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Disable node_drop by default (#116)

* Drop `item_lava_destroy` builtin function
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luk3yx 2022-12-20 20:58:52 +13:00 committed by GitHub
parent e8dc878d1f
commit 2a38a33ff8
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2 changed files with 3 additions and 30 deletions

View File

@ -8,7 +8,7 @@ local vadd, vnew, vmultiply, vnormalize, vsubtract =
vector.add, vector.new, vector.multiply, vector.normalize, vector.subtract
local creative_mode = core.settings:get_bool("creative_mode")
local node_drop = core.settings:get_bool("node_drop", true)
local node_drop = core.settings:get_bool("node_drop")
local function copy_pointed_thing(pointed_thing)
return {

View File

@ -21,7 +21,6 @@ local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 600
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
local collection = core.settings:get_bool("item_collection", true)
local water_flow = core.settings:get_bool("item_water_flow", true)
local lava_destroy = core.settings:get_bool("item_lava_destroy", true)
-- Water flow functions, based on QwertyMine3 (WTFPL), and TenPlus1 (MIT) mods
local function quick_flow_logic(node, pos_testing, dir)
@ -315,37 +314,11 @@ core.register_entity(":__builtin:item", {
end
end
local node_inside = core.get_node_or_nil(pos)
local def_inside = node_inside and core.registered_nodes[node_inside.name]
-- Destroy item when dropped into lava
if lava_destroy and def_inside
and def_inside.groups and def_inside.groups.lava then
core.sound_play("default_cool_lava", {
pos = pos, max_hear_distance = 10})
self.itemstring = ""
self.object:remove()
core.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x = pos.x - 0.1, y = pos.y + 0.1, z = pos.z - 0.1},
maxpos = {x = pos.x + 0.1, y = pos.y + 0.2, z = pos.z + 0.1},
minvel = {x = 0, y = 2.5, z = 0},
maxvel = {x = 0, y = 2.5, z = 0},
minacc = {x = -0.15, y = -0.02, z = -0.15},
maxacc = {x = 0.15, y = -0.01, z = 0.15},
minexptime = 4,
maxexptime = 6,
minsize = 2,
maxsize = 4,
texture = "item_smoke.png"
})
return
end
local vel = self.object:get_velocity()
-- Moving items in the water flow (TenPlus1, MIT)
local node_inside = core.get_node_or_nil(pos)
local def_inside = node_inside and core.registered_nodes[node_inside.name]
if water_flow and def_inside and def_inside.liquidtype == "flowing" then
local vec = quick_flow(pos, node_inside)
self.object:set_velocity({x = vec.x, y = vel.y, z = vec.z})