Conf.example: Update using auto-generation
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@ -13,11 +13,9 @@
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# http://wiki.minetest.net/
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#
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# Client
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# Controls
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#
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## Controls
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# If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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# type: bool
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@ -416,62 +414,13 @@
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# type: key
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# keymap_print_debug_stacks = KEY_KEY_P
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## Network
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#
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# Graphics
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#
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# Address to connect to.
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# Leave this blank to start a local server.
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# Note that the address field in the main menu overrides this setting.
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# type: string
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# address =
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## In-Game
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# Port to connect to (UDP).
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# Note that the port field in the main menu overrides this setting.
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# type: int min: 1 max: 65535
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# remote_port = 30000
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# Whether to support older servers before protocol version 25.
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# Enable if you want to connect to 0.4.12 servers and before.
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# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
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# Disabling this option will protect your password better.
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# type: bool
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# send_pre_v25_init = false
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# Save the map received by the client on disk.
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# type: bool
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# enable_local_map_saving = false
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# Show entity selection boxes
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# type: bool
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# show_entity_selectionbox = true
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# Enable usage of remote media server (if provided by server).
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# Remote servers offer a significantly faster way to download media (e.g. textures)
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# when connecting to the server.
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# type: bool
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# enable_remote_media_server = true
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# Enable Lua modding support on client.
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# This support is experimental and API can change.
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# type: bool
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# enable_client_modding = false
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# URL to the server list displayed in the Multiplayer Tab.
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# type: string
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# serverlist_url = servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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# type: string
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# serverlist_file = favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# type: int
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# max_out_chat_queue_size = 20
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## Graphics
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### In-Game
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#### Basic
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### Basic
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# Enable VBO
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# type: bool
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@ -513,7 +462,7 @@
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# type: bool
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# enable_particles = true
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#### Filtering
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### Filtering
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# Use mip mapping to scale textures. May slightly increase performance.
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# type: bool
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@ -559,7 +508,7 @@
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# type: enum values: 0, 2, 3, 4
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# undersampling = 0
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#### Shaders
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### Shaders
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# This only works with the OpenGL video backend.
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@ -570,13 +519,13 @@
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# type: path
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# shader_path =
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##### Tone Mapping
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#### Tone Mapping
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# Enables filmic tone mapping
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# type: bool
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# tone_mapping = false
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##### Bumpmapping
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#### Bumpmapping
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# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
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# or need to be auto-generated.
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@ -598,7 +547,7 @@
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# type: int min: 0 max: 2
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# normalmaps_smooth = 0
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##### Parallax Occlusion
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#### Parallax Occlusion
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# Enables parallax occlusion mapping.
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# Requires shaders to be enabled.
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@ -626,7 +575,7 @@
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# type: float
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# parallax_occlusion_bias = 0.04
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##### Waving Nodes
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#### Waving Nodes
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# Set to true enables waving water.
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# Requires shaders to be enabled.
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# type: bool
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# enable_waving_plants = false
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#### Advanced
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### Advanced
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# Arm inertia, gives a more realistic movement of
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# the arm when the camera moves.
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@ -707,13 +656,13 @@
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# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
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# This setting is for the client only and is ignored by the server.
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# type: float min: 0.5 max: 3.0
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# type: float min: 0.5 max: 3
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# display_gamma = 1.0
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# type: float min: 0.0 max: 4.0
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# type: float min: 0 max: 4
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# lighting_alpha = 0.0
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# type: float min: 0.0 max: 4.0
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# type: float min: 0 max: 4
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# lighting_beta = 0.0
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# Path to texture directory. All textures are first searched from here.
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@ -763,7 +712,7 @@
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# console_alpha = 200
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# Formspec full-screen background opacity (between 0 and 255).
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# type: int
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# type: int min: 0 max: 255
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# formspec_fullscreen_bg_opacity = 140
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# Formspec full-screen background color (R,G,B).
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# formspec_fullscreen_bg_color = (0,0,0)
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# Formspec default background opacity (between 0 and 255).
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# type: int
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# type: int min: 0 max: 255
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# formspec_default_bg_opacity = 140
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# Formspec default background color (R,G,B).
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# type: bool
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# opaque_water = false
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### Menus
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# Show entity selection boxes
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# type: bool
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# show_entity_selectionbox = true
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## Menus
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# Use a cloud animation for the main menu background.
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# type: bool
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# type: int min: 0 max: 100
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# screenshot_quality = 0
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### Advanced
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## Advanced
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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# type: int
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# type: bool
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# enable_console = false
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## Sound
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#
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# Sound
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#
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# type: bool
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# enable_sound = true
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# type: float min: 0 max: 1
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# sound_volume = 0.7
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#
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# Client
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#
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## Network
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# Address to connect to.
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# Leave this blank to start a local server.
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# Note that the address field in the main menu overrides this setting.
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# type: string
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# address =
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# Port to connect to (UDP).
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# Note that the port field in the main menu overrides this setting.
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# type: int min: 1 max: 65535
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# remote_port = 30000
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# Whether to support older servers before protocol version 25.
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# Enable if you want to connect to 0.4.12 servers and before.
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# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
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# Disabling this option will protect your password better.
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# type: bool
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# send_pre_v25_init = false
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# Save the map received by the client on disk.
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# type: bool
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# enable_local_map_saving = false
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# Enable usage of remote media server (if provided by server).
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# Remote servers offer a significantly faster way to download media (e.g. textures)
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# when connecting to the server.
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# type: bool
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# enable_remote_media_server = true
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# Enable Lua modding support on client.
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# This support is experimental and API can change.
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# type: bool
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# enable_client_modding = false
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# URL to the server list displayed in the Multiplayer Tab.
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# type: string
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# serverlist_url = servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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# type: string
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# serverlist_file = favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# type: int
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# max_out_chat_queue_size = 20
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## Advanced
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# Timeout for client to remove unused map data from memory.
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# type: int
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# time_speed = 72
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# Time of day when a new world is started, in millihours (0-23999).
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# type: int min: 0 max: 23999
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# world_start_time = 5250
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# Interval of saving important changes in the world, stated in seconds.
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# type: float
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# server_map_save_interval = 5.3
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