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Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec

mutilcraft-mt53
Perttu Ahola 2012-06-03 17:18:08 +03:00
parent 7bf446f671
commit 1709fd854a
4 changed files with 94 additions and 42 deletions

View File

@ -604,6 +604,12 @@ Examples:
list[current_name;src;2,1;1,1;] list[current_name;src;2,1;1,1;]
list[current_name;dst;5,1;2,2;] list[current_name;dst;5,1;2,2;]
list[current_player;main;0,5;8,4;] list[current_player;main;0,5;8,4;]
- Minecraft-like player inventory
invsize[8,7.5;]
image[1,0.6;1,2;player.png]
list[current_player;main;0,3.5;8,4;]
list[current_player;craft;3,0;3,3;]
list[current_player;craftpreview;7,1;1,1;]
Elements: Elements:
@ -616,7 +622,6 @@ list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;]
image[<X>,<Y>;<W>,<H>;<texture name>] image[<X>,<Y>;<W>,<H>;<texture name>]
^ Show an image ^ Show an image
^ Position and size units are inventory slots ^ Position and size units are inventory slots
^ Not implemented
field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>] field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
^ Textual field; will be sent to server when a button is clicked ^ Textual field; will be sent to server when a button is clicked

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@ -1576,8 +1576,9 @@ void the_game(
inventoryloc.setCurrentPlayer(); inventoryloc.setCurrentPlayer();
menu->setFormSpec( menu->setFormSpec(
"invsize[8,7;]" "invsize[8,7.5;]"
"list[current_player;main;0,3;8,4;]" //"image[1,0.6;1,2;player.png]"
"list[current_player;main;0,3.5;8,4;]"
"list[current_player;craft;3,0;3,3;]" "list[current_player;craft;3,0;3,3;]"
"list[current_player;craftpreview;7,1;1,1;]" "list[current_player;craftpreview;7,1;1,1;]"
, inventoryloc); , inventoryloc);

