Detached inventories
parent
96eac87d47
commit
2ac20982e0
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@ -677,6 +677,7 @@ size[<W>,<H>]
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^ deprecated: invsize[<W>,<H>;]
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list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;]
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list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]
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^ Show an inventory list
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image[<X>,<Y>;<W>,<H>;<texture name>]
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@ -726,10 +727,12 @@ image_button_exit[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
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^ When clicked, fields will be sent and the form will quit.
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Inventory location:
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- "context": Selected node metadata (deprecated: "current_name")
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- "current_player": Player to whom the menu is shown
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- "player:<name>": Any player
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- "nodemeta:<X>,<Y>,<Z>": Any node metadata
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- "detached:<name>": A detached inventory
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Helper functions
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-----------------
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@ -847,6 +850,9 @@ Inventory:
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minetest.get_inventory(location) -> InvRef
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^ location = eg. {type="player", name="celeron55"}
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{type="node", pos={x=, y=, z=}}
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{type="detached", name="creative"}
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minetest.create_detached_inventory(name) -> InvRef
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^ Creates a detached inventory. If it already exists, it is cleared.
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Item handling:
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minetest.inventorycube(img1, img2, img3)
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@ -524,6 +524,12 @@ minetest.register_craft({
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end)
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end)]]
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-- Create a detached inventory
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local inv = minetest.create_detached_inventory("test_inventory")
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inv:set_size("main", 4*6)
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inv:add_item("main", "experimental:tester_tool_1")
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inv:add_item("main", "experimental:tnt 5")
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minetest.register_chatcommand("test1", {
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params = "",
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description = "Test 1: Modify player's inventory view",
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@ -538,6 +544,7 @@ minetest.register_chatcommand("test1", {
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"list[current_player;main;5,3.5;8,4;]"..
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"list[current_player;craft;8,0;3,3;]"..
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"list[current_player;craftpreview;12,1;1,1;]"..
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"list[detached:test_inventory;main;0,0;4,6;0]"..
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"button[0.5,7;2,1;button1;Button 1]"..
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"button_exit[2.5,7;2,1;button2;Exit Button]"
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)
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@ -304,6 +304,15 @@ Client::~Client()
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sleep_ms(100);
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delete m_inventory_from_server;
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// Delete detached inventories
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{
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for(std::map<std::string, Inventory*>::iterator
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i = m_detached_inventories.begin();
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i != m_detached_inventories.end(); i++){
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delete i->second;
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}
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}
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}
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void Client::connect(Address address)
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@ -1698,6 +1707,24 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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assert(player != NULL);
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player->inventory_formspec = deSerializeLongString(is);
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}
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else if(command == TOCLIENT_DETACHED_INVENTORY)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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std::string name = deSerializeString(is);
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infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
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Inventory *inv = NULL;
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if(m_detached_inventories.count(name) > 0)
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inv = m_detached_inventories[name];
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else{
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inv = new Inventory(m_itemdef);
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m_detached_inventories[name] = inv;
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}
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inv->deSerialize(is);
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}
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else
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{
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infostream<<"Client: Ignoring unknown command "
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@ -2090,6 +2117,13 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
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return meta->getInventory();
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}
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break;
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case InventoryLocation::DETACHED:
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{
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if(m_detached_inventories.count(loc.name) == 0)
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return NULL;
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return m_detached_inventories[loc.name];
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}
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break;
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default:
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assert(0);
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}
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@ -393,6 +393,10 @@ private:
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// Privileges
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std::set<std::string> m_privileges;
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// Detached inventories
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// key = name
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std::map<std::string, Inventory*> m_detached_inventories;
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};
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#endif // !CLIENT_HEADER
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@ -64,6 +64,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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PROTOCOL_VERSION 12:
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TOSERVER_INVENTORY_FIELDS
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16-bit node ids
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TOCLIENT_DETACHED_INVENTORY
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*/
