Improve the size of the loading progress bar (on GLES)
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@ -542,9 +542,12 @@ void RenderingEngine::_draw_load_screen(const std::wstring &text,
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u32 imgH = rangelim(img_size.Height, 32, 128) * scale;
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u32 imgH = rangelim(img_size.Height, 32, 128) * scale;
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#else
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#else
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float imgRatio = (float) img_size.Height / img_size.Width;
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float imgRatio = (float) img_size.Height / img_size.Width;
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u32 imgW = npot2(screensize.X / 2);
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u32 imgW = screensize.X / 2;
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if (!hasNPotSupport()) {
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imgW = npot2(imgW);
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if (imgW > (screensize.X * 0.7) && imgW >= 1024)
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if (imgW > (screensize.X * 0.7) && imgW >= 1024)
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imgW /= 2;
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imgW /= 2;
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}
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u32 imgH = imgW * imgRatio;
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u32 imgH = imgW * imgRatio;
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#endif
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#endif
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v2s32 img_pos((screensize.X - imgW) / 2,
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v2s32 img_pos((screensize.X - imgW) / 2,
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