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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local labels = {
leaves = {
fgettext("Opaque Leaves"),
fgettext("Simple Leaves"),
fgettext("Fancy Leaves")
},
node_highlighting = {
fgettext("Node Outlining"),
fgettext("Node Highlighting"),
fgettext("None")
},
filters = {
fgettext("No Filter"),
fgettext("Bilinear Filter"),
fgettext("Trilinear Filter")
},
mipmap = {
fgettext("No Mipmap"),
fgettext("Mipmap"),
fgettext("Mipmap + Aniso. Filter")
},
antialiasing = {
fgettext("None"),
fgettext("2x"),
fgettext("4x"),
fgettext("8x")
}
}
local dd_options = {
leaves = {"opaque", "simple", "fancy"},
node_highlighting = {"box", "halo", "none"},
filters = {"", "bilinear_filter", "trilinear_filter"},
mipmap = {"", "mip_map", "anisotropic_filter"},
antialiasing = {"0", "2", "4", "8"}
}
local getSettingIndex = {
Leaves = function()
local style = core.settings:get("leaves_style")
for idx, name in pairs(dd_options.leaves) do
if style == name then return idx end
end
return 1
end,
NodeHighlighting = function()
local style = core.settings:get("node_highlighting")
for idx, name in pairs(dd_options.node_highlighting) do
if style == name then return idx end
end
return 1
end,
Filter = function()
if core.settings:get(dd_options.filters[3]) == "true" then
return 3
elseif core.settings:get(dd_options.filters[3]) == "false" and
core.settings:get(dd_options.filters[2]) == "true" then
return 2
end
return 1
end,
Mipmap = function()
if core.settings:get(dd_options.mipmap[3]) == "true" then
return 3
elseif core.settings:get(dd_options.mipmap[3]) == "false" and
core.settings:get(dd_options.mipmap[2]) == "true" then
return 2
end
return 1
end,
Antialiasing = function()
local antialiasing_setting = core.settings:get("fsaa")
for i = 1, #dd_options.antialiasing do
if antialiasing_setting == dd_options.antialiasing[i] then
return i
end
end
return 1
end
}
local function setting_cb(x, y, setting, label)
return checkbox(x, y, "cb_" .. setting, label, core.settings:get_bool(setting), true)
end
local function disabled_cb(x, y, _, label)
return ("label[%s,%s;%s]"):format(x + 0.6, y, core.colorize("#888", label))
end
local open_dropdown
local function formspec(tabview, name, tabdata)
local open_dropdown_fs
local function dropdown(x, y, w, name, items, selected_idx, max_items)
local dd = get_dropdown(x, y, w, name, items, selected_idx, open_dropdown == name, max_items)
if open_dropdown == name then
open_dropdown_fs = dd
return ""
end
return dd
end
local fs = {
"formspec_version[4]",
"real_coordinates[true]",
"background9[0.625,0.6;4.7,5.2;", defaulttexturedir_esc, "desc_bg.png;false;32]",
setting_cb(0.825, 1, "smooth_lighting", fgettext("Smooth Lighting")),
setting_cb(0.825, 1.6, "enable_particles", fgettext("Particles")),
setting_cb(0.825, 2.2, "enable_3d_clouds", fgettext("3D Clouds")),
setting_cb(0.825, 2.8, "opaque_water", fgettext("Opaque Water")),
setting_cb(0.825, 3.4, "connected_glass", fgettext("Connected Glass")),
dropdown(0.825, 3.8, 4.3, "dd_node_highlighting", labels.node_highlighting,
getSettingIndex.NodeHighlighting()),
dropdown(0.825, 4.8, 4.3, "dd_leaves_style", labels.leaves,
getSettingIndex.Leaves()),
-- Middle column
"background9[5.6875,0.6;4.7,5.2;", defaulttexturedir_esc, "desc_bg.png;false;32]",
"label[5.8875,1;", fgettext("Texturing:"), "]",
dropdown(5.8875, 1.3, 4.3, "dd_filters", labels.filters,
getSettingIndex.Filter()),
dropdown(5.8875, 2.3, 4.3, "dd_mipmap", labels.mipmap,
getSettingIndex.Mipmap()),
"label[5.8875,3.4;", fgettext("Antialiasing:"), "]",
dropdown(5.8875, 3.7, 4.3, "dd_antialiasing", labels.antialiasing,
getSettingIndex.Antialiasing()),
"label[5.8875,4.8;", fgettext("Screen:"), "]",
checkbox(5.8875, 5.3, "cb_autosave_screensize", fgettext("Autosave Screen Size"),
core.settings:get_bool("autosave_screensize")),
"background9[10.75,0.6;4.7,5.2;", defaulttexturedir_esc, "desc_bg.png;false;32]",
}
local shader_y = 1
if core.settings:get("touchscreen_threshold") ~= nil then
fs[#fs + 1] = "label[10.95,1;" .. fgettext("Touchthreshold: (px)") .. "]"
