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Improve the size of the loading progress bar (on GLES)

This commit is contained in:
Maksym H 2023-05-17 14:39:25 +02:00
parent 9c6495b695
commit 271254aef2

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@ -542,9 +542,12 @@ void RenderingEngine::_draw_load_screen(const std::wstring &text,
u32 imgH = rangelim(img_size.Height, 32, 128) * scale;
#else
float imgRatio = (float) img_size.Height / img_size.Width;
u32 imgW = npot2(screensize.X / 2);
if (imgW > (screensize.X * 0.7) && imgW >= 1024)
imgW /= 2;
u32 imgW = screensize.X / 2;
if (!hasNPotSupport()) {
imgW = npot2(imgW);
if (imgW > (screensize.X * 0.7) && imgW >= 1024)
imgW /= 2;
}
u32 imgH = imgW * imgRatio;
#endif
v2s32 img_pos((screensize.X - imgW) / 2,