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Modified the mesh update thread's sleep time to speed it up (it was way too high)

mutilcraft-mt53
Perttu Ahola 2011-06-18 22:31:24 +03:00
parent 3c532fff15
commit 02006a9540
1 changed files with 3 additions and 1 deletions

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@ -39,10 +39,12 @@ void * MeshUpdateThread::Thread()
QueuedMeshUpdate *q = m_queue_in.pop(); QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL) if(q == NULL)
{ {
sleep_ms(50); sleep_ms(3);
continue; continue;
} }
ScopeProfiler sp(&g_profiler, "mesh make");
scene::SMesh *mesh_new = NULL; scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(q->data); mesh_new = makeMapBlockMesh(q->data);