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#define PROTOCOL_VERSION 12
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@ -321,6 +322,14 @@ enum ToClientCommand
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u32 len
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u8[len] formspec
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*/
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TOCLIENT_DETACHED_INVENTORY = 0x43,
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/*
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[0] u16 command
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u16 len
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u8[len] name
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[2] serialized inventory
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*/
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};
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enum ToServerCommand
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@ -257,10 +257,13 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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f.next("]");
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std::string start_i_s = f.next("]");
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s32 start_i = 0;
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if(start_i_s != "")
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start_i = stoi(start_i_s);
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
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m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
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errorstream<<"WARNING: invalid use of list without a size[] element"<<std::endl;
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m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom, start_i));
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}
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else if(type == "image")
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{
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@ -531,13 +534,14 @@ GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const
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for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
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{
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s32 item_i = i + s.start_item_i;
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s32 x = (i%s.geom.X) * spacing.X;
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s32 y = (i/s.geom.X) * spacing.Y;
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v2s32 p0(x,y);
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core::rect<s32> rect = imgrect + s.pos + p0;
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if(rect.isPointInside(p))
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{
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return ItemSpec(s.inventoryloc, s.listname, i);
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return ItemSpec(s.inventoryloc, s.listname, item_i);
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}
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}
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}
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@ -576,13 +580,16 @@ void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase)
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for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
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{
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u32 item_i = i + s.start_item_i;
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if(item_i >= ilist->getSize())
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break;
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s32 x = (i%s.geom.X) * spacing.X;
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s32 y = (i/s.geom.X) * spacing.Y;
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v2s32 p(x,y);
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core::rect<s32> rect = imgrect + s.pos + p;
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ItemStack item;
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if(ilist)
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item = ilist->getItem(i);
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item = ilist->getItem(item_i);
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bool selected = m_selected_item
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&& m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
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@ -86,11 +86,12 @@ class GUIFormSpecMenu : public GUIModalMenu
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}
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ListDrawSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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v2s32 a_pos, v2s32 a_geom):
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v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
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inventoryloc(a_inventoryloc),
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listname(a_listname),
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pos(a_pos),
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geom(a_geom)
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geom(a_geom),
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start_item_i(a_start_item_i)
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{
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}
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@ -98,6 +99,7 @@ class GUIFormSpecMenu : public GUIModalMenu
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std::string listname;
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v2s32 pos;
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v2s32 geom;
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s32 start_item_i;
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};
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struct ImageDrawSpec
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@ -41,30 +41,25 @@ std::string InventoryLocation::dump() const
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void InventoryLocation::serialize(std::ostream &os) const
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{
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switch(type){
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case InventoryLocation::UNDEFINED:
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{
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os<<"undefined";
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}
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switch(type){
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case InventoryLocation::UNDEFINED:
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os<<"undefined";
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break;
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case InventoryLocation::CURRENT_PLAYER:
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{
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os<<"current_player";
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}
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case InventoryLocation::CURRENT_PLAYER:
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os<<"current_player";
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break;
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case InventoryLocation::PLAYER:
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{
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os<<"player:"<<name;
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}
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case InventoryLocation::PLAYER:
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os<<"player:"<<name;
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break;
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case InventoryLocation::NODEMETA:
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{
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os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
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}
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case InventoryLocation::NODEMETA:
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os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
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break;
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default:
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assert(0);
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}
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case InventoryLocation::DETACHED:
