70f104be07
* Move client list to ServerEnvironment and use RemotePlayer members instead of Player * ClientEnvironment only use setLocalPlayer to specify the current player * Remove ClientEnvironment dead code on player list (in fact other players are CAO not Player objects) * Drop LocalPlayer::getPlayer(xxx) functions which aren't used. * Improve a little bit performance by using const ref list for ClientEnvironment::getPlayerNames() & Client::getConnectedPlayerNames() * Drop isLocal() function from (Local)Player which is not needed anymore because of previous changes This change permits to cleanup shared client list which is very old code. ClientEnvironment doesn't use player list anymore, it only contains the local player, as addPlayer is only called from Client constructor client side. Clients are only CAO on client side, this cleanup permit to remove confusion about player list.
190 lines
4.5 KiB
C++
190 lines
4.5 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef REMOTEPLAYER_HEADER
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#define REMOTEPLAYER_HEADER
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#include "player.h"
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class PlayerSAO;
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enum RemotePlayerChatResult {
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RPLAYER_CHATRESULT_OK,
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RPLAYER_CHATRESULT_FLOODING,
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RPLAYER_CHATRESULT_KICK,
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};
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/*
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Player on the server
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*/
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class RemotePlayer : public Player
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{
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public:
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RemotePlayer(const char *name, IItemDefManager *idef);
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virtual ~RemotePlayer() {}
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void save(std::string savedir, IGameDef *gamedef);
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void deSerialize(std::istream &is, const std::string &playername);
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PlayerSAO *getPlayerSAO() { return m_sao; }
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void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
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void setPosition(const v3f &position);
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const RemotePlayerChatResult canSendChatMessage();
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void setHotbarItemcount(s32 hotbar_itemcount)
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{
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hud_hotbar_itemcount = hotbar_itemcount;
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}
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s32 getHotbarItemcount() const { return hud_hotbar_itemcount; }
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void overrideDayNightRatio(bool do_override, float ratio)
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{
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m_day_night_ratio_do_override = do_override;
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m_day_night_ratio = ratio;
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}
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void getDayNightRatio(bool *do_override, float *ratio)
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{
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*do_override = m_day_night_ratio_do_override;
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*ratio = m_day_night_ratio;
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}
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// Use a function, if isDead can be defined by other conditions
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bool isDead() const { return hp == 0; }
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void setHotbarImage(const std::string &name)
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{
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hud_hotbar_image = name;
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}
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std::string getHotbarImage() const
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{
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return hud_hotbar_image;
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}
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void setHotbarSelectedImage(const std::string &name)
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{
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hud_hotbar_selected_image = name;
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}
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const std::string &getHotbarSelectedImage() const
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{
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return hud_hotbar_selected_image;
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}
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// Deprecated
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f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
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// Deprecated
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f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
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void setSky(const video::SColor &bgcolor, const std::string &type,
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const std::vector<std::string> ¶ms)
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{
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m_sky_bgcolor = bgcolor;
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m_sky_type = type;
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m_sky_params = params;
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}
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void getSky(video::SColor *bgcolor, std::string *type,
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std::vector<std::string> *params)
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{
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*bgcolor = m_sky_bgcolor;
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*type = m_sky_type;
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*params = m_sky_params;
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}
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bool checkModified() const { return m_dirty || inventory.checkModified(); }
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void setModified(const bool x)
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{
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m_dirty = x;
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if (!x)
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inventory.setModified(x);
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}
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virtual void setBreath(u16 breath)
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{
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if (breath != m_breath)
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m_dirty = true;
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Player::setBreath(breath);
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}
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virtual void setPitch(f32 pitch)
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{
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if (pitch != m_pitch)
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m_dirty = true;
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Player::setPitch(pitch);
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}
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virtual void setYaw(f32 yaw)
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{
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if (yaw != m_yaw)
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m_dirty = true;
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Player::setYaw(yaw);
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}
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void setLocalAnimations(v2s32 frames[4], float frame_speed)
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{
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for (int i = 0; i < 4; i++)
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local_animations[i] = frames[i];
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local_animation_speed = frame_speed;
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}
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void getLocalAnimations(v2s32 *frames, float *frame_speed)
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{
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for (int i = 0; i < 4; i++)
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frames[i] = local_animations[i];
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*frame_speed = local_animation_speed;
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}
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u16 protocol_version;
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private:
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/*
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serialize() writes a bunch of text that can contain
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any characters except a '\0', and such an ending that
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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PlayerSAO *m_sao;
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bool m_dirty;
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static bool m_setting_cache_loaded;
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static float m_setting_chat_message_limit_per_10sec;
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static u16 m_setting_chat_message_limit_trigger_kick;
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u32 m_last_chat_message_sent;
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float m_chat_message_allowance;
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u16 m_message_rate_overhead;
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bool m_day_night_ratio_do_override;
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float m_day_night_ratio;
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std::string hud_hotbar_image;
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std::string hud_hotbar_selected_image;
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std::string m_sky_type;
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video::SColor m_sky_bgcolor;
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std::vector<std::string> m_sky_params;
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};
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#endif
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