fs[#fs + 1] = dropdown(10.95, 1.3, 4.3, "dd_touchthreshold",
{"0", "10", "20", "30", "40", "50"},
(tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1)
shader_y = 2.9
end
local video_driver = core.settings:get("video_driver")
local shaders_enabled = core.settings:get_bool("enable_shaders")
if video_driver == "opengl" then
fs[#fs + 1] = checkbox(10.95, shader_y, "cb_shaders", fgettext("Shaders"), shaders_enabled)
elseif video_driver == "ogles2" then
fs[#fs + 1] = checkbox(10.95, shader_y, "cb_shaders", fgettext("Shaders (experimental)"), shaders_enabled)
else
core.settings:set_bool("enable_shaders", false)
shaders_enabled = false
fs[#fs + 1] = disabled_cb(10.95, shader_y, nil, fgettext("Shaders (unavailable)"))
end
local shader_cb = shaders_enabled and setting_cb or disabled_cb
table.insert_all(fs, {
shader_cb(10.95, shader_y + 0.6, "cb_tonemapping", fgettext("Tone Mapping"),
core.settings:get_bool("tone_mapping")),
shader_cb(10.95, shader_y + 1.2, "cb_waving_water", fgettext("Waving Liquids"),
core.settings:get_bool("enable_waving_water")),
shader_cb(10.95, shader_y + 1.8, "cb_waving_leaves", fgettext("Waving Leaves"),
core.settings:get_bool("enable_waving_leaves")),
shader_cb(10.95, shader_y + 2.4, "cb_waving_plants", fgettext("Waving Plants"),
core.settings:get_bool("enable_waving_plants")),
btn_style("btn_change_keys"),
"button[10.75,6.1;4.7,0.8;btn_change_keys;", fgettext("Change Keys"), "]",
btn_style("btn_advanced_settings"),
"button[0.625,6.1;4.7,0.8;btn_advanced_settings;", fgettext("All Settings"), "]",
})
-- Add the open dropdown (if any) last
fs[#fs + 1] = open_dropdown_fs
fs[#fs + 1] = "real_coordinates[false]"
return table.concat(fs)
end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["btn_advanced_settings"] ~= nil then
local adv_settings_dlg = create_adv_settings_dlg()
adv_settings_dlg:set_parent(this)
this:hide()
adv_settings_dlg:show()
--mm_texture.update("singleplayer", current_game())
return true
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end
if fields["cb_shaders"] then
if (core.settings:get("video_driver") == "direct3d8" or
core.settings:get("video_driver") == "direct3d9") then
core.settings:set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
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else
core.settings:set_bool("enable_shaders", not core.settings:get_bool("enable_shaders"))
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end
return true
end
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for field in pairs(fields) do
if field:sub(1, 3) == "cb_" then
-- Checkboxes
local setting_name = field:sub(4)
core.settings:set_bool(setting_name, not core.settings:get_bool(setting_name))
print('Updated', setting_name)
return true
elseif field:sub(1, 3) == "dd_" then
-- Dropdown buttons
open_dropdown = field
return true
elseif open_dropdown and field:sub(1, 9) == "dropdown_" then
-- Dropdown fields
local i = tonumber(field:sub(10))
if i then
if open_dropdown == "dd_leaves_style" then
core.settings:set("leaves_style", dd_options.leaves[i])
elseif open_dropdown == "dd_node_highlighting" then
core.settings:set("node_highlighting", dd_options.node_highlighting[i])
elseif open_dropdown == "dd_filters" then
core.settings:set_bool("bilinear_filter", i == 2)
core.settings:set_bool("trilinear_filter", i == 3)
elseif open_dropdown == "dd_mipmap" then
core.settings:set_bool("mip_map", i >= 2)
core.settings:set_bool("anisotropic_filter", i >= 3)
elseif open_dropdown == "dd_antialiasing" then
core.settings:set("fsaa", dd_options.antialiasing[i])
elseif open_dropdown == "dd_touchthreshold" then
core.settings:set("touchscreen_threshold", (i - 1) * 10)
end
end
open_dropdown = nil
return true
end
end
if fields["btn_change_keys"] then
core.show_keys_menu()
return true
end
end
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return {
name = "settings",
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caption = "", -- fgettext("Settings"),
cbf_formspec = formspec,
cbf_button_handler = handle_settings_buttons
}