MirceaKitsune e42eeec8f6 Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there

Framework for the attachment system, with no actual functionality yet

Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client

I will also want position and rotation offsets to be possible to apply to attachments

Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00

492 lines
9.7 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef UTIL_SERIALIZE_HEADER
#define UTIL_SERIALIZE_HEADER
#include "../irrlichttypes.h"
#include "../irrlichttypes_bloated.h"
#include "../irr_v2d.h"
#include "../irr_v3d.h"
#include <iostream>
#include <string>
#include "../exceptions.h"
#include "pointer.h"
inline void writeU64(u8 *data, u64 i)
{
data[0] = ((i>>56)&0xff);
data[1] = ((i>>48)&0xff);
data[2] = ((i>>40)&0xff);
data[3] = ((i>>32)&0xff);
data[4] = ((i>>24)&0xff);
data[5] = ((i>>16)&0xff);
data[6] = ((i>> 8)&0xff);
data[7] = ((i>> 0)&0xff);
}
inline void writeU32(u8 *data, u32 i)
{
data[0] = ((i>>24)&0xff);
data[1] = ((i>>16)&0xff);
data[2] = ((i>> 8)&0xff);
data[3] = ((i>> 0)&0xff);
}
inline void writeU16(u8 *data, u16 i)
{
data[0] = ((i>> 8)&0xff);
data[1] = ((i>> 0)&0xff);
}
inline void writeU8(u8 *data, u8 i)
{
data[0] = ((i>> 0)&0xff);
}
inline u64 readU64(u8 *data)
{
return ((u64)data[0]<<56) | ((u64)data[1]<<48)
| ((u64)data[2]<<40) | ((u64)data[3]<<32)
| ((u64)data[4]<<24) | ((u64)data[5]<<16)
| ((u64)data[6]<<8) | ((u64)data[7]<<0);
}
inline u32 readU32(u8 *data)
{
return (data[0]<<24) | (data[1]<<16) | (data[2]<<8) | (data[3]<<0);
}
inline u16 readU16(u8 *data)
{
return (data[0]<<8) | (data[1]<<0);
}
inline u8 readU8(u8 *data)
{
return (data[0]<<0);
}
inline void writeS32(u8 *data, s32 i){
writeU32(data, (u32)i);
}
inline s32 readS32(u8 *data){
return (s32)readU32(data);
}
inline void writeS16(u8 *data, s16 i){
writeU16(data, (u16)i);
}
inline s16 readS16(u8 *data){
return (s16)readU16(data);
}
inline void writeS8(u8 *data, s8 i){
writeU8(data, (u8)i);
}
inline s8 readS8(u8 *data){
return (s8)readU8(data);
}
inline void writeF1000(u8 *data, f32 i){
writeS32(data, i*1000);
}
inline f32 readF1000(u8 *data){
return (f32)readS32(data)/1000.;
}
inline void writeV3S32(u8 *data, v3s32 p)
{
writeS32(&data[0], p.X);
writeS32(&data[4], p.Y);
writeS32(&data[8], p.Z);
}
inline v3s32 readV3S32(u8 *data)
{
v3s32 p;
p.X = readS32(&data[0]);
p.Y = readS32(&data[4]);
p.Z = readS32(&data[8]);
return p;
}
inline void writeV3F1000(u8 *data, v3f p)
{
writeF1000(&data[0], p.X);
writeF1000(&data[4], p.Y);
writeF1000(&data[8], p.Z);
}
inline v3f readV3F1000(u8 *data)
{
v3f p;
p.X = (float)readF1000(&data[0]);
p.Y = (float)readF1000(&data[4]);
p.Z = (float)readF1000(&data[8]);
return p;
}
inline void writeV2F1000(u8 *data, v2f p)
{
writeF1000(&data[0], p.X);
writeF1000(&data[4], p.Y);
}
inline v2f readV2F1000(u8 *data)
{
v2f p;
p.X = (float)readF1000(&data[0]);
p.Y = (float)readF1000(&data[4]);
return p;
}
inline void writeV2S16(u8 *data, v2s16 p)
{
writeS16(&data[0], p.X);
writeS16(&data[2], p.Y);
}
inline v2s16 readV2S16(u8 *data)
{
v2s16 p;
p.X = readS16(&data[0]);