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os<<"detached:"<<name;
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break;
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default:
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assert(0);
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}
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}
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void InventoryLocation::deSerialize(std::istream &is)
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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}
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else if(tname == "detached")
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{
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type = InventoryLocation::DETACHED;
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std::getline(is, name, '\n');
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}
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else
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{
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infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
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@ -32,9 +32,10 @@ struct InventoryLocation
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CURRENT_PLAYER,
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PLAYER,
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NODEMETA,
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DETACHED,
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} type;
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std::string name; // PLAYER
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std::string name; // PLAYER, DETACHED
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v3s16 p; // NODEMETA
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InventoryLocation()
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type = NODEMETA;
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p = p_;
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}
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void setDetached(const std::string &name_)
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{
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type = DETACHED;
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name = name_;
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}
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void applyCurrentPlayer(const std::string &name_)
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{
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@ -80,13 +86,11 @@ public:
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InventoryManager(){}
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virtual ~InventoryManager(){}
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// Get an inventory or set it modified (so it will be updated over
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// network or so)
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// Get an inventory (server and client)
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virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
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virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
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// Set modified (will be saved and sent over network; only on server)
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virtual void setInventoryModified(const InventoryLocation &loc){}
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// Used on the client to send an action to the server
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// Send inventory action to server (only on client)
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virtual void inventoryAction(InventoryAction *a){}
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};
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@ -4567,6 +4567,9 @@ static int l_get_inventory(lua_State *L)
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lua_getfield(L, 1, "pos");
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v3s16 pos = check_v3s16(L, -1);
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loc.setNodeMeta(pos);
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} else if(type == "detached"){
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std::string name = checkstringfield(L, 1, "name");
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loc.setDetached(name);
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}
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if(get_server(L)->getInventory(loc) != NULL)
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@ -4576,6 +4579,20 @@ static int l_get_inventory(lua_State *L)
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return 1;
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}
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// create_detached_inventory(name)
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static int l_create_detached_inventory(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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if(get_server(L)->createDetachedInventory(name) != NULL){
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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}else{
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lua_pushnil(L);
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}
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return 1;
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}
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// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
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static int l_get_dig_params(lua_State *L)
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{
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@ -4849,6 +4866,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"chat_send_player", l_chat_send_player},
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{"get_player_privs", l_get_player_privs},
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{"get_inventory", l_get_inventory},
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{"create_detached_inventory", l_create_detached_inventory},
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{"get_dig_params", l_get_dig_params},
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{"get_hit_params", l_get_hit_params},
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{"get_current_modname", l_get_current_modname},
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137
src/server.cpp
137
src/server.cpp
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@ -1160,6 +1160,15 @@ Server::~Server()
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// Deinitialize scripting
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infostream<<"Server: Deinitializing scripting"<<std::endl;
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script_deinit(m_lua);
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// Delete detached inventories
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{
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for(std::map<std::string, Inventory*>::iterator
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i = m_detached_inventories.begin();
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i != m_detached_inventories.end(); i++){
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delete i->second;
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}
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}
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}
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void Server::start(unsigned short port)
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@ -2250,10 +2259,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Send inventory
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UpdateCrafting(peer_id);
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SendInventory(peer_id);
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// Send HP
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SendPlayerHP(peer_id);
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// Send detached inventories
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sendDetachedInventories(peer_id);
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// Show death screen if necessary
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if(player->hp == 0)
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SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
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delete a;
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return;
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}
