed threads to stop
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m_mesh_update_thread.stop();
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// Save local server map
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@ -237,7 +238,8 @@ void Client::Stop()
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m_localdb->endSave();
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}
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delete m_script;
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if (m_modding_enabled)
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delete m_script;
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}
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bool Client::isShutdown()
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@ -1491,10 +1493,9 @@ void Client::typeChatMessage(const std::wstring &message)
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if (message.empty())
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return;
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// If message was ate by script API, don't send it to server
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if (m_script->on_sending_message(wide_to_utf8(message))) {
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// If message was consumed by script API, don't send it to server
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if (m_modding_enabled && m_script->on_sending_message(wide_to_utf8(message)))
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return;
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}
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// Send to others
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sendChatMessage(message);
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@ -141,7 +141,6 @@ public:
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DISABLE_CLASS_COPY(Client);
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// Load local mods into memory
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void loadBuiltin();
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void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
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std::string mod_subpath);
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inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
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@ -400,6 +399,7 @@ public:
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ClientScripting *getScript() { return m_script; }
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const bool moddingEnabled() const { return m_modding_enabled; }
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const bool modsLoaded() const { return m_mods_loaded; }
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void pushToEventQueue(ClientEvent *event);
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@ -233,14 +233,14 @@ void ClientEnvironment::step(float dtime)
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u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
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if (damage != 0) {
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damageLocalPlayer(damage, true);
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m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
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m_client->getEventManager()->put(
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new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
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}
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}
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}
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if (m_client->moddingEnabled()) {
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if (m_client->modsLoaded())
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m_script->environment_step(dtime);
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}
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// Update lighting on local player (used for wield item)
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u32 day_night_ratio = getDayNightRatio();
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49
src/game.cpp
49
src/game.cpp
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@ -177,8 +177,13 @@ struct LocalFormspecHandler : public TextDest
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}
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}
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// Don't disable this part when modding is disabled, it's used in builtin
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if (m_client && m_client->getScript())
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if (m_formname == "MT_DEATH_SCREEN") {
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assert(m_client != 0);
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m_client->sendRespawn();
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return;
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}
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if (m_client && m_client->moddingEnabled())
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m_client->getScript()->on_formspec_input(m_formname, fields);
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}
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@ -775,6 +780,7 @@ private:
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bool disable_camera_update = false;
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};
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void showDeathFormspec();
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void showPauseMenu();
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// ClientEvent handlers
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@ -1496,8 +1502,6 @@ bool Game::connectToServer(const std::string &playername,
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fps_control.last_time = RenderingEngine::get_timer_time();
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client->loadBuiltin();
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while (RenderingEngine::run()) {
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limitFps(&fps_control, &dtime);
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@ -1882,7 +1886,10 @@ void Game::processKeyInput()
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} else if (wasKeyDown(KeyType::CMD)) {
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openConsole(0.2, L"/");
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} else if (wasKeyDown(KeyType::CMD_LOCAL)) {
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openConsole(0.2, L".");
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if (client->moddingEnabled())
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openConsole(0.2, L".");
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else
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m_game_ui->showStatusText(wgettext("CSM is disabled"));
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} else if (wasKeyDown(KeyType::CONSOLE)) {
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openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
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} else if (wasKeyDown(KeyType::FREEMOVE)) {
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@ -2532,12 +2539,15 @@ void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientati
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void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
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{
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// This should be enabled for death formspec in builtin
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client->getScript()->on_death();
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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// If CSM enabled, deathscreen is handled by CSM code in
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// builtin/client/init.lua
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if (client->moddingEnabled())
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client->getScript()->on_death();
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else
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showDeathFormspec();
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/* Handle visualization */
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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runData.damage_flash = 0;
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player->hurt_tilt_timer = 0;
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player->hurt_tilt_strength = 0;
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@ -4006,6 +4016,27 @@ void Game::extendedResourceCleanup()
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<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
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}
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void Game::showDeathFormspec()
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{
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static std::string formspec =
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std::string(FORMSPEC_VERSION_STRING) +
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SIZE_TAG
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"bgcolor[#320000b4;true]"
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"label[4.85,1.35;" + gettext("You died") + "]"
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"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
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;
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler *
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* are deleted by guiFormSpecMenu */
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FormspecFormSource *fs_src = new FormspecFormSource(formspec);
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LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
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GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
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txt_dst, client->getFormspecPrepend());
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current_formspec->setFocus("btn_respawn");
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}
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#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
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void Game::showPauseMenu()
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{
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@ -384,12 +384,12 @@ void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
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chatMessage->type = (ChatMessageType) message_type;
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// @TODO send this to CSM using ChatMessage object
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if (!moddingEnabled() || !m_script->on_receiving_message(
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if (moddingEnabled() && m_script->on_receiving_message(
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wide_to_utf8(chatMessage->message))) {
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pushToChatQueue(chatMessage);
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} else {
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// Message was consumed by CSM and should not handled by client, destroying
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// Message was consumed by CSM and should not be handled by client
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delete chatMessage;
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} else {
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pushToChatQueue(chatMessage);
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}
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}
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