Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
parent
7bf446f671
commit
1709fd854a
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@ -604,6 +604,12 @@ Examples:
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list[current_name;src;2,1;1,1;]
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list[current_name;dst;5,1;2,2;]
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list[current_player;main;0,5;8,4;]
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- Minecraft-like player inventory
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invsize[8,7.5;]
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image[1,0.6;1,2;player.png]
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list[current_player;main;0,3.5;8,4;]
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list[current_player;craft;3,0;3,3;]
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list[current_player;craftpreview;7,1;1,1;]
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Elements:
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@ -616,7 +622,6 @@ list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;]
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image[<X>,<Y>;<W>,<H>;<texture name>]
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^ Show an image
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^ Position and size units are inventory slots
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^ Not implemented
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field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
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^ Textual field; will be sent to server when a button is clicked
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@ -1576,8 +1576,9 @@ void the_game(
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inventoryloc.setCurrentPlayer();
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menu->setFormSpec(
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"invsize[8,7;]"
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"list[current_player;main;0,3;8,4;]"
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"invsize[8,7.5;]"
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//"image[1,0.6;1,2;player.png]"
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"list[current_player;main;0,3.5;8,4;]"
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"list[current_player;craft;3,0;3,3;]"
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"list[current_player;craftpreview;7,1;1,1;]"
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, inventoryloc);
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "log.h"
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#include "tile.h" // ITextureSource
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void drawItemStack(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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@ -181,9 +182,10 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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core::rect<s32> rect;
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v2s32 basepos = getBasePos();
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/* Convert m_init_draw_spec to m_draw_spec */
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/* Convert m_init_draw_spec to m_inventorylists */
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m_draw_spec.clear();
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m_inventorylists.clear();
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m_images.clear();
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Strfnd f(m_formspec_string);
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while(f.atend() == false)
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@ -191,9 +193,9 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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std::string type = trim(f.next("["));
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if(type == "invsize")
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{
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v2s16 invsize;
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invsize.X = stoi(f.next(","));
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invsize.Y = stoi(f.next(";"));
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v2f invsize;
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invsize.X = stof(f.next(","));
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invsize.Y = stof(f.next(";"));
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infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
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f.next("]");
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@ -201,8 +203,8 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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spacing = v2s32(screensize.Y/12, screensize.Y/13);
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imgsize = v2s32(screensize.Y/15, screensize.Y/15);
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size = v2s32(
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padding.X*2+spacing.X*(invsize.X-1)+imgsize.X,
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padding.Y*2+spacing.Y*(invsize.Y-1)+imgsize.Y + helptext_h
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padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
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padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
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);
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rect = core::rect<s32>(
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screensize.X/2 - size.X/2,
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@ -223,18 +225,35 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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else
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loc.deSerialize(name);
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std::string listname = f.next(";");
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s32 pos_x = stoi(f.next(","));
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s32 pos_y = stoi(f.next(";"));
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s32 geom_w = stoi(f.next(","));
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s32 geom_h = stoi(f.next(";"));
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v2s32 pos = basepos;
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pos.X += stof(f.next(",")) * (float)spacing.X;
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pos.Y += stof(f.next(";")) * (float)spacing.Y;
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v2s32 geom;
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geom.X = stoi(f.next(","));
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geom.Y = stoi(f.next(";"));
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infostream<<"list inv="<<name<<", listname="<<listname
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<<", pos=("<<pos_x<<","<<pos_y<<")"
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<<", geom=("<<geom_w<<","<<geom_h<<")"
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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f.next("]");
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m_draw_spec.push_back(ListDrawSpec(loc, listname,
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basepos + v2s32(spacing.X*pos_x, spacing.Y*pos_y),
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v2s32(geom_w,geom_h)));
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m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
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}
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else if(type == "image")
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{
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v2s32 pos = basepos;
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pos.X += stof(f.next(",")) * (float)spacing.X;
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pos.Y += stof(f.next(";")) * (float)spacing.Y;
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v2s32 geom;
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/*geom.X = imgsize.X + ((stoi(f.next(","))-1) * spacing.X);
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geom.Y = imgsize.Y + ((stoi(f.next(";"))-1) * spacing.Y);*/
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geom.X = stof(f.next(",")) * (float)imgsize.X;
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geom.Y = stof(f.next(";")) * (float)imgsize.Y;
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std::string name = f.next("]");
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infostream<<"image name="<<name
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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m_images.push_back(ImageDrawSpec(name, pos, geom));
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}
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else
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{