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// If player is not an admin, check for ownership of src and dst
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/*if(!checkPriv(player->getName(), "server"))
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{
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std::string owner_from = getInventoryOwner(ma->from_inv);
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if(owner_from != "" && owner_from != player->getName())
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{
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infostream<<"WARNING: "<<player->getName()
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<<" tried to access an inventory that"
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<<" belongs to "<<owner_from<<std::endl;
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delete a;
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return;
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}
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std::string owner_to = getInventoryOwner(ma->to_inv);
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if(owner_to != "" && owner_to != player->getName())
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{
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infostream<<"WARNING: "<<player->getName()
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<<" tried to access an inventory that"
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<<" belongs to "<<owner_to<<std::endl;
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delete a;
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return;
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}
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}*/
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}
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/*
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Handle restrictions and special cases of the drop action
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@ -2574,19 +2562,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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delete a;
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return;
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}
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// If player is not an admin, check for ownership
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/*else if(!checkPriv(player->getName(), "server"))
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{
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std::string owner_from = getInventoryOwner(da->from_inv);
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if(owner_from != "" && owner_from != player->getName())
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{
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infostream<<"WARNING: "<<player->getName()
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<<" tried to access an inventory that"
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<<" belongs to "<<owner_from<<std::endl;
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delete a;
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return;
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}
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}*/
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}
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/*
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Handle restrictions and special cases of the craft action
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@ -2611,20 +2586,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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delete a;
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return;
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}
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// If player is not an admin, check for ownership of inventory
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/*if(!checkPriv(player->getName(), "server"))
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{
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std::string owner_craft = getInventoryOwner(ca->craft_inv);
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if(owner_craft != "" && owner_craft != player->getName())
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{
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infostream<<"WARNING: "<<player->getName()
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<<" tried to access an inventory that"
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<<" belongs to "<<owner_craft<<std::endl;
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delete a;
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return;
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}
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}*/
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}
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// Do the action
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@ -3318,6 +3279,13 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
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|||
return meta->getInventory();
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
{
|
||||
if(m_detached_inventories.count(loc.name) == 0)
|
||||
return NULL;
|
||||
return m_detached_inventories[loc.name];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
|
@ -3352,6 +3320,11 @@ void Server::setInventoryModified(const InventoryLocation &loc)
|
|||
setBlockNotSent(blockpos);
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
{
|
||||
sendDetachedInventoryToAll(loc.name);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
|
@ -4309,6 +4282,51 @@ void Server::sendRequestedMedia(u16 peer_id,
|
|||
}
|
||||
}
|
||||
|
||||
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
|
||||
{
|
||||
if(m_detached_inventories.count(name) == 0){
|
||||
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
|
||||
return;
|
||||
}
|
||||
Inventory *inv = m_detached_inventories[name];
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_DETACHED_INVENTORY);
|
||||
os<<serializeString(name);
|
||||
inv->serialize(os);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::sendDetachedInventoryToAll(const std::string &name)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator();
|
||||
i.atEnd() == false; i++){
|
||||
RemoteClient *client = i.getNode()->getValue();
|
||||
sendDetachedInventory(name, client->peer_id);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendDetachedInventories(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
for(std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); i++){
|
||||
const std::string &name = i->first;
|
||||
//Inventory *inv = i->second;
|
||||
sendDetachedInventory(name, peer_id);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Something random
|
||||
*/
|
||||
|
@ -4493,6 +4511,21 @@ void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
|
|||
m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
|
||||
}
|
||||
|
||||
Inventory* Server::createDetachedInventory(const std::string &name)
|
||||
{
|
||||
if(m_detached_inventories.count(name) > 0){
|
||||
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
|
||||
delete m_detached_inventories[name];
|
||||
} else {
|
||||
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
|
||||
}
|
||||
Inventory *inv = new Inventory(m_itemdef);
|
||||
assert(inv);
|
||||
m_detached_inventories[name] = inv;
|
||||
sendDetachedInventoryToAll(name);
|
||||
return inv;
|
||||
}
|
||||
|
||||
// IGameDef interface
|
||||
// Under envlock
|
||||
IItemDefManager* Server::getItemDefManager()
|
||||
|
|
13
src/server.h
13
src/server.h
|
@ -538,6 +538,9 @@ public:
|
|||
|
||||
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
|
||||
|
||||
// Creates or resets inventory
|
||||
Inventory* createDetachedInventory(const std::string &name);
|
||||
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
lua_State *getLua(){ return m_lua; }
|
||||
|
||||
|
@ -627,6 +630,10 @@ private:
|
|||
void sendMediaAnnouncement(u16 peer_id);
|
||||
void sendRequestedMedia(u16 peer_id,
|
||||
const core::list<MediaRequest> &tosend);
|
||||
|
||||
void sendDetachedInventory(const std::string &name, u16 peer_id);
|
||||
void sendDetachedInventoryToAll(const std::string &name);
|
||||
void sendDetachedInventories(u16 peer_id);
|
||||
|
||||
/*
|
||||
Something random
|
||||
|
@ -828,6 +835,12 @@ private:
|
|||
*/
|
||||
std::map<s32, ServerPlayingSound> m_playing_sounds;
|
||||
s32 m_next_sound_id;
|
||||
|
||||
/*
|
||||
Detached inventories (behind m_env_mutex)
|
||||
*/
|
||||
// key = name
|
||||
std::map<std::string, Inventory*> m_detached_inventories;
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in New Issue