server builds now!
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef IIRRLICHTWRAPPER_HEADER
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#define IIRRLICHTWRAPPER_HEADER
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#include "common_irrlicht.h"
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/*
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IrrlichtWrapper prototype.
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Server supplies this as a dummy wrapper.
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*/
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class IIrrlichtWrapper
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{
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public:
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IIrrlichtWrapper()
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{
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}
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virtual ~IIrrlichtWrapper()
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{
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}
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virtual u32 getTime()
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{
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return 0;
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}
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virtual textureid_t getTextureId(const std::string &name){ return 0; }
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virtual std::string getTextureName(textureid_t id){ return ""; }
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virtual video::ITexture* getTexture(const std::string &name){ return NULL; }
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virtual video::ITexture* getTexture(const TextureSpec &spec){ return NULL; }
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private:
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};
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#endif
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "debug.h"
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#include "debug.h"
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#include "utility.h"
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#include "utility.h"
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#include "texture.h"
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#include "texture.h"
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#include "iirrlichtwrapper.h"
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#include <jmutex.h>
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#include <jmutex.h>
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#include <jmutexautolock.h>
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#include <jmutexautolock.h>
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@ -125,7 +126,7 @@ private:
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Also caches texture specification strings to ids and textures.
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Also caches texture specification strings to ids and textures.
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*/
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*/
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class IrrlichtWrapper
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class IrrlichtWrapper : public IIrrlichtWrapper
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{
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{
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public:
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public:
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/*
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/*
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@ -36,7 +36,7 @@ ContentFeatures & content_features(u8 i)
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return g_content_features[i];
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return g_content_features[i];
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}
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}
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void init_mapnode(IrrlichtWrapper *irrlicht)
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void init_mapnode(IIrrlichtWrapper *irrlicht)
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{
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{
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u8 i;
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u8 i;
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ContentFeatures *f = NULL;
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ContentFeatures *f = NULL;
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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "exceptions.h"
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#include "exceptions.h"
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#include "serialization.h"
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#include "serialization.h"
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#include "tile.h"
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#include "tile.h"
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#include "irrlichtwrapper.h"
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#include "iirrlichtwrapper.h"
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/*
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/*
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Initializes all kind of stuff in here.
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Initializes all kind of stuff in here.
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@ -35,7 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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irrlicht: Used for getting texture ids.
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irrlicht: Used for getting texture ids.
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*/
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*/
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void init_mapnode(IrrlichtWrapper *irrlicht);
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void init_mapnode(IIrrlichtWrapper *irrlicht);
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// Initializes g_content_inventory_texture_paths
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// Initializes g_content_inventory_texture_paths
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void init_content_inventory_texture_paths();
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void init_content_inventory_texture_paths();
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mineral.h"
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#include "mineral.h"
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#ifndef SERVER
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const char *mineral_filenames[MINERAL_COUNT] =
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const char *mineral_filenames[MINERAL_COUNT] =
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{
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{
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textureid_t mineral_textures[MINERAL_COUNT] = {0};
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textureid_t mineral_textures[MINERAL_COUNT] = {0};
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void init_mineral(IrrlichtWrapper *irrlicht)
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void init_mineral(IIrrlichtWrapper *irrlicht)
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{
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{
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for(u32 i=0; i<MINERAL_COUNT; i++)
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for(u32 i=0; i<MINERAL_COUNT; i++)
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{
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{
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return mineral_textures[mineral];
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return mineral_textures[mineral];
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}
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}
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#endif
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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventory.h"
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#include "inventory.h"
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#include "texture.h"
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#include "texture.h"
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#include "irrlichtwrapper.h"
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#include "iirrlichtwrapper.h"
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/*
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/*
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Minerals
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Minerals
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@ -31,10 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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type param.
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type param.
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*/
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*/
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#ifndef SERVER
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// Caches textures
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// Caches textures
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void init_mineral(IrrlichtWrapper *irrlicht);
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void init_mineral(IIrrlichtWrapper *irrlicht);
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#endif
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#define MINERAL_NONE 0
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#define MINERAL_NONE 0
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#define MINERAL_COAL 1
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#define MINERAL_COAL 1
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#include "porting.h"
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#include "porting.h"
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#include "materials.h"
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#include "materials.h"
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#include "config.h"
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#include "config.h"
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#include "mineral.h"
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/*
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/*
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Settings.
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Settings.
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run_tests();
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run_tests();
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}
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}
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// Initialize stuff
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IIrrlichtWrapper irrlicht; // Dummy
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init_mapnode(&irrlicht);
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init_mineral(&irrlicht);
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// Read map parameters from settings
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// Read map parameters from settings
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HMParams hm_params;
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HMParams hm_params;
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