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@ -245,21 +264,11 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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}
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}
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/*
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m_draw_spec.clear();
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m_draw_spec.push_back(ListDrawSpec("main",
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basepos + v2s32(spacing.X*0, spacing.Y*3), v2s32(8, 4)));
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m_draw_spec.push_back(ListDrawSpec("craft",
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basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
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m_draw_spec.push_back(ListDrawSpec("craftresult",
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basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
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*/
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// Add children
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{
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core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
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rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
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size.Y-rect.getHeight()-15);
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size.Y-rect.getHeight()-5);
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const wchar_t *text =
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L"Left click: Move all items, Right click: Move single item";
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Environment->addStaticText(text, rect, false, true, this, 256);
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@ -281,9 +290,9 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
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{
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core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
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for(u32 i=0; i<m_draw_spec.size(); i++)
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for(u32 i=0; i<m_inventorylists.size(); i++)
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{
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const ListDrawSpec &s = m_draw_spec[i];
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const ListDrawSpec &s = m_inventorylists[i];
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for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
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{
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@ -440,9 +449,26 @@ void GUIInventoryMenu::drawMenu()
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*/
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for(int phase=0; phase<=1; phase++)
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for(u32 i=0; i<m_draw_spec.size(); i++)
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for(u32 i=0; i<m_inventorylists.size(); i++)
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{
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drawList(m_draw_spec[i], phase);
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drawList(m_inventorylists[i], phase);
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}
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for(u32 i=0; i<m_images.size(); i++)
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{
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const ImageDrawSpec &spec = m_images[i];
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video::ITexture *texture =
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m_gamedef->tsrc()->getTextureRaw(spec.name);
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// Image size on screen
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core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
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// Image rectangle on screen
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core::rect<s32> rect = imgrect + spec.pos;
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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driver->draw2DImage(texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getOriginalSize())),
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NULL/*&AbsoluteClippingRect*/, colors, true);
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}
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/*
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@ -491,9 +517,9 @@ void GUIInventoryMenu::updateSelectedItem()
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// If craftresult is nonempty and nothing else is selected, select it now.
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if(!m_selected_item)
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{
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for(u32 i=0; i<m_draw_spec.size(); i++)
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for(u32 i=0; i<m_inventorylists.size(); i++)
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{
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const ListDrawSpec &s = m_draw_spec[i];
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const ListDrawSpec &s = m_inventorylists[i];
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if(s.listname == "craftpreview")
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{
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Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
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@ -70,12 +70,12 @@ class GUIInventoryMenu : public GUIModalMenu
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}
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ListDrawSpec(const InventoryLocation &a_inventoryloc,
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const std::string &a_listname,
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v2s32 a_pos, v2s32 a_geom)
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v2s32 a_pos, v2s32 a_geom):
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inventoryloc(a_inventoryloc),
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listname(a_listname),
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pos(a_pos),
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geom(a_geom)
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{
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inventoryloc = a_inventoryloc;
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listname = a_listname;
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pos = a_pos;
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geom = a_geom;
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}
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InventoryLocation inventoryloc;
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@ -83,6 +83,24 @@ class GUIInventoryMenu : public GUIModalMenu
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v2s32 pos;
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v2s32 geom;
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};
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struct ImageDrawSpec
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{
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ImageDrawSpec()
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{
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}
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ImageDrawSpec(const std::string &a_name,
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v2s32 a_pos, v2s32 a_geom):
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name(a_name),
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pos(a_pos),
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geom(a_geom)
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{
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}
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std::string name;
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v2s32 pos;
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v2s32 geom;
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};
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public:
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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@ -129,7 +147,9 @@ protected:
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std::string m_formspec_string;
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InventoryLocation m_current_inventory_location;
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core::array<ListDrawSpec> m_draw_spec;
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core::array<ListDrawSpec> m_inventorylists;
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core::array<ImageDrawSpec> m_images;
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ItemSpec *m_selected_item;
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u32 m_selected_amount;
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