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Delete world dialog: Move buttons to avoid double click deletion

Move confirmation delete button to never overlap initial delete button,
to avoid world deletion by accidental double click.
mutilcraft-mt53
Muhammad Rifqi Priyo Susanto 2017-09-30 00:50:42 +07:00 committed by paramat
parent cf98f5bbc0
commit 0f015b28a3
1 changed files with 9 additions and 12 deletions

View File

@ -17,19 +17,17 @@
local function delete_world_formspec(dialogdata)
local retval =
"size[11.5,4.5,true]" ..
"label[2,2;" ..
"size[10,2.5,true]" ..
"label[0.5,0.5;" ..
fgettext("Delete World \"$1\"?", dialogdata.delete_name) .. "]" ..
"button[3.25,3.5;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
"button[5.75,3.5;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
"button[0.5,1.5;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
"button[7.0,1.5;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
local function delete_world_buttonhandler(this, fields)
if fields["world_delete_confirm"] then
if this.data.delete_index > 0 and
this.data.delete_index <= #menudata.worldlist:get_raw_list() then
core.delete_world(this.data.delete_index)
@ -48,8 +46,7 @@ local function delete_world_buttonhandler(this, fields)
end
function create_delete_world_dlg(name_to_del,index_to_del)
function create_delete_world_dlg(name_to_del, index_to_del)
assert(name_to_del ~= nil and type(name_to_del) == "string" and name_to_del ~= "")
assert(index_to_del ~= nil and type(index_to_del) == "number")