p.Y = readS16(&data[2]);
return p;
}
inline void writeV2S32(u8 *data, v2s32 p)
{
writeS32(&data[0], p.X);
writeS32(&data[2], p.Y);
}
inline v2s32 readV2S32(u8 *data)
{
v2s32 p;
p.X = readS32(&data[0]);
p.Y = readS32(&data[2]);
return p;
}
inline void writeV3S16(u8 *data, v3s16 p)
{
writeS16(&data[0], p.X);
writeS16(&data[2], p.Y);
writeS16(&data[4], p.Z);
}
inline v3s16 readV3S16(u8 *data)
{
v3s16 p;
p.X = readS16(&data[0]);
p.Y = readS16(&data[2]);
p.Z = readS16(&data[4]);
return p;
}
inline void writeARGB8(u8 *data, video::SColor p)
{
writeU8(&data[0], p.getAlpha());
writeU8(&data[1], p.getRed());
writeU8(&data[2], p.getGreen());
writeU8(&data[3], p.getBlue());
}
inline video::SColor readARGB8(u8 *data)
{
video::SColor p;
p.setAlpha(readU8(&data[0]));
p.setRed(readU8(&data[1]));
p.setGreen(readU8(&data[2]));
p.setBlue(readU8(&data[3]));
return p;
}
/*
The above stuff directly interfaced to iostream
*/
inline void writeU8(std::ostream &os, u8 p)
{
char buf[1] = {0};
writeU8((u8*)buf, p);
os.write(buf, 1);
}
inline u8 readU8(std::istream &is)
{
char buf[1] = {0};
is.read(buf, 1);
return readU8((u8*)buf);
}
inline void writeU16(std::ostream &os, u16 p)
{
char buf[2] = {0};
writeU16((u8*)buf, p);
os.write(buf, 2);
}
inline u16 readU16(std::istream &is)
{
char buf[2] = {0};
is.read(buf, 2);
return readU16((u8*)buf);
}
inline void writeU32(std::ostream &os, u32 p)
{
char buf[4] = {0};
writeU32((u8*)buf, p);
os.write(buf, 4);
}
inline u32 readU32(std::istream &is)
{
char buf[4] = {0};
is.read(buf, 4);
return readU32((u8*)buf);
}
inline void writeS32(std::ostream &os, s32 p)
{
char buf[4] = {0};
writeS32((u8*)buf, p);
os.write(buf, 4);
}
inline s32 readS32(std::istream &is)
{
char buf[4] = {0};
is.read(buf, 4);
return readS32((u8*)buf);
}
inline void writeS16(std::ostream &os, s16 p)
{
char buf[2] = {0};
writeS16((u8*)buf, p);
os.write(buf, 2);
}
inline s16 readS16(std::istream &is)
{
char buf[2] = {0};
is.read(buf, 2);
return readS16((u8*)buf);
}
inline void writeS8(std::ostream &os, s8 p)
{
char buf[1] = {0};
writeS8((u8*)buf, p);
os.write(buf, 1);
}
inline s8 readS8(std::istream &is)
{
char buf[1] = {0};
is.read(buf, 1);
return readS8((u8*)buf);
}
inline void writeF1000(std::ostream &os, f32 p)
{
char buf[4] = {0};
writeF1000((u8*)buf, p);
os.write(buf, 4);
}
inline f32 readF1000(std::istream &is)
{
char buf[4] = {0};
is.read(buf, 4);
return readF1000((u8*)buf);
}
inline void writeV3F1000(std::ostream &os, v3f p)
{
char buf[12];
writeV3F1000((u8*)buf, p);
os.write(buf, 12);
}
inline v3f readV3F1000(std::istream &is)
{
char buf[12];
is.read(buf, 12);
return readV3F1000((u8*)buf);
}
inline void writeV2F1000(std::ostream &os, v2f p)
{
char buf[8] = {0};
writeV2F1000((u8*)buf, p);
os.write(buf, 8);
}
inline v2f readV2F1000(std::istream &is)
{
char buf[8] = {0};
is.read(buf, 8);
return readV2F1000((u8*)buf);
}
inline void writeV2S16(std::ostream &os, v2s16 p)
{
char buf[4] = {0};
writeV2S16((u8*)buf, p);
os.write(buf, 4);
}
inline v2s16 readV2S16(std::istream &is)
{
char buf[4] = {0};
is.read(buf, 4);
return readV2S16((u8*)buf);