View File

@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIStaticText.h> #include <IGUIStaticText.h>
#include <IGUIFont.h> #include <IGUIFont.h>
#include "log.h" #include "log.h"
#include "tile.h" // ITextureSource
void drawItemStack(video::IVideoDriver *driver, void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font, gui::IGUIFont *font,
@ -181,9 +182,10 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect; core::rect<s32> rect;
v2s32 basepos = getBasePos(); v2s32 basepos = getBasePos();
/* Convert m_init_draw_spec to m_draw_spec */ /* Convert m_init_draw_spec to m_inventorylists */
m_draw_spec.clear(); m_inventorylists.clear();
m_images.clear();
Strfnd f(m_formspec_string); Strfnd f(m_formspec_string);
while(f.atend() == false) while(f.atend() == false)
@ -191,9 +193,9 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
std::string type = trim(f.next("[")); std::string type = trim(f.next("["));
if(type == "invsize") if(type == "invsize")
{ {
v2s16 invsize; v2f invsize;
invsize.X = stoi(f.next(",")); invsize.X = stof(f.next(","));
invsize.Y = stoi(f.next(";")); invsize.Y = stof(f.next(";"));
infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl; infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
f.next("]"); f.next("]");
@ -201,8 +203,8 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
spacing = v2s32(screensize.Y/12, screensize.Y/13); spacing = v2s32(screensize.Y/12, screensize.Y/13);
imgsize = v2s32(screensize.Y/15, screensize.Y/15); imgsize = v2s32(screensize.Y/15, screensize.Y/15);
size = v2s32( size = v2s32(
padding.X*2+spacing.X*(invsize.X-1)+imgsize.X, padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
padding.Y*2+spacing.Y*(invsize.Y-1)+imgsize.Y + helptext_h padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
); );
rect = core::rect<s32>( rect = core::rect<s32>(
screensize.X/2 - size.X/2, screensize.X/2 - size.X/2,
@ -223,18 +225,35 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
else else
loc.deSerialize(name); loc.deSerialize(name);
std::string listname = f.next(";"); std::string listname = f.next(";");
s32 pos_x = stoi(f.next(",")); v2s32 pos = basepos;
s32 pos_y = stoi(f.next(";")); pos.X += stof(f.next(",")) * (float)spacing.X;
s32 geom_w = stoi(f.next(",")); pos.Y += stof(f.next(";")) * (float)spacing.Y;
s32 geom_h = stoi(f.next(";")); v2s32 geom;
geom.X = stoi(f.next(","));
geom.Y = stoi(f.next(";"));
infostream<<"list inv="<<name<<", listname="<<listname infostream<<"list inv="<<name<<", listname="<<listname
<<", pos=("<<pos_x<<","<<pos_y<<")" <<", pos=("<<pos.X<<","<<pos.Y<<")"
<<", geom=("<<geom_w<<","<<geom_h<<")" <<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl; <<std::endl;
f.next("]"); f.next("]");
m_draw_spec.push_back(ListDrawSpec(loc, listname, m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
basepos + v2s32(spacing.X*pos_x, spacing.Y*pos_y), }
v2s32(geom_w,geom_h))); else if(type == "image")
{
v2s32 pos = basepos;
pos.X += stof(f.next(",")) * (float)spacing.X;
pos.Y += stof(f.next(";")) * (float)spacing.Y;
v2s32 geom;
/*geom.X = imgsize.X + ((stoi(f.next(","))-1) * spacing.X);
geom.Y = imgsize.Y + ((stoi(f.next(";"))-1) * spacing.Y);*/
geom.X = stof(f.next(",")) * (float)imgsize.X;
geom.Y = stof(f.next(";")) * (float)imgsize.Y;
std::string name = f.next("]");
infostream<<"image name="<<name
<<", pos=("<<pos.X<<","<<pos.Y<<")"
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
m_images.push_back(ImageDrawSpec(name, pos, geom));
} }
else else
{ {
@ -245,21 +264,11 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
} }
} }
/*
m_draw_spec.clear();
m_draw_spec.push_back(ListDrawSpec("main",
basepos + v2s32(spacing.X*0, spacing.Y*3), v2s32(8, 4)));
m_draw_spec.push_back(ListDrawSpec("craft",
basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
m_draw_spec.push_back(ListDrawSpec("craftresult",
basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
*/
// Add children // Add children
{ {
core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h); core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
rect = rect + v2s32(size.X/2 - rect.getWidth()/2, rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
size.Y-rect.getHeight()-15); size.Y-rect.getHeight()-5);
const wchar_t *text = const wchar_t *text =
L"Left click: Move all items, Right click: Move single item"; L"Left click: Move all items, Right click: Move single item";
Environment->addStaticText(text, rect, false, true, this, 256); Environment->addStaticText(text, rect, false, true, this, 256);
@ -281,9 +290,9 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
{ {
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
for(u32 i=0; i<m_draw_spec.size(); i++) for(u32 i=0; i<m_inventorylists.size(); i++)
{ {
const ListDrawSpec &s = m_draw_spec[i]; const ListDrawSpec &s = m_inventorylists[i];
for(s32 i=0; i<s.geom.X*s.geom.Y; i++) for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
{ {
@ -440,9 +449,26 @@ void GUIInventoryMenu::drawMenu()
*/ */
for(int phase=0; phase<=1; phase++) for(int phase=0; phase<=1; phase++)
for(u32 i=0; i<m_draw_spec.size(); i++) for(u32 i=0; i<m_inventorylists.size(); i++)
{ {
drawList(m_draw_spec[i], phase); drawList(m_inventorylists[i], phase);
}
for(u32 i=0; i<m_images.size(); i++)
{
const ImageDrawSpec &spec = m_images[i];
video::ITexture *texture =
m_gamedef->tsrc()->getTextureRaw(spec.name);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen
core::rect<s32> rect = imgrect + spec.pos;
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL/*&AbsoluteClippingRect*/, colors, true);
} }
/* /*
@ -491,9 +517,9 @@ void GUIInventoryMenu::updateSelectedItem()
// If craftresult is nonempty and nothing else is selected, select it now. // If craftresult is nonempty and nothing else is selected, select it now.
if(!m_selected_item) if(!m_selected_item)
{ {
for(u32 i=0; i<m_draw_spec.size(); i++) for(u32 i=0; i<m_inventorylists.size(); i++)
{ {
const ListDrawSpec &s = m_draw_spec[i]; const ListDrawSpec &s = m_inventorylists[i];
if(s.listname == "craftpreview") if(s.listname == "craftpreview")
{ {
Inventory *inv = m_invmgr->getInventory(s.inventoryloc); Inventory *inv = m_invmgr->getInventory(s.inventoryloc);

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@ -70,12 +70,12 @@ class GUIInventoryMenu : public GUIModalMenu
} }
ListDrawSpec(const InventoryLocation &a_inventoryloc, ListDrawSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname, const std::string &a_listname,
v2s32 a_pos, v2s32 a_geom) v2s32 a_pos, v2s32 a_geom):
inventoryloc(a_inventoryloc),
listname(a_listname),
pos(a_pos),
geom(a_geom)
{ {
inventoryloc = a_inventoryloc;
listname = a_listname;
pos = a_pos;
geom = a_geom;
} }
InventoryLocation inventoryloc; InventoryLocation inventoryloc;
@ -83,6 +83,24 @@ class GUIInventoryMenu : public GUIModalMenu
v2s32 pos; v2s32 pos;
v2s32 geom; v2s32 geom;
}; };
struct ImageDrawSpec
{
ImageDrawSpec()
{
}
ImageDrawSpec(const std::string &a_name,
v2s32 a_pos, v2s32 a_geom):
name(a_name),
pos(a_pos),
geom(a_geom)
{
}
std::string name;
v2s32 pos;
v2s32 geom;
};
public: public:
GUIInventoryMenu(gui::IGUIEnvironment* env, GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, gui::IGUIElement* parent, s32 id,
@ -129,7 +147,9 @@ protected:
std::string m_formspec_string; std::string m_formspec_string;
InventoryLocation m_current_inventory_location; InventoryLocation m_current_inventory_location;
core::array<ListDrawSpec> m_draw_spec;
core::array<ListDrawSpec> m_inventorylists;
core::array<ImageDrawSpec> m_images;
ItemSpec *m_selected_item; ItemSpec *m_selected_item;
u32 m_selected_amount; u32 m_selected_amount;