}
inline void writeV3S16(std::ostream &os, v3s16 p)
{
char buf[6] = {0};
writeV3S16((u8*)buf, p);
os.write(buf, 6);
}
inline v3s16 readV3S16(std::istream &is)
{
char buf[6] = {0};
is.read(buf, 6);
return readV3S16((u8*)buf);
}
inline void writeARGB8(std::ostream &os, video::SColor p)
{
char buf[4] = {0};
writeARGB8((u8*)buf, p);
os.write(buf, 4);
}
inline video::SColor readARGB8(std::istream &is)
{
char buf[4] = {0};
is.read(buf, 4);
return readARGB8((u8*)buf);
}
/*
More serialization stuff
*/
// Creates a string with the length as the first two bytes
inline std::string serializeString(const std::string &plain)
{
//assert(plain.size() <= 65535);
if(plain.size() > 65535)
throw SerializationError("String too long for serializeString");
char buf[2];
writeU16((u8*)&buf[0], plain.size());
std::string s;
s.append(buf, 2);
s.append(plain);
return s;
}
// Creates a string with the length as the first two bytes from wide string
inline std::string serializeWideString(const std::wstring &plain)
{
//assert(plain.size() <= 65535);
if(plain.size() > 65535)
throw SerializationError("String too long for serializeString");
char buf[2];
writeU16((u8*)buf, plain.size());
std::string s;
s.append(buf, 2);
for(u32 i=0; i<plain.size(); i++)
{
writeU16((u8*)buf, plain[i]);
s.append(buf, 2);
}
return s;
}
// Reads a string with the length as the first two bytes
inline std::string deSerializeString(std::istream &is)
{
char buf[2];
is.read(buf, 2);
if(is.gcount() != 2)
throw SerializationError("deSerializeString: size not read");
u16 s_size = readU16((u8*)buf);
if(s_size == 0)
return "";
Buffer<char> buf2(s_size);
is.read(&buf2[0], s_size);
std::string s;
s.reserve(s_size);
s.append(&buf2[0], s_size);
return s;
}
// Reads a wide string with the length as the first two bytes
inline std::wstring deSerializeWideString(std::istream &is)
{
char buf[2];
is.read(buf, 2);
if(is.gcount() != 2)
throw SerializationError("deSerializeString: size not read");
u16 s_size = readU16((u8*)buf);
if(s_size == 0)
return L"";
std::wstring s;
s.reserve(s_size);
for(u32 i=0; i<s_size; i++)
{
is.read(&buf[0], 2);
wchar_t c16 = readU16((u8*)buf);
s.append(&c16, 1);
}
return s;
}
// Creates a string with the length as the first four bytes
inline std::string serializeLongString(const std::string &plain)
{
char buf[4];
writeU32((u8*)&buf[0], plain.size());
std::string s;
s.append(buf, 4);
s.append(plain);
return s;
}
// Reads a string with the length as the first four bytes
inline std::string deSerializeLongString(std::istream &is)
{
char buf[4];
is.read(buf, 4);
if(is.gcount() != 4)
throw SerializationError("deSerializeLongString: size not read");
u32 s_size = readU32((u8*)buf);
if(s_size == 0)
return "";
Buffer<char> buf2(s_size);
is.read(&buf2[0], s_size);
std::string s;
s.reserve(s_size);
s.append(&buf2[0], s_size);
return s;
}
// Creates a string encoded in JSON format (almost equivalent to a C string literal)
std::string serializeJsonString(const std::string &plain);
// Reads a string encoded in JSON format
std::string deSerializeJsonString(std::istream &is